Using Games with students


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Using games with students.
What are the best games for classroom use?

This presentation includes links to several existing free or online games that could be used by educators. It includes some ideas about how to use games with students, benefits, assessment, and 3 ways to obtain games: use an existing game, students make games, the instructor makes a game.

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Using Games with students

  1. 1. Using games with students What are the best games for classroom use? Michelle Aubrecht and Ryan Hale Graduate Research Associates
  2. 2. Definition of game and play from Rules of Play by Katie Salen and Eric Zimmerman <ul><li>Play: &quot;Play is free movement within a more rigid structure.&quot; p. 304 </li></ul><ul><li>Sources: </li></ul><ul><li>Rules of Play . Katie Salen and Eric Zimmerman. </li></ul><ul><li>The instructional Power of digital games, social networking, simulations and how teachers can leverage them . Eric Klopfer, Scot Osterweil, Jennifer Groff, Jason Haas. 2009. The Education Arcade, Massachusetts Institute of Technology . </li></ul>Game: &quot;A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome.&quot; p. 80
  3. 3. Definition of game and play <ul><li>Play and games: The relationship between games and play can be structured in two ways: </li></ul><ul><li>Games are a subset of play : Games constitute a formalized part of all activities considered to be play. </li></ul><ul><li>And Play is an element of games : Play is one way to frame the complex phenomenon of games.&quot; p. 311 </li></ul>
  4. 4. What is a simulation? <ul><li>They must be accurate. </li></ul><ul><li>They demonstrate real-world events. </li></ul><ul><li>Like a demonstration, but </li></ul><ul><ul><li>it is user-directed, providing a dynamic and interactive engagement with the subject matter. </li></ul></ul><ul><li>Potential to demonstrate physical events that cannot be easily created or seen in real life. </li></ul>
  5. 5. Freedom to play looks a lot like learning “ Good games always involve play and schooling rarely does.” (Moving learning games forward: obstacles, opportunities, & openness. Eric Klopfer, Scot Osterweil, and Katie Salen, 2009. The Education Arcade, Massachusetts Institute of Technology, p. 4)
  6. 6. using games in the classroom <ul><li>Benefits </li></ul><ul><li>- games can generate discussion points </li></ul><ul><li>-games and simulations can demonstrate complicated processes or systems </li></ul><ul><li>- develop critical thinking skills and the ability to analyze systems </li></ul><ul><li>- allow for visual, possibly complicated, comparing and contrasting </li></ul><ul><li>- gain procedural experience </li></ul><ul><li>- games can involve the whole class and be fun </li></ul><ul><li>- jeopardy-style games are popular </li></ul><ul><li>- theater style games/ role playing </li></ul><ul><li>- changes the dynamic from sage on the stage or teaching as telling to interactive, engaging learning, that can be more memorable, supporting collaboration and freedom to take risks and fail. </li></ul><ul><li>  </li></ul><ul><li>  </li></ul>
  7. 7. using games in the classroom <ul><li>Before you assign a game </li></ul><ul><li>- know your teaching goal </li></ul><ul><li>-evaluate the game for relevance to your topic </li></ul><ul><li>- then decide how a game can serve that learning outcome </li></ul><ul><li>- integrate it into your curriculum </li></ul><ul><li>- decide how you will evaluate the process </li></ul><ul><li>group participation </li></ul><ul><li>writing </li></ul><ul><li>homework – playing a game instead of reading </li></ul><ul><li>is a grade necessary? </li></ul>
  8. 8. 3 ways to obtain games <ul><li>1. Students build games using free or a low cost game engine software, or physical materials; </li></ul><ul><li>2. Educators and/or developers build educational games from scratch or use free or purchased game engine software; </li></ul><ul><li>3. Educators integrate commercial off-the-shelf (COTS) games and free online games into the curriculum. </li></ul>
  9. 9. ways to use free online games <ul><li>Students go online and play a game or use one that you provide </li></ul><ul><li>How: </li></ul><ul><li>individually, in groups, or as a class </li></ul><ul><li>When: </li></ul><ul><li>prior to class as homework </li></ul><ul><li>during class </li></ul><ul><li>What: </li></ul><ul><li>- discuss concepts: politics, energy policy, history, visual culture, social problems and issues, anthropological issues such as identity, race and the concept of other, feminism, and advertisement, military and propaganda games and how those games are being used in our society, who is making them, who is playing them, who is funding them. </li></ul><ul><li>- discuss aspects of how the game is designed - deconstruction </li></ul><ul><li>game play, </li></ul><ul><li>systems used to convey information, </li></ul><ul><li>what they learned, thought about, new ideas/ conclusions </li></ul><ul><li>- write about what they found out, relate it to other readings/ discussions </li></ul><ul><li>  </li></ul><ul><li>  </li></ul>
  10. 10. Examples of Games online
  11. 11. Examples of Games online <ul><li>Persuasive Games </li></ul><ul><li> : </li></ul><ul><li> </li></ul><ul><li> </li></ul><ul><li>Games to Train Health Games Research Social Impact Games </li></ul><ul><li>How to Teach Using Game-Based Learning – an example from Geoscience: </li></ul>
  12. 12. students can make games <ul><li>  What do students gain? </li></ul><ul><li>- The process can help students to understand systems, and negotiate play spaces, rules, and structure. </li></ul><ul><li>- The process of making a game can change one’s thinking about how to communicate and understand relationships – interpersonal and spatial </li></ul><ul><li>  </li></ul><ul><li>Materials </li></ul><ul><li>students can make a game without using a computer </li></ul><ul><li>they can use free software </li></ul>
  13. 13. Examples of Simulations <ul><li> </li></ul><ul><li>Interactive Science Simulations – biology, chemistry, math, physics, earth science </li></ul><ul><li>Fun, interactive, research-based simulations of physical phenomena from the PhET project at the University of Colorado. </li></ul>
  14. 14. PhET free Estimation Training