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Some projects by Diffus

Some projects by Diffus

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work by Diffus work by Diffus Presentation Transcript

  • Title: Date: Place: Presentation of Diffus 2009 Copenhagen 1/24 D I F F U S design - research - interactivity - tangibility www.diffus.dk
  • Title: Date: Place: Presentation of Diffus 2009 Copenhagen 2/24 D I F F U S ! Who are we? Diffus: is a five year old interdisciplinary art and design company. The goal of DIFFUS is to work with a combined practical and theoretical approach toward information technology, art, design, architecture and New Media. Michel Guglielmi: Architect and teacher at the Danish School of Design. Michel has a comprehensive experience with interactive systems and design perspectives. Hanne-Louise Johannesen: Art historian with several years of teaching and research experience within the field of visual culture and New Media. Hanne-Louise brings an aesthetic, cultural as well as sociological view into the projects. www.diffus.dk
  • Title: Date: Place: Presentation of Diffus 2009 Copenhagen 3/24 D I F F U S ! What we do Projects: We have created a number of projects and project proposals. All with practical as well as theoretical dimensions. All the projects include digital media and tangibility. Workshops: The ideas from the projects is also focal points for our workshops. We have arranged workshops in collaboration primarily with Danish School of Design and Visual Culture at University of Copenhagen. Products: Through projects and workshops we constantly look for new product ideas. The product are more likely to be larger interactive systems than singularly design objects. Research: In order to secure theoretical depth in relation to the practise based projects, and at the same time investigate practical aspects within theoretical problems, we write articles and conference papers about our work. www.diffus.dk
  • Title: Date: Place: Presentation of Diffus 2009 Copenhagen 4/24 D I F F U S ! Project proposal: East England Landmark 2004 The East England Landmark project was created in order to meet the guidelines of an ideas competition initiated by the new region East England. As many other countries, England has gone through a comprehensive structural change, with the result that many small municipalities merged and became larger regions. The competition asked for solutions that created affinity and coherence within the new circumstances. In stead of creating a single landmark for the whole region, our solution was to construct a mytholo- gical magic fiction in order to provide common affinity for the people who would be affected by the project. All the elements of the project we connected to this constructed myth about an ancient population called Draugemits (palindrome for timeguard) who lived in East England ever since Great Britain, according to the mythology, was little and only existed of the area of East England www.diffus.dk
  • Title: Date: Place: Presentation of Diffus 2009 Copenhagen 5/24 D I F F U S ! Project proposal: East England Landmark 2004 While visiting one of the approximately 100 caves spread throughout the region, it is possible to feel the presence of other visitors in other caves through sound, light and temperature. The traces of the Draugemits are visible, but as time they are invisible themselves. ... If all the Draugemits some day disappear the time will stand still, because then nobody will drag the time along in through the lungs and out again.... www.diffus.dk
  • Title: Date: Place: Presentation of Diffus 2009 Copenhagen 6/24 D I F F U S ! Project proposal: The New Denmark 2006 In January 2007 Denmark went through a structural reform, which had a substantial consequence for the municipal composition. Inspired by our own East England Landmark project and the public frustrations and alienation toward the plans, we created a space for democratic storytelling about old and new municipal borders and events. The idea was to create a memory archive, that at the same time - in order not to become nothing but nostalgia- could look ahead and become memories of the future. www.diffus.dk
  • Title: Date: Place: Presentation of Diffus 2009 Copenhagen 7/24 D I F F U S ! Project proposal: The New Denmark 2006 Cairns are positioned in strategic suitable places around Denmark where old and new municipal borders cross each other. The cairns of old days worked as marker of roads and guidelines. The cairns of The New Denmark project mark histories and work as storytelling guidelines. Equipped with audio guides you can navigate the countryside and when you meet a cairn information and memories about the specific place is transmitted to you. Faced with a cairn it is also possible to contribute with your own story. www.diffus.dk
  • Title: Date: Place: Presentation of Diffus 2009 Copenhagen 8/24 D I F F U S ! Project proposal: Sofa Shelter 2006 The Sofa Shelter project is meant for a busy metropolis somewhere in the world. To large and comfortable chairs are placed by a central bus shelter. Through GPS the sofa chairs and the approaching bus are connected and if two waiting passengers choose to sit down in the sofa chairs sound is transmitted from the bus and mixes with the sound around the bus stop. The chairs also change colour when a bus approach, and return to the starting point when the bus leaves the bus shelter again. This happens with the help of thermocromic print on textile and heat transporting threads that can be regulated according to the position of the bus. The general idea with the project is to create a sort of intimity by the bus shelter and at the same time point toward the space inside the bus that the waiting passengers will become a part of. This way we create a connection between where you are and where you are going to be. www.diffus.dk
  • Title: Date: Place: Presentation of Diffus 2009 Copenhagen 9/24 D I F F U S ! Projekt proposal: Konfuse Bar, 2008. The idea is to play with the expectations you have when you meet interactive technologies. We have a skilled familiarity with many interactive technology to an extend that we take them for granted. Konfuse Bar is meant as a teasing but polite installation, that is able to challange the guests of the bar. Behind the bar desk there will be a cabinet filled with bottles, from where the bartender collects the drinks that the guests order. Every bottle casts a shadow on the translucent glass cabinet door. The shadows will be brought to live when the cabinet is closed. This is possible because the shadows that at first seem real is made as a computer animation. www.diffus.dk
  • Title: Date: Place: Presentation of Diffus 2009 Copenhagen 10/24 D I F F U S ! Project: Angel, Copenhagen 2004 Angel was a public space intervention where the public got the chance to become an Angel. The project contained a pair of angel wings placed on a pedestal in a public space.!The presence of the wings triggered the curiosity of the people passing by.!Some eventually wrapped themselves into the soft and silky wings. When this happened, they BECAME an angel and EXPERIENCED what angels do: !Hearing surrounding peoples thoughts!! (via inbuilt speakers).! Sounds and thoughts got louder when people came closer and then seemed to vanish again, when they passed by. A real time effect was obtained by an automatic distance evaluation system using camera and recognition technology. A poetic illusion of the “human angel” immersed in to an unearthly reality, listening with kindness and sympathy to the thoughts of the surrounding people with hopes and fears, anxiety and desperation. Much like in Wim Wenders film Wings of Desire (1987), where angels are walking among people, listening to their inner thoughts, able to touch their fears and anxieties. www.diffus.dk
  • Title: Date: Place: Presentation of Diffus 2009 Copenhagen 11/24 D I F F U S ! Project: Costume Choreography (!!), Copenhagen 2007 !! is a performance where the choreography of the costumes have a leading role. The costumes became protagonists rather than "only# supporting other elements of the performance. With the use of electric leading material, light, heat and sensor based circuits of information it is possible to make costumes and scenography central actors in the scenic space. !! was a research of the relation between one of our oldest technologies; textiles and one of the newest; sensor technology. www.diffus.dk
  • Title: Date: Place: Presentation of Diffus 2009 Copenhagen 12/24 D I F F U S ! Project: Costume Choreography (!!), Copenhagen 2007 www.diffus.dk
  • Title: Date: Place: Presentation of Diffus 2009 Copenhagen 13/24 D I F F U S ! Projekt: Cypherdusa, October 2007 A dancer in an interactive costume investigate the relations between movement, costume, light, sound and space. Cypherdusa is a combination of Cypher, that refers to an algorithm for crypting language - this means complex coding though operation, and the mythological figure Medusa, who can petrify someone with her gaze. The mixture of dance, costume and space becomes a thematic story about the relation between man and machine and the costume appears as a sort of membrane with it!s own meaning. www.diffus.dk
  • Title: Date: Place: Presentation of Diffus 2009 Copenhagen 14/24 D I F F U S ! Project: A fantastic tale - Karen Blixen Museum, Aug 22nd - Nov 9th. In August 2008 the Boganis room in the Karen Blixen Museum in Rungsted, Denmark will be transformed to an interactive installation. The installation will be a poetic space playing with contrast of intimity and extravagance and visual and auditive text. It will be a space clear in the outer form and fluent and unpredictable in the inner. Just like Karen Blixen#s stories. www.diffus.dk
  • Title: Date: Place: Presentation of Diffus 2009 Copenhagen 15/24 D I F F U S ! Project: A fantastic tale - Karen Blixen Museum, Aug 22nd - Nov 9th. The installation circles around an over dimensioned book (1,5 x 2 m) where the action of the visitors mix with the staging of Karen Blixen, her stories and the role of the "Storyteller#. www.diffus.dk
  • Title: Date: Place: Presentation of Diffus 2009 Copenhagen 16/24 D I F F U S ! Project: Costume Choreography II, Istanbul November 2008 As a continuum of our own Costume Choreography and as a result of a fruitful workshop connected to the art and technology festival a-m-b-e-r (www.a-m-b-e- r.net) we created a performance with textiles, interaction, movements, light and sound. www.diffus.dk
  • Title: Date: Place: Presentation of Diffus 2009 Copenhagen 17/24 D I F F U S ! Project: Interaktive Sample Book, 2009 A sample book is a series of samples on a given material put together as a book (as the one you can borrow if you are choosing new wallpaper). In other words, it is displaying material that can illustrate what kind of materials you are working with. It is our desire to create a sample book that can demonstrate a range of possibilities within what you might call interactive textiles. Sample 1: Dynamic light transfer - solar cells, conductive thread, LED, optical fibres and arduino lilypad. www.diffus.dk
  • Title: Date: Place: Presentation of Diffus 2009 Copenhagen 18/24 D I F F U S ! Project: Interactive Sample Book (ISB), 2009 ISB consists of 5 textile pages all showing a distinctive aesthetic and interactive functionality. The 5 pages are as different from each other as possible, and shows something relative to the technology used. The senses are stimulated by the individual pages and their inputs and outputs vary in that way from page to page. All pages are subtle, aesthetic and surprising. The goal is to inspire! Sample 2: Touch generated shape change - pressure sensor, conductive thread, shape memory alloys and arduino lilypad. www.diffus.dk
  • Title: Date: Place: Presentation of Diffus 2009 Copenhagen 19/24 D I F F U S ! Project: Cafe Pantopia, 2009-10 Imagine that you enter a cafe. Here you will meet not only local customers but you also have the opportunity to people who are far away from where you are. Here you can chat with a friend sitting in the other end of the No Atlantic enjoying a cup of coffee,together or you can play a board game, as you were in the same room. Well, a video connection, but the entire interior and frame of the experience creates a social situation as if you were cafe together. You can order coffee and food for one another, drink from the same kind of cups, hear the same music and in general have a common experience. You may include others in your conversation, all depending on who is entering the cafe and what kind of new contexts may arise. Diffus is connected the project as consultant and provider of design solutions. www.diffus.dk
  • Title: Date: Place: Præsentation af Diffus 2009 København 20/24 D I F F U S ! Project: Cafe Pantopia, 2009-10 Cafe Pantopia seeks to create a common meeting place for people associated with the North- Atlantic countries: Greenland, Iceland, the Faroe Islands and Denmark. Cafe Pantopia will thereby support the creation, maintenance and restoration of human relationships across the North Atlantic. Technologies like e-mail, chat and video telephone already support this kind of contact, but many people enjoy the informal atmosphere at a cafe. Cafe Pantopia supports both close contact despite the distance and the intimate and casual city life. Diffus is preparing the design solutions for the project, especially the connection table that makes it possible and natural to talk together across the North Atlantic. Read more about the project at: www.cafe-pantopia.net www.diffus.dk
  • Title: Date: Place: Presentation of Diffus 2009 Copenhagen 21/24 D I F F U S ! Workshop: Interactive textiles, sound and space 2007. The workshop Interactive textiles, sound and space gathered students from The School of Design, Musicology and Visual Culture University of Copenhagen and Interactive Sound Institute, University of Lund One of the results was the interactive installation The Blob. A pressure sensor was placed in a pillow in a sofa. When seated in the sofa a swelling slowly appeared and grew in the ceiling made of latex. The swelling disappeared when the person raised again. For the installation there was created a soundscape supporting the rather strange and slightly spooky feeling in the installation. www.diffus.dk
  • Title: Date: Place: Presentation of Diffus 2009 Copenhagen 22/24 D I F F U S ! Workshop: Tangible Media Bar - December 2007. The workshop Tangible Media Bar, culminated in an event in December 2007. The result was a party called Enteract. The main theme was a fragmented bar made of three woollen sculptures with intertwined illuminating wires. Light and sound reacted when the guests took a drink from the sculptures. The project became thereby a ‘common creation’ made by the guests. www.diffus.dk
  • Title: Date: Place: Presentation of Diffus 2009 Copenhagen 23/24 D I F F U S ! Referencer: Material tests - interactive textiles www.diffus.dk
  • Title: Date: Place: Presentation of Diffus 2009 Copenhagen 24/24 D I F F U S ! Work-in-progress and workshop pictures: 1) Interactive Tablecloth: Tablecloth with thermo chromic ink reacting on spilled liquid 2) The Blob: Latex-ceiling and water pump pumping water into the latex ceiling when seated in the sofa 3) Power wallpaper: when power is switched on flowers ‘grow’ on the wall paper 4+5) Interactive textiles workshop: Test with electroluminiscent wires 6-9) Costume Choreography: textile and light tests. www.diffus.dk