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Android Applications Development
 

Android Applications Development

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get started developing

get started developing

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  • Platform VersionAPI Level <br /> Android 4.419KITKAT <br /> Android 4.318JELLY_BEAN_MR2 <br /> Android 4.2, 4.2.217JELLY_BEAN_MR1 <br /> Android 4.1, 4.1.116JELLY_BEAN <br /> Android 4.0.3, 4.0.415ICE_CREAM_SANDWICH_MR1 <br /> Android 4.0, 4.0.1, 4.0.214ICE_CREAM_SANDWICH <br /> Android 3.213HONEYCOMB_MR2 <br /> Android 3.1.x12HONEYCOMB_MR1 <br /> Android 3.0.x11HONEYCOMB <br /> Android 2.3.4 <br /> Android 2.3.310GINGERBREAD_MR1 <br /> Android 2.3.2 <br /> Android 2.3.1 <br /> Android 2.39GINGERBREAD <br /> Android 2.2.x8FROYO <br /> Android 2.1.x7ECLAIR_MR1 <br /> Android 2.0.16ECLAIR_0_1 <br /> Android 2.05ECLAIR <br /> Android 1.64DONUT <br /> Android 1.53CUPCAKE <br /> Android 1.12BASE_1_1 <br /> Android 1.01BASE <br />
  • As of this writing, Android Studio is still in Early Access Preview and Eclipse ADT Bundle have caused issues some plug-ins <br />
  • Just an example on how it should and be like. Consistent, consistent, consistent! <br />
  • What are DIPs? <br /> A virtual pixel unit that you should use when defining UI layout, to express layout dimensions or position in a density-independent way. The density-independent pixel is equivalent to one physical pixel on a 160 dpi screen, which is the baseline density assumed by the system for a &quot;medium&quot; density screen. At runtime, the system transparently handles any scaling of the dp units, as necessary, based on the actual density of the screen in use. The conversion of dp units to screen pixels is simple: px = dp * (dpi / 160). For example, on a 240 dpi screen, 1 dp equals 1.5 physical pixels. You should always use dp units when defining your application&apos;s UI, to ensure proper display of your UI on screens with different densities. <br />
  • Go make a sample UI with TextView saying “Hello World!” in XML <br />
  • class SampleBaseAdapter extends BaseAdapter { <br /> private LayoutInflater layoutInflater; <br /> private final String[] listItems = new String[] { &quot;Item 1&quot;, &quot;Item 2&quot;, <br /> &quot;Item 3&quot; }; <br /> public SampleBaseAdapter() {} <br /> public SampleBaseAdapter(Context context) { <br /> layoutInflater = LayoutInflater.from(context); <br /> } <br /> @Override <br /> public int getCount() { <br /> return listItems.length; <br /> } <br /> @Override <br /> public Object getItem(int position) { <br /> return listItems[position]; <br /> } <br /> @Override <br /> public long getItemId(int position) { <br /> return listItems[position].hashCode(); <br /> } <br /> @Override <br /> public View getView(int position, View convertView, ViewGroup parent) { <br /> ViewHolder viewHolder; <br /> if (convertView == null) { <br /> convertView = layoutInflater.inflate( <br /> android.R.layout.simple_list_item_1, null); <br /> viewHolder = new ViewHolder(); <br /> viewHolder.titleText = (TextView) convertView <br /> .findViewById(android.R.id.text1); <br /> convertView.setTag(viewHolder); <br /> } else { <br /> viewHolder = (ViewHolder) convertView.getTag(); <br /> } <br /> viewHolder.titleText.setText(listItems[position]); <br /> return convertView; <br /> } <br /> class ViewHolder { <br /> TextView titleText; <br /> } <br /> } <br /> ViewHolder or make a custom View <br />
  • Make sample form! <br />
  • Make sample form! <br />
  • &lt;?xml version=&quot;1.0&quot; encoding=&quot;utf-8&quot;?&gt;&lt;resources&gt;    &lt;plurals name=&quot;numberOfSongsAvailable&quot;&gt;        &lt;item quantity=&quot;one&quot;&gt;Znaleziono jedną piosenkę.&lt;/item&gt;        &lt;item quantity=&quot;few&quot;&gt;Znaleziono %d piosenki.&lt;/item&gt;        &lt;item quantity=&quot;other&quot;&gt;Znaleziono %d piosenek.&lt;/item&gt;    &lt;/plurals&gt;&lt;/resources&gt; <br /> int count = getNumberOfsongsAvailable();Resources res = getResources();String songsFound = res.getQuantityString(R.plurals.numberOfSongsAvailable, count, count) <br /> Resources res = getResources();String text = String.format(res.getString(R.string.welcome_messages), username, mailCount); <br /> &lt;string name=&quot;welcome_messages&quot;&gt;Hello, %1$s! You have %2$d new messages.&lt;/string&gt; <br />
  • package com.safeway.sampleserviceusage; <br /> import android.app.Activity; <br /> import android.content.ComponentName; <br /> import android.content.Context; <br /> import android.content.Intent; <br /> import android.content.ServiceConnection; <br /> import android.os.Bundle; <br /> import android.os.IBinder; <br /> import android.view.Menu; <br /> import android.view.MenuItem; <br /> public class MainActivity extends Activity { <br /> @Override <br /> protected void onCreate(Bundle savedInstanceState) { <br /> super.onCreate(savedInstanceState); <br /> setContentView(R.layout.activity_main); <br /> bindService(new Intent(this, SampleService.class), serviceConnection , Context.BIND_AUTO_CREATE); <br /> } <br /> @Override <br /> public boolean onCreateOptionsMenu(Menu menu) { <br /> // Inflate the menu; this adds items to the action bar if it is present. <br /> getMenuInflater().inflate(R.menu.main, menu); <br /> return true; <br /> } <br /> @Override <br /> public boolean onOptionsItemSelected(MenuItem item) { <br /> switch (item.getItemId()) { <br /> case R.id.action_settings: <br /> if (sampleService != null) { <br /> sampleService.showMessage(&quot;Hello &quot; + System.currentTimeMillis()); <br /> } <br /> return true; <br /> default: <br /> return super.onOptionsItemSelected(item); <br /> } <br /> } <br /> private SampleService sampleService; <br /> private ServiceConnection serviceConnection = new ServiceConnection() { <br /> @Override <br /> public void onServiceDisconnected(ComponentName name) { <br /> sampleService = null; <br /> } <br /> @Override <br /> public void onServiceConnected(ComponentName name, IBinder service) { <br /> sampleService = ((SampleService.SampleBinder) service).getService(); <br /> } <br /> }; <br /> } <br />
  • Disadvantages of using Java threads in Android <br /> If you use Java threads you have to handle the following requirements <br /> Synchronization with the main thread if you post back results to the user interface <br /> No default for canceling the thread <br /> No default thread pooling <br /> No default for handling configuration changes in Android <br />
  • Cancelling a task <br /> A task can be cancelled at any time by invoking cancel(boolean). Invoking this method will cause subsequent calls to isCancelled() to return true. After invoking this method,onCancelled(Object), instead of onPostExecute(Object) will be invoked after doInBackground(Object[]) returns. To ensure that a task is cancelled as quickly as possible, you should always check the return value of isCancelled() periodically from doInBackground(Object[]), if possible (inside a loop for instance.) <br />
  • Cancelling a task <br /> A task can be cancelled at any time by invoking cancel(boolean). Invoking this method will cause subsequent calls to isCancelled() to return true. After invoking this method,onCancelled(Object), instead of onPostExecute(Object) will be invoked after doInBackground(Object[]) returns. To ensure that a task is cancelled as quickly as possible, you should always check the return value of isCancelled() periodically from doInBackground(Object[]), if possible (inside a loop for instance.) <br />
  • Scheduling messages is accomplished with the post(Runnable), postAtTime(Runnable, long), postDelayed(Runnable, long), sendEmptyMessage(int), sendMessage(Message),sendMessageAtTime(Message, long), and sendMessageDelayed(Message, long) methods. <br /> The post versions allow you to enqueue Runnable objects to be called by the message queue when they are received; <br /> the sendMessage versions allow you to enqueue a Message object containing a bundle of data that will be processed by the Handler&apos;s handleMessage(Message)method (requiring that you implement a subclass of Handler). <br />
  • standard – multiple instances <br /> singleTop – can have multiple instances, but if target is on top, will create nothing <br /> singleTask – creates a new task, similar to singleTop <br /> singleInstance - similar to singleTask, but only one, and only one, can exist <br />

Android Applications Development Android Applications Development Presentation Transcript

  • Android Applications Development Getting started on the Android Platform  March 12 – 14, 2014 Prepared By Michael Angelo M. Rivera Deuphil B. Kaufmann
  • Agenda  What’s the Android platform ?  Version History.  Android and beyond (Future)  All about the Android Architecture  Tools and SDK overview.  Hello Android Walkthrough  Android User Interface.
  • Agenda  Activities & Intents  Working with Services  BroadcastReceiver  SQLite and ContentProvider  SharedPreferences  Connecting to the Internet  The Android Manifest
  • Android  OS based on the Linux kernel & designed primarily for touchscreen mobile devices such as smartphones & tablet computers.  Initially developed by Android, Inc., which Google backed financially & later bought in 2005, It was unveiled in 2007 along with the founding of the Open Handset Alliance—a consortium of hardware, software, & telecom companies devoted to advancing open standards for mobile devices.
  • Android  provides a rich application framework that allows you to build innovative apps and games for mobile devices in a Java language environment.  powers hundreds of millions of mobile devices in more than 190 countries around the world.
  • Android  The first publicly available smartphone running Android, the HTC Dream (G1), was released on October 22, 2008
  • Android  As of September 2013, one billion Android devices have been activated
  • History – Android Versions
  • History – Android Versions Android 1.5, Cupcake  Introduced: April 30, 2009  Key features in this version of Android: Integration of home screen widgets, support for folders on home screen, stereo Bluetooth support, copy/paste in web browser, video recording and playback.  Notable devices of the day: HTC Hero, T- Mobile G1, T-Mobile Cliq, Samsung Moment, LG Eve, Motorola Backflip
  • History – Android Versions Android 1.6, Donut  Introduced: September 15, 2009  Key features in this version of Android: Quick search box, updated interface for camera, camcorder, and gallery, updated Google Play (Android Market), battery usage indicator, text-to-speech engine,  Notable devices of the day: LG Optimus, Motorola Devour, Samsung Behold II, Samsung Galaxy, Sony Ericsson Xperia X10, Garminfone.
  • History – Android Versions Android 2.0 – 2.1 Eclair  Introduced: October 26, 2009  Key features in this version of Android: Google Maps Navigator (beta), updated browser, support for multiple accounts, improved keyboard, SMS search, Exchange support.  Notable devices of the day: Motorola Droid, Motorola Charm, Motorola Flipout, Samsung Galaxy S, Acer Liquid E, HTC Desire.
  • History – Android Versions Android 2.2 – 2.3 Froyo  Introduced: May 20, 2010  Key features in this version of Android: Support for Adobe Flash, portable hotspots, multiple keyboard languages, speed and performance improvements, enhanced Microsoft Exchange support.  Notable devices of the day: Nexus One, HTC EVO, Droid Incredible, Droid X, Samsung Droid Charge, Sidekick 4G.
  • History – Android Versions Android 2.3 – 2.3.7 Gingerbread  Introduced: December 6, 2010  Key features in this version of Android: UI refinements, NFC support, native support for SIP VOIP, faster/more intuitive text input, enhanced copy and paste.  Notable devices of the day: Nexus S, HTC Sensation, HTC EVO 3D, Motorola Droid Razr, Samsung Galaxy S II, Sony Xperia Play
  • History – Android Versions Android 3.0 – 3.2 Honeycomb  Introduced: February 22, 2011  Key features in this version of Android: Revamped (holographic) UI designed specifically for tablets, action bar, improved multi-tasking, updated standard Android apps, better copy/paste, redesigned keyboard.  Notable devices of the day: Motorola Xoom, Eee Pad Transformer, Samsung Galaxy Tab.
  • History – Android Versions Android 4.0 Ice Cream Sandwich  Introduced: October 19, 2011  Key features in this version of Android: improved multi-tasking, face unlock, resizeable widgets, Android beam, enhanced email options, improved text and voice input, soft buttons can replace hard keys.  Notable devices of the day: Galaxy Nexus, HTC One X, LG Optimus G, Samsung Galaxy Note 10.1, Motorola Droid Razr M, Sony Xperia T.
  • History – Android Versions  Android 4.1 – 4.3 Jelly Bean  Introduced: July 9, 2012  Key features in this version of Android: larger, rich, and actionable notifications, Google Now, offline voice dictation, streamlined UI, performance improvements “Project Butter”, smart widget placement, multi-user profiles for tablets (4.2), lock screen widgets (4.2), daydream (4.2), OpenGL ES 3.0 (4.3), Bluetooth Smart Ready (4.3), restricted user profiles for tablets (4.3).  Notable devices of the day: Samsung Galaxy S3, Samsung Galaxy S4, Samsung Galaxy Note 3, Motorola Moto X, LG G2, Sony Xperia Z, HTC One, Motorola Droid Razr Ultra.
  • Android and beyond
  • Android and beyond Android 4.4 – 4.4.2, KitKat  Introduced: October 23, 2013  Key features in this version of Android: Host Card Emulation,Printing framework,Storage access framework,Low-power sensors,SMS provider,Full-screen Immersive mode,Transitions framework,Chromium WebView,Screen recording,RenderScript NDK,Bluetooth HOGP and MAP,IR Blasters,Closed captioning settings,RTL features,Security enhancements ,Tools for analyzing memory use.
  • Android and beyond
  • Android and beyond
  • Android and beyond Host Card Emulation (HCE)  introduces new platform support for secure NFC-based transactions through Host Card Emulation (HCE), for payments, loyalty programs, card access, transit passes, and other custom services. With HCE, any app on an Android device can emulate an NFC smart card, letting users tap to initiate transactions with an app of their choice
  • Android and beyond IR Blasters  you can build apps that let users remotely control nearby TVs, tuners, switches, and other electronic devices. The API lets your app check whether the phone or tablet has an infrared emitter, query it's carrier frequencies, and then send infrared signals.
  • Android and beyond Wearables
  • Android and beyond The Open Automotive Alliance-  is a global alliance of technology and auto industry leaders committed to bringing the Android platform to cars starting in 2014.
  • Android Architecture
  • Android Architecture  Linux Kernel  Relies on Linux version 2.6 for core system services such as security, memory management, process management, network stack and driver model.  The kernel also acts as an abstraction layer between the hardware and the rest of the software stack.
  • Android Architecture  Dalvik Virtual Machine  It is a type of JVM used in android devices to run apps and is optimized for low processing power and low memory environments. Unlike the JVM, the DVM doesn’t run .class files, instead it runs .dex files. .dex files are built from .class file at the time of compilation and provides higher efficiency in low resource environments. The Dalvik VM allows multiple instance of Virtual machine to be created simultaneously providing security, isolation, memory management and threading support. It is developed by Dan Bornstein of Google.
  • Android Architecture  Core Java Libraries  These are different from Java SE and Java ME libraries. However these libraries provides most of the functionalities defined in the Java SE libraries.
  • Android Architecture  A bit more explanation  Java source code is still compiled into .class files. But after .class files are generated, the “dx” tool is used to convert the .class files into a .dex, or Dalvik Executable, file. Whereas a .class file contains only one class, a .dex file contains multiple classes. It is the .dex file that is executed on the Dalvik VM.
  • Android Architecture  Libraries  Android’s native libraries. It is this layer that enables the device to handle different types of data. These libraries are written in c or c++ language and are specific for a particular hardware.
  • Android Architecture  Application Framework  These are the blocks that our applications directly interacts with. These programs manage the basic functions of phone like resource, activity, &voice call management etc. As a developer, you just consider that these are some basic tools with which we are building our applications. Written in Java.
  • Android Architecture  Applications  the top layer in the Android architecture and this is where our applications are going to fit. Several standard applications comes pre-installed with every device, such as: SMS client app, Dialer, Web browser & Contact manager.  As a developer we are able to write an app which replace any existing system app. That is, you are not limited in accessing any particular feature. You are practically limitless and can whatever you want to do with the android (as long as the users of your app permits it). Thus Android is opening endless opportunities to the developer
  • Tools and SDK
  • Tools and SDK Overview  Software Requirements  Java Development Kit (JDK), at least JDK 6  http://goo.gl/kCLldE  Eclipse IDE, at least 3.6.2 (Helios)  32-bit - http://goo.gl/RD3wUh  64-bit - http://goo.gl/11uQDQ  ADT Eclipse plug-in  Update Site - https://dl-ssl.google.com/android/eclipse/  Offline - http://goo.gl/BsyGQ1  Android SDK  http://goo.gl/3b0oNG
  • Tools and SDK Overview  Setting up  Install JDK  Install Eclipse  Install ADT (via Update Site or offline package)  Extract the Android SDK to desired install location  Note: Make sure you have the necessary access rights to the install location  Set Android SDK path in Eclipse under Window > Preferences > Android > SDK Location, and select OK  Optional: Add to path to environment, ex. ANDROID_HOME
  • Tools and SDK Overview  Android SDK  AVD Manager – For managing Emulators  SDK Manager – For managing Android Runtimes/Libraries  tools/  DDMS (ddms.bat) – For monitoring devices for debugging  9-Patch Tool (draw9patch.bat)  LINT (lint.bat)  Hierarchy Viewer (hierarchyview.bat)  platform-tools  Android Device Bridge (adb.exe)  Logcat (adb logcat) – For getting system logs
  • Tools and SDK Overview  IDEs  Eclipse  Android ADT Bundle (Eclipse-based)  IntelliJ  AndroidStudio  Build/CI Tools  Ant  Maven  Gradle  Jenkins/Hudson  TravisCI  Testing  Android Instruments (with JUnit)  Robolectric  Robotium
  • Hello Android Walkthrough
  • Android UI and Resources
  • Densities and Sizes (*cough* fragmentation)
  • Sizes  Actual physical size, measured as the screen's diagonal  There are four generalized sizes: small, normal, large, xlarge
  • Densities  The quantity of pixels within a physical area of the screen  Core densities: low (ldpi), medium (mdpi), high (hdpi), extra high (xhdpi) (, and xxhdpi)
  • Densities BAD! GOOD!
  • Android Metrics  Density-independent Pixels (dip/dp)  Screen density independent metric equivalent to 160 dpi  dp = px / (dpi / 160)  Used for View and ViewGroups’ dimensions  Scale-indepedent Pixels (sp)  Similar to dp, but dependent on user font size preferences  Used for text size  Fixed System Attributes  WRAP_CONTENT  FILL_PARENT (deprecated and renamed MATCH_PARENT in API Level 8 and higher)  Pixels (px), Points (pt), (Millimeters) mm, (Inches) in  Don’t you use them even if your life depends on it
  • Building Options  Programmatically (Runtime; Swing-like)  Using XML Layouts (Compiled; Recommended way)
  • Views  The basic building block for UI components  Occupies a rectangular area on the screen and is responsible for drawing and event handling  Get a reference via findViewById(resourceId:int)  Key Views  TextView  EditText  Button  ImageButton  ImageView  RadioButton  CheckBox  Spinner  ProgressBar  ListView
  • Views TextView  Displays text to the user  Key Methods  set-/getText  setTextStyle  setTextSize  setTextColor
  • Views EditText  Inherits from TextView  On top of TextView, it allows it to be editable  Key Methods  Same as TextView
  • Views Button  Represents a push- button  Key Methods/Events  set-/getText  setTextSize  setTextStyle  setEnabled  View.onClickListener
  • Views ImageButton  Same as button, but focused on an image rather on texts  Not a subclass of Button  Key Methods/Events  setImageResource  setImageDrawable  setEnabled  View.OnClickListener
  • Views ImageView  Container for images  No GIFs   Key Methods/Events  setImageResource  setImageDrawable
  • Views CheckBox  Represents a 2-state button, as checked and unchecked only  A subclass of CompoundButton  Key Methods/Events  isChecked  setChecked  toggle  View.OnClickListener
  • Views RadioButton  Represents a 2-state button, as selected and unselected only  A subclass of CompoundButton  For mutual exclusive selection, must be wrapped around a RadioGroup  Key Methods/Events  Same as CheckBox
  • Views ProgressBar  Presents a visual indicator of progress in some operation  Progress can be set incrementally or be set a indeterminate  Key Methods/Events  setProgress  setMax  setIndeterminate
  • Views Spinner  Represents a collapsed dropdown menu of selection  Populate data with an Adapter  Key Methods/Events  AdapterView.OnItemS elected  setAdapter
  • Views ListView  Widget for displaying lists  Populate data with an Adapter  Key Methods/Events  AdapterView.OnItemC lick  AdapterView.OnItemL ongClick  setAdapter
  • Adapters  Bridges the AdapterView (ListView, Spinners etc.)to an underlying data  In charge of creating and managing list item Views  Key/Common Adapter Classes  ArrayAdapter  BaseAdapter  CursorAdapter  SimpleCursorAdapter
  • Adapters - ArrayAdapter  A concrete implementation of BaseAdapter backed by an array of objects  Usage Options  Create an instance directly from an Array-resource via a static method  Create an instance with custom Objects via its constructors
  • Adapters - BaseAdapter  Base class for most Adapter implementations  A good practice is to extend this class rather than relying on ArrayAdapter  This allows your code to be maintained easier as it grows and requirements changes  The implementer doesn’t have to worry how its made as its encapsulated away  Used with the infamous workaround ViewHolder- pattern for optimizing View creations  You may also create a custom View instead of a ViewHolder
  • ViewGroups  A special View that serves as an invisible container to other Views/ViewGroups  Base class for all layouts  Includes an implementation of ViewGroup.LayoutParams, which defines the attributes that affects containing children Views  Key ViewGroups  LinearLayout  RelativeLayout  FrameLayout  ScrollLayout
  • ViewGroup LinearLayout  Is a ViewGroup that aligns all its children Views into a single direction, either vertically or horizontally  Options are LinearLayout.HORIZONTAL and LinearLayout.VERTICAL, default is horizontal  setOrientation-method (programmatically)  android:orientation-attribute (xml)  Supports assigning of “weights” or “importance” to its children  setWeigtSum (programmatically); This sets the total “weight” that can be distributed  android:weightSum-attribute (xml)  android:layout_weight-attribute (xml); This sets the “weight” of the child View in relation to its parent
  • ViewGroup RelativeLayout  Is a ViewGroup that displays its child views in relative positions  Can position Views, relative to its parent (the RelativeLayout) or to its neighbouring Views  Reference to other Views is via an “assumed” resource ID  Sample Attributes  android:layout_below=“@+id/someViewAbove”  android:layout_centerInParent=“true”  android:layout_alignParentBottom=“true”
  • ViewGroup FrameLayout  Is a ViewGroup that displays single Views on a screen  Child positions can be changed with gravity  Child views are drawn in a stack, last items are drawn on top (think z-index)  The size of the FrameLayout is based on the largest child View
  • ViewGroup ScrollView  Is a ViewGroup that wraps its content in a scrollable container  Only 1 child View per ScrollView  Is a subclass of FrameLayout  Never use a ListView with a ScrollView  Scroll-events will collide  The ListView will create a view for every item, defeating the purpose and will cause performance degradation  It’s just plain wrong!
  • OptionsMenu  Represents a menu of common actions on a screen (ex. Help, Settings, etc.)  Pre-Honeycomb (Android 3.0) accessible via hardware menu button  Honeycomb to present will present the menu in the ActionBar  Menu items are defined under the “menu” sub- resource in XML (recommended)  Called “Actions” on Honeycomb and above
  • ContextMenu  Represents a menu that is contextually created, usually on a ListView (ex. Delete, Share, etc.)  Two implementation alternatives  Floating ContextMenu  ActionMode*  Same with OptionsMenu, must be defined in the “menu” sub-resource in XML  Usually triggered via a long item click in a ListView (ex. Long-Hold-To-Delete)
  • Toasts  Provides a small and simple popup to feedback about an operation  Provides only 2 popup durations  TOAST_SHORT – about 3 seconds  TOAST_LONG – about 5 seconds
  • Dialogs  A small window that prompts the user to make a decision or enter additional information  Does not fill the screen and is normally used for modal events that require users to take an action before they can proceed  Cannot exist without a parent Window/Activity  Must ensure to dismiss/de-reference to avoid leaks  Key Classes  AlertDialog  AlertDialog.Builder  ProgressDialog (avoid!)  TimePickerDialog  DatePickerDialog
  • AlertDialogs(.Builder)  A dialog that can show a title, up to three buttons, a list of selectable items, or a custom layout  Provides 3 button options, a positive, a negative, and a neutral one  Creation is through AlertDialog.Builder
  • Date-/TimePickerDialog  Provides controls for selecting each part of the time (hour, minute, AM/PM) or date (month, day, year)  Helps ensure that your users can pick a time or date that is valid, formatted correctly, and adjusted to the user's locale  Creation is through a constructor
  • Resources  Are external application artifacts and configurations of an Android App  Provides a system to adjust and align with different device configuration, such as localizations, strings, images, UIs, and animations  There are two basic scenarios  A developer will specify default resources that will be used by the platform regardless of device configuration  Example: An animation resource that is common to all device configuration  Or, a developer will specify multiple resources depending on a target set of device configurations  Example: String resources that are for both English and Spanish users or layout resources that has one for portrait and another one for landscape
  • Resources  Resources reside under the “/res”-folder of your project directory  Every resource will have it’s own ID under its namespace (Ex. R.string.hello_worldThe R.java class contains all the generated IDs and only the SDK is able to generate  Usage Examples  In XML @<package name>:<resource type>/<resource name/id> Ex. android:textColor=“@android:color/transparent”  Programmatically (Runtime) <package name>.R.<resource type>.<resource name> Ex. editText.setText(R.string.hello_world)
  • Resources  Key Resource Types  Animation (tweens or frame animations)  Drawable (images PNG (and/or JPG))  Colors (HEX colors)  Layout or UIs (your XML UI layouts)  Menus (your OptionsMenu or ContextMenu resources)  String (external texts and/or text localizations) Arrays (external arrays, such as Email Types) Arrays (text arrays, such as Email Types)  Dimensions (pixels, points, inches, millimetres)  Other Resource Types  Style (UI and/or component themes)  String Plurals (texts for defining plurality, such as “Elf” and “Elves”)  Color State Lists, Booleans, Integers, IDs, TypedArray
  • Resources  Qualifiers  Device Density (Ex. hdpi, xhdpi, mdpi)  Device Size (Ex. normal, large)  Country Code/MCC (Ex. mcc630)  Network Code/MNC (Ex. Mnc610)  Language (Ex. En, Es)  Region (Ex. rUS, rES)  Layout Direction (Ex. LTR, RTL)  Orientation (Ex. Portrait, landscape)  Version (Ex. v14, v7)  Others are Smallest Screen Width, Screen Widht, Screen Height, Ratio, UI Mode, Night Mode, Touch Screen, Keyboard, Text Input, Navigation State, Navigation Method, Dimension
  • Drawable Resources  A drawable resource is a general concept for a graphic that can be drawn to the screen  Resource Reference  In XML: @<package:>drawable/<resource name>  In Java: <package.>R.drawable.<resource name>  Drawable Resource Types  Bitmap (.PNG, .JPG, or .GIF)  Shape (geometric shapes)  Nine-Patch (stretchable images, .9.PNG)  Layer List (a stack/array of drawables)  State List (multi-state drawables; Ex. On-Off Image)  Level List (alternative drawables depending on value)  Transition (crossfaded drawables)  Others are Inset, Scale, and Clip
  • String Resources  Provides text strings for your application with optional text styling and formatting  Resource Reference  In XML: @<package:>string/<resource name>  In Java: <package.>R.string.<resource name>  Types  String (normal text, can be formatted)  String Arrays (for text arrays)  Quantity String/Plurals (texts for pluralizations)  Basic HTML formatting are supported (<b>, <i>, <u>, etc.)
  • Layout Resources  Defines the architecture for the UI in an Activity or a component of a UI  Resource Reference for Layout XMLs  In XML: @<package:>layout/<layout name>  In Java: <package.>R.layout.<layout name>  Resource Reference for individual Views/ViewGroups  In XML: @<package:>id/<layout name>  In Java: <package.>R.id.<layout name>  Considerations when using RelativeLayouts  Preceding Views can be referenced directly Ex. android:layout_below=“@id/preceedingViewId”  Succeeding Views must be referenced with the assumption it is still not created Ex. android:layout_above=“@+id/succeedingViewId”
  • Activities and IntentFilters
  • Activities  Provides a screen with which users can interact in order to do something, such as dial the phone, take a photo, send an email, or view a map.  Each activity is given a window in which to draw its user interface. The window typically fills the screen, but may be smaller than the screen and float on top of other windows.  An application usually consists of multiple activities that are loosely bound to each other.  To create an activity, you must create a subclass of Activity (or an existing subclass of it). 
  • Activities  There are two methods almost all subclasses of Activity will implement:  onCreate(Bundle) - where you initialize your activity. Most importantly, here you will usually call setContentView(int) with a layout resource defining your UI, and using findViewById(int) to retrieve the widgets in that UI that you need to interact with programmatically.  onPause() - is where you deal with the user leaving your activity. Most importantly, any changes made by the user should at this point be committed (usually to the ContentProvider holding the data).
  • Activities – Lifecycle  An activity has essentially four states:  If an activity in the foreground of the screen (at the top of the stack), it is active or running.  If an activity has lost focus but is still visible (that is, a new non-full-sized or transparent activity has focus on top of your activity), it is paused. A paused activity is completely alive (it maintains all state and member information and remains attached to the window manager), but can be killed by the system in extreme low memory situations.
  • Activities – Lifecycle  An activity has essentially four states:  If an activity is completely obscured by another activity, it is stopped. It still retains all state and member information, however, it is no longer visible to the user so its window is hidden and it will often be killed by the system when memory is needed elsewhere.  If an activity is paused or stopped, the system can drop the activity from memory by either asking it to finish, or simply killing its process. When it is displayed again to the user, it must be completely restarted and restored to its previous state.
  • Activities – Lifecycle
  • Activities – Tasks & Backstack A representation of how each new activity in a task adds an item to the back stack. When the user presses the Back button, the current activity is destroyed and the previous activity resumes.
  • Activities – Tasks & Backstack  Task  is a collection of activities that users interact with when performing a certain job.  is a cohesive unit that can move to the "background" when users begin a new task or go to the Home screen, via the Home button.  While in the background, all the activities in the task are stopped, but the back stack for the task remains intact—the task has simply lost focus while another task takes place.  can then return to the "foreground" so users can pick up where they left off.
  • Activities – Tasks & Backstack Two tasks: Task B receives user interaction in the foreground, while Task A is in the background, waiting to be resumed.
  • Activities – Starting  You can start another activity by calling startActivity(), passing it an Intent that describes the activity you want to start.  The intent specifies either the exact activity you want to start or describes the type of action you want to perform (and the system selects the appropriate activity for you, which can even be from a different application).  An intent can also carry small amounts of data to be used by the activity that is started.
  • Intent intent = new Intent(this, SignInActivity.class); startActivity(intent); Explicit Intent Intent intent = new Intent(Intent.ACTION_SEND); intent.putExtra(Intent.EXTRA_EMAIL, recipientArray); startActivity(intent); Implicit Intent Activities – Starting
  • Activity for a result Activities – Starting • start the activity by calling startActivityForResult() (instead of startActivity()). • To then receive the result from the subsequent activity, implement the onActivityResult() callback method. • When the subsequent activity is done, it returns a result in an Intent to your onActivityResult() method.
  • Activities - Starting static final int PICK_CONTACT_REQUEST = 1;  // The request code ... private void pickContact() {     Intent pickContactIntent = new Intent(Intent.ACTION_PICK, Uri.parse("content://contacts"));     pickContactIntent.setType(Phone.CONTENT_TYPE); // Show user only contacts w/ phone numbers     startActivityForResult(pickContactIntent, PICK_CONTACT_REQUEST); } The integer argument is a "request code" that identifies your request. When you receive the result Intent, the callback provides the same request code so that your app can properly identify the result and determine how to handle it.
  • Activities - Starting @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) {     // Check which request we're responding to     if (requestCode == PICK_CONTACT_REQUEST) {         // Make sure the request was successful         if (resultCode == RESULT_OK) {             // The user picked a contact.             // The Intent's data Uri identifies which contact was selected.             // Do something with the contact here (bigger example below)         }     } }
  • Intents  is a messaging object you can use to request an action from another app component.  Its most significant use is in the launching of activities, where it can be thought of as the glue between activities.  created with an Intent object, which defines a message to activate either a specific component or a specific type of component—an intent can be either explicit or implicit, respectively.
  • Intents – Two types  Explicit - specify the component to start by name (the fully-qualified class name). You'll typically use an explicit intent to start a component in your own app, because you know the class name of the activity or service you want to start.  Implicit - do not name a specific component, but instead declare a general action to perform, which allows a component from another app to handle it.
  • Intents – Two types  When you create an explicit intent to start an activity or service, the system immediately starts the app component specified in the Intent object.  When you create an implicit intent, the Android system finds the appropriate component to start by comparing the contents of the intent to the intent filters declared in the manifest file of other apps on the device.
  • Intents – Implicit Intent [1] Activity A creates an Intent with an action description and passes it to startActivity(). [2] The Android System searches all apps for an intent filter that matches the intent. When a match is found, [3] the system starts the matching activity (Activity B) by invoking its onCreate() method and passing it the Intent
  • Intents – Intent Filter  Intent filter - an expression in an app's manifest file that specifies the type of intents that the component would like to receive.  For instance, by declaring an intent filter for an activity, you make it possible for other apps to directly start your activity with a certain kind of intent. Likewise, if you do not declare any intent filters for an activity, then it can be started only with an explicit intent.
  • Intents – Intent Filter  The system may send a given Intent to an activity if that activity has an intent filter fulfills the following criteria of the Intent object:  Action - A string naming the action to perform.  Data - A description of the data associated with the intent.  Category - an additional way to characterize the activity handling the intent, usually related to the user gesture or location from which it's started.
  • Intents – Intent Filter For example, here's an activity with an intent filter that handles the  ACTION_SEND intent when the data type is either text or an image: <activity android:name="ShareActivity">     <intent-filter>         <action android:name="android.intent.action.SEND"/>         <category android:name="android.intent.category.DEFAULT"/>         <data android:mimeType="text/plain"/>         <data android:mimeType="image/*"/>     </intent-filter> </activity>
  • Intents – Intent Filter <activity android:name="ShareActivity">     <!-- filter for sending text; accepts SENDTO action with sms URI schemes -->     <intent-filter>         <action android:name="android.intent.action.SENDTO"/>         <category android:name="android.intent.category.DEFAULT"/>         <data android:scheme="sms" />         <data android:scheme="smsto" />     </intent-filter>     <!-- filter for sending text or images; accepts SEND action and text or image data -->     <intent-filter>         <action android:name="android.intent.action.SEND"/>         <category android:name="android.intent.category.DEFAULT"/>         <data android:mimeType="image/*"/>         <data android:mimeType="text/plain"/>     </intent-filter> </activity>
  • Working with Services
  • Android Services  Is a component which runs in the background without direct interaction with the user  Used for repetitive and long running operations, e.g., downloads, polling for data  Is not on a separate process (otherwise explicitly defined), but is in the same process as the application  Is not a thread, but rather it works as a decoupled component that can execute code independent of other component’s lifecycles  Forms of Services  Started – Explicitly started by another component  Bound – Bound to another component  Other types of Services  IntentService  AIDL
  • Android Services
  • “started” Services  Creating a “started” service  Extend the Service-class  Override onCreate if one time initializations are needed  Override onStartCommand, where the actual work is done  Be reminded to call stopService from a component or stopSelf if from within  Service Restart Options (returned in onStartCommand)  Service.START_STICKY – Will restart automatically and call onStartCommand, however, previous intent data will not be present  Service.START_NOT_STICKY – Does not automatically restart service  Service.START_REDELIVER_INTENT
  • “bound” Services  Creating a “bound” service  Extend the Service-class  Override onCreate if one time initializations are needed  Override onBind and return a valid IBinder-implementor  Create an instance of ServiceConnection bound services  Create a common  Service Restart Options (returned in onStartCommand)  Service.START_STICKY – Will restart automatically and call onStartCommand, however, previous intent data will not be present  Service.START_NOT_STICKY – Does not automatically restart service  Service.START_REDELIVER_INVERSE
  • IntentService  A straightforward structure for running an operation on a single background thread  Service requests sequentially processed  Has it’s own worker thread  Must only override onHandleIntent rather than startCommand  Auto start and stop when task are finished  More ideal for doing simple fire and forget calls like sending emails or posting a request
  • BroadcastReceiver
  • BroadcastReceiver  is an Android component which allows you to register for system or application events. All registered receivers for an event are notified by the Android runtime once this event happens.   applications can register for a particular event. Once the event occurs, the system will notify all the registered applications.  job is to pass a notification to the user, in case a specific event occurs.
  • BroadcastReceiver  Two type of registration  can be registered via the AndroidManifest.xml file. <receiver android:name="com.example.broadcastreceivertest.Incom ingSmsReceiver" > <intent-filter> <action android:name="android.provider.Telephony.SMS_RECEIVED " /> </intent-filter> </receiver>
  • BroadcastReceiver  Two type of registration  dynamic, which is done using Context.registerReceiver() method. Dynamically registered broadcast receivers can be unregistered using Context.unregisterReceiver() method. intentFilter = new IntentFilter(); intentFilter.addAction("SMS_RECEIVED_ACTION"); registerReceiver(intentReceiver, intentFilter);
  • BroadcastReceiver  Creation  Extend BroadcastReceiver abstract class.  Implement onReceive()  Register to AndroidManifest.xml or in an Activity.  You may provide a Notification for the received result. For some events we may require permissions. For example to use <action android:name="android.intent.action.PHONE_STATE" /> We need to add: <uses-permission android:name="android.permission.READ_PHONE_STATE" />
  • SQLite and ContentProvider
  • What is SQLite?  Open-source (Yeah!)  A full-featured relational database (transactional etc.)  Supports standards SQL  Very lightweight (only ~250KB)  Fully embeddable (self-contained)  Dynamically Typed  No need to setup, just create a database (CREATE- statements) and Android will manage the rest (serverless)  Does I/O in filesystem, so it should be run asynchronously  Default location is at /data/data/<you app’s package name>/dabases/<database’s name>
  • What is SQLite?  Storage Classes  NULL  INTEGER  REAL  TEXT  BLOB  Booleans are either “0” or “1” INTEGERs  Dates/times are TEXT, INTEGER, or REAL
  • SQLiteDatabase  Exposes methods to manage a SQLite database  Has methods to create, delete, execute SQL commands, and perform other common database management tasks  Database names must be unique only within the app, not across all applications  Key Methods  beginTransaction/endTransaction  query/rawQuery  execSQL  update  delete  insert
  • Cursor and ContentValues  Cursors  Provides an interface to random read-write access to the result set returned by a database query  Similar to your ResultSet in Java (JDBC)  Common Types  MergeCursor – Designed to concatenate two data sets "vertically", adding more rows (like UNION)  CursorJoiner – Designed to concatenate two data sets "horizontally", adding more columns (like a SQL JOIN)  MatrixCursor – Allows you to build something that implements the Cursor interface out of pure data  AbstractCursor – Allows you to wrap your own custom data set in a Cursor interface, overriding the methods that are necessary  ContentValues  A key-value pair data structure for use in SQLiteDatabase transactions in Android
  • SQLiteOpenHelper  A helper class to manage database creation and version management  Takes care of opening the database if it exists, creating it if it does not, and upgrading it as necessary  Transactions are used to make sure the database is always in a sensible state  Key Methods to Override  onCreate(sqliteDatabase)  Called upon first access to the database  onUpgrade(sqliteDatabase, oldVersion, newVersion)  Called when current database version differs from a new one  onOpen(sqliteDatabase)  Called upon opening a SQLiteDatabase
  • ContentProvider  Manages access to a central repository of data  Primarily intended to be used by other applications, which access the provider using a provider client object  Applications access a ContentProvider data through a ContentResolver object from a Context  Data can be accessed or modified via a Content URI (Ex. content://com.safeway.client/savings/weeklyads)
  • ContentProvider  Manages access to a central repository of data  Primarily intended to be used by other applications, which access the provider using a provider client object  Applications access a ContentProvider data through a ContentResolver object from a Context  Data can be accessed or modified via a Content URI (Ex. content://com.safeway.client/savings/weeklyads)
  • Conventions
  • SharedPreferences
  • SharedPreferences  The SharedPreferences class provides a general framework that allows you to save and retrieve persistent key-value pairs of primitive data types.  data will persist across user sessions (even if your application is killed).  Are only for reading & writing key-value pairs and you should not confuse them with the Preference APIs, which help you build a user interface for your app settings (although they use SharedPreferences as their implementation to save the app settings).
  • SharedPreferences  Two methods to use:  getSharedPreferences() - Use this if you need multiple preferences files identified by name, which you specify with the first parameter. Context context = getActivity(); SharedPreferences sharedPref = context.getSharedPreferences(         getString(R.string.preference_file_key), Context.MODE_PRIVATE); * opens it using the private mode so the file is accessible by only your app. *When naming your shared preference files, you should use a name that's uniquely identifiable to your app, such as "com.example.myapp.PREFERENCE_FILE_KEY"
  • SharedPreferences  Two methods to use:  getPreferences() — Use this from an Activity if you need to use only one shared preference file for the activity. Because this retrieves a default shared preference file that belongs to the activity, you don't need to supply a name. SharedPreferences sharedPref = getActivity().getPreferences(Context.MODE_PRIVATE);
  • SharedPreferences  Writing a SharedPreference:  create a SharedPreferences.Editor by calling edit() on your SharedPreferences.  Pass the keys and values you want to write with methods such as putInt() and putString(). Then call commit() to save the changes. SharedPreferences sharedPref = getActivity().getPreferences(Context.MODE_PRIVATE); SharedPreferences.Editor editor = sharedPref.edit(); editor.putInt(getString(R.string.saved_high_score), newHighScore); editor.commit();
  • SharedPreferences  Read a SharedPreference:  call methods such as getInt() and getString(), providing the key for the value you want, and optionally a default value to return if the key isn't present SharedPreferences sharedPref = getActivity().getPreferences(Context.MODE_PRIVATE); int defaultValue = getResources().getInteger(R.string.saved_high_score_default); long highScore = sharedPref.getInt(getString(R.string.saved_high_score), defaultValue);
  • Connecting to the Internet Day II
  • Connecting to the Internet  <uses-permission android:name="android.permission.INTERNET" / >  <uses-permission android:name="android.permission.ACCESS_N ETWORK_STATE" /> java.net.* android.net.*
  • Connecting to the Internet  Choose an HTTP Client  HttpURLConnection  Apache HttpClient *Both support HTTPS, streaming uploads and downloads, configurable timeouts, IPv6, and connection pooling. *Recommend using HttpURLConnection for applications targeted at Gingerbread and higher.
  • Connecting to the Internet  Perform Network Operations on a Separate Thread  The AsyncTask class provides one of the simplest ways to fire off a new task from the UI thread. new LoginTask().execute(params);
  • Connecting to the Internet  The AsyncTask class provides one of the simplest ways to fire off a new task from the UI thread.  enables proper and easy use of the UI thread.  This class allows to perform background operations and publish results on the UI thread without having to manipulate threads and/or handlers.  designed to be a helper class around Thread and Handler and does not constitute a generic threading framework.
  • Connecting to the Internet  AsyncTask's generic types:  Params, the type of the parameters sent to the task upon execution.  Progress, the type of the progress units published during the background computation.  Result, the type of the result of the background computation. Not all types are always used by an asynchronous task. To mark a type as unused, simply use the type Void: private class MyTask extends AsyncTask<Void, Void, Void> { ... }
  • Connecting to the Internet  AsyncTask's Process:
  • Connecting to the Internet 4 Steps onPreExecute(), invoked on the UI thread before the task is executed. This step is normally used to setup the task, for instance by showing a progress bar in the user interface.
  • Connecting to the Internet 4 Steps doInBackground(Params...), invoked on the background thread immediately after onPreExecute() finishes executing. This step is used to perform background computation that can take a long time. The parameters of the asynchronous task are passed to this step. The result of the computation must be returned by this step and will be passed back to the last step.  This step can also use publishProgress(Progress...) to publish one or more units of progress. These values are published on the UI thread, in the onProgressUpdate(Progress...) step.
  • Connecting to the Internet 4 Steps onProgressUpdate(Progress...), invoked on the UI thread after a call to publishProgress(Progress...). The timing of the execution is undefined. This method is used to display any form of progress in the user interface while the background computation is still executing. For instance, it can be used to animate a progress bar or show logs in a text field.
  • Connecting to the Internet 4 Steps onPostExecute(Result), invoked on the UI thread after the background computation finishes. The result of the background computation is passed to this step as a parameter.
  • Connecting to the Internet Threading rules There are a few threading rules that must be followed for this class to work properly: The AsyncTask class must be loaded on the UI thread. This is done automatically as of JELLY_BEAN. The task instance must be created on the UI thread. execute(Params...) must be invoked on the UI thread. Do not call onPreExecute(), onPostExecute(Result), doInBackground(Params...), onProgressUpdate(Progress...) manually. The task can be executed only once (an exception will be thrown if a second execution is attempted.)
  • Connecting to the Internet  Handler  allows you to send and process Message and Runnable objects associated with a thread's MessageQueue.  Each Handler instance is associated with a single thread and that thread's message queue.  When you create a new Handler, it is bound to the thread / message queue of the thread that is creating it -- from that point on, it will deliver messages and runnables to that message queue and execute them as they come out of the message queue.
  • Connecting to the Internet There are two main uses for a Handler: to schedule messages and runnables to be executed at some point in the future; and to enqueue an action to be performed on a different thread than your own.
  • The Android Manifest
  • The Android Manifest  Defines components and settings  Provides additional meta-data for the application  Ex. icons, app name, or the app version  Provides certain qualifiers and/or configuration for the PackageManager/Google Play  Ex. Minimum Android version the app requires or the devices that can download and install the app  It is where you define what permissions, features, or libraries the application needs and requests  Ex. Declarion of the app on what 3rd party system library it uses or what permission it requires, e.g. INTERNET
  • AndroidManifest.xml  Key Elements  <action>  <activity>  <activity-alias>  <category>  <data>  <grant-uri-permission>  <instrumentation>  <intent-filter>  <manifest>  <uses-sdk>  <supports-gl-texture>  <meta-data>  <permission>  <permission-group>  <permission-tree>  <provider>  <receiver>  <service>  <supports-screens>  <uses-configuration>  <uses-feature>  <uses-permission>  <compatible-screens>
  • <manifest>  The root element of the AndroidManifest.xml file  It must contain an <application> element and specify xmlns:android and package attributes  Key Attributes  xmlns:android  Always set to http://schemas.android.com/apk/res/android  Package  A full Java-language-style package name for the application  The name should be unique, as this identifies your application  android:versionCode  Internal version number; Rule of thumb would be to follow the revision no. of the code  android:versionName  The version visible to the users  android:installLocation  Either “auto”, “internalOnly”, or “preferExternal”
  • <uses-sdk>  Allows you to target and specify the applications desired minimum and/or maximum Android version  Key Attributes  minSdkVersion  Defines the minimum Android version the application can work on  Used to filter your device out in Google Play  If omitted, will assume app will work even on the first version  targetSdkVersion  Defines the Android version the application was tested on and targets  If omitted, will assume version specified in minSdkVersion  maxSdkVersion  Defines the maximum Android version the application can may work on  Not recommended anymore as it will be deprecated soon
  • API Level/Version  An integer value that uniquely identifies the framework API revision offered by a version of the Android platform
  • <uses-permission>  Requests a permission that the application must be granted in order for it to operate correctly  Permission are granted upon installation  Key Attributes  android:name  The name of the permission Ex. android.permission.INTERNET or android.permission.CAMERA  android:maxSdkVersion  The max version the application will request for a specific permission Ex. android.permission.WRITE_EXTERNAL_STORAGE will not be granted beginning KitKat as it is being deprecated
  • <application>  The declaration of the application  Where all components must be declared in  Key Attributes  android:icon  The applications icon  android:label  The application name  android:name  A reference to the apps Application-class  android:theme  A reference to a style that the whole application will use
  • <intent-filter>  Specifies the types of intents that an activity, service, or broadcast receiver can respond to  Declares what the component can handle  Key Elements  <action>  Required  <category>  <data>
  • <action>  Declares an “action” that a component can handle  Can be declared multiple times, but recommended is to decouple and create separate <intent-filter>  For an intent to pass, must match one of the actions declared  Key Attributes  android:name  The defined action that the intent can/may handle  Recommended is to use a package prefixed action Ex. com.safeway.client.android.ACTION_MYLIST
  • <category>  Declares a “action” that a component can handle  Can be declared multiple times, but recommended is to decouple and create separate <intent-filter>  For an intent to pass, all categories declared must be included in the intent  Key Attributes  android:name  The defined category that the intent can/may handle  Recommended is to use a package prefixed category Ex. com.safeway.client.android.CATEGORY_EDIT
  • <data>  Declares a “data” or URI or MIME-type the component can/may handle  Attributes are optional, but are mutually dependent <scheme>://<host>:<port>/[<path>]|(other path-attributes)  Key Attributes  android:scheme  Examples are “http” or “tel”  android:host  Examples are “com.safeway.client” or a telephone number  android:port  Examples are “8080” or “5555”  android:path  Examples are “/helloworld” or “/someSubPath”
  • <activity>  Declares an activity that implements part of the application's visual user interface  Every activity must be declared to shown  Key Attributes  android:configChanges  Lists configuration changes that the activity will handle itself Ex. orientation or locale  android:icon  Activity’s unique icon  android:label  Activity’s visible name when in foreground  android:name  A reference to the Activity’s implementing class  android:screenOrientation  The orientation of the activity's display on the device
  • <activity>  Key Attributes (continued)  android:launchMode  standard (creation)  Default. The system always creates a new instance of the activity in the target task and routes the intent to it.  singleTop (creation)  If an instance of the activity already exists at the top of the target task, the system routes the intent to that instance through a call to its onNewIntent() method, rather than creating a new instance of the activity.  singleTask (task)  The system creates the activity at the root of a new task and routes the intent to it. However, if an instance of the activity already exists, the system routes the intent to existing instance through a call to its onNewIntent() method, rather than creating a new one.  singleInstance (task)  Same as "singleTask", except that the system doesn't launch any other activities into the task holding the instance. The activity is always the single and only member of its task.
  • <service>  Declares a service (a Service subclass) as one of the application's components  Key Attributes  android:icon  Service’s unique icon  android:label  Service’s visible name when in foreground  android:name  A reference to the Service’s implementing class  android:process  The name of the process where the service is to run  If starting with “:”, will create (if necessary) a private process for the application  Else, it will create a global process that can be shared (resource sharing)
  • <receiver>  Declares a broadcast receiver (a BroadcastReceiver subclass) as one of the application's components  Key Attributes  android:icon  BroadcastReceiver’s unique icon  android:label  BroadcastReceiver’s visible name when in foreground  android:name  A reference to the BroadcastReceiver’s implementing class  android:enabled  If enabled, receiver will be able to listen to intents it can handle  Default value is “true”  android:process
  • <provider>  Declares a content provider (a ContentProvider subclass) as one of the application's components  Key Attributes  android:authorities  Used to identify what URIs the content provider offers  Must declare at least one authority  android:name  A reference to the ContentProvider’s implementing class  android:exported  Defines if the content provider is accessible by other applications  Default value is “true” if on API 16 and below, else default is “false”  android:enabled  android:process
  • Contacts and Resources  SDG Mobile Computing – Android Team  Michael Angelo M. Rivera  MichaelAngelo.Rivera@safeway.com  Deuphil B. Kaufmann  Deuphil.Kaufmann@safeway.com  Official Android Developer site  http://developer.android.com  Safeway Mobile Development Center  http://collab.safeway.com/it/SDLC/mobile/Lists/androi