Video Games as Learning Tools & Making Games as Systems Thinking
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Video Games as Learning Tools & Making Games as Systems Thinking

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Playing and making video games – classroom appropriate? Games encompass many new media literacy skills and allow opportunities to develop analytical, systems, and problem-solving skills. There are ...

Playing and making video games – classroom appropriate? Games encompass many new media literacy skills and allow opportunities to develop analytical, systems, and problem-solving skills. There are three ways to use games with students: play an existing game, you make a game, and students make a game.

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    Video Games as Learning Tools & Making Games as Systems Thinking Video Games as Learning Tools & Making Games as Systems Thinking Presentation Transcript

    • Digital Union Educational GamesInquiry based, constructivist approach that allows students to engage with the learning material in an authentic, safe environment (Becker, 2007)…games and game modification are currently key entry points for many young people into digital literacy, social communities, and tech- savvy identities. (Salen, 2007, p. 302)
    • Digital Union Games intrinsically use a Constructivist ApproachBuilt on communications Contemporary learning theory built ontheory, behaviorism, & cognitivism Dewey & Vygotsky.Students submit to the teacher to Students are meaning-makers, learningacquire knowledge, through a process of meaning-making inpractice to achieve mastery & social contexts, derived fromknowledge acquisition experiences, & influenced by communities of practice. Meaning- making results in production.
    • Digital Union Gaming LiteracyComponent of Digital literacyGame literacy is: multidimensional combinationof practices from both “traditional literacy theoriesand Constructionist digital Literacy” (Caperton, 2010, p. 3)
    • Digital Union Gaming LiteracyComponent of Digital literacyGame literacy is: multidimensional combinationof practices from both “traditional literacy theoriesand Constructionist digital Literacy” (Caperton, 2010, p. 3)
    • DigitalUnion
    • Digital Union Definition of game and play from Rules of Play by Katie Salen and Eric ZimmermanGame: "A game is a system in which playersengage in an artificial conflict, defined byrules, that results in a quantifiable outcome." p.80Play: "Play is free movement within a more rigid structure." p. 304.
    • Digital Union Definition of game and playPlay and games: The relationship between games and play can be structured in two ways:Games are a subset of play: Games constitute a formalized part of all activities considered to be play.And Play is an element of games: Play is one way to frame the complex phenomenon of games." p. 311
    • Digital Union Difference between game and simulationGames suspend the rules of reality in order to establishthe rules of the gameSimulations attempt to model a system in a mannerthat is consistent with reality (from Squire: Video Games in Education)
    • Digital UnionWhat is a simulation? PhET, University of Colorado
    • Digital UnionWhat is a simulation? PhET, University of Colorado
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    • Digital Union freedom to failfreedom of effort (step towards mastery)(can alternate betweenintense and relaxed) freedom of Exercise Freedom interpretation Growing through failure and exploration. freedom to fashion identities freedom to (defining the self/understanding their experiment relationship to others and the world)
    • Digital Union 3 ways to use games1. Students build games using free or a low-cost game engine software, or physical materials;2. Educators and/or developers build educational games from scratch or use free or purchased game engine software;3. Educators integrate commercial off-the-shelf (COTS) games and online games into the curriculum.
    • DigitalUnionStudents make games
    • Digital Union using games in the classroomBefore you assign a game - know your teaching goal -evaluate the game for relevance to your topic - then decide how a game can serve that learning outcome - integrate it into your curriculum - decide how you will evaluate the process group participation writing homework – playing a game instead of reading is a grade necessary
    • Digital Union using games in the classroomBefore you assign a game - know your teaching goal -evaluate the game for relevance to your topic - then decide how a game can serve that learning outcome - integrate it into your curriculum - decide how you will evaluate the process group participation writing homework – playing a game instead of reading is a grade necessary?
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    • Digital Union Examples of Games online Persuasive Games http://www.healthgamesresearch.org/ http://www.persuasivegames.com/ http://www.socialimpactgames.com/ http://www.games2train.com/Games to Train Health Games Research Social Impact Games
    • DigitalUnion Skills 21st Century Learning skills Problem solving skills Analytical skills Critical thinking skills Systems thinking Scientific thinking Evidence-based reasoning
    • DigitalUnion Skills 21st Century Learning skills Problem solving skills Analytical skills Critical thinking skills Systems thinking Scientific thinking Evidence-based reasoning
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    • DigitalUnion
    • Digital UnionShould games be used to teach at the University?What have you learned playing games? http://www.peacemakergame.com/ http://www.columbinegame.com/index.htm http://www.gamesforchange.org/play