V.social campaign


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Michael Scott's entry to the ad tech digital young guns competition 2012.

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V.social campaign

  1. 1. The V.social festival in your backyard campaign Michael Scott
  2. 2. <ul><li>Shifting young consumers’ attitudes towards the V brand and embedding the V product as the catalyst powering the moment </li></ul>The .social festival in your backyard
  3. 3. <ul><li>Goals </li></ul><ul><li>Shift perceptions of the brand across the following attributes: </li></ul><ul><li>V. Social is something I’d share with my friends </li></ul><ul><li>V is the coolest energy brand </li></ul><ul><li>Objectives </li></ul><ul><li>To have 50,000 contestants engage with the campaign by signing up for the v.social festival in your backyard competition </li></ul><ul><li>To fuel 200,000 Facebook mentions of the campaign in February 2013 </li></ul>goals and objectives
  4. 4. <ul><li>The V.Social campaign will position V at the centre of the target audiences’ published world. It will use social media connections to spread the V brand story. </li></ul>the idea
  5. 5. <ul><li>The V.Social campaign will use mobile and social media gaming applications to create chatter, boost brand exposure and communicate V’s brand story. </li></ul>how
  6. 6. <ul><li>The campaign centres on a Facebook competition (built within the existing V page) which uses a points system that rewards drinking V with friends and sharing great social experiences online. </li></ul>the competition
  7. 7. <ul><li>Contestants join the game by signing up as a team within the V Facebook page. The objective of the game is simply to score the most points over a two-week period. </li></ul><ul><li>Contestants score points by purchasing cans of V and scanning the QR codes on the can. Every time an entrant scans a QR code, their team scores points. Entrants can only claim points for two cans per day, ensuring that the brand isn’t encouraging excessive consumption of V. </li></ul>the competition
  8. 8. <ul><li>The points accrued for each can purchased multiplies by the number of people in the team. This creates an incentive for teams to invite as many people as possible to improve their chances of winning. </li></ul><ul><li>During the campaign there will be various challenges posted on the V wall providing opportunities for teams to earn bonus points. These challenges will be about engaging with the brand. Tasks like uploading a team photo with V cans in hand or posting a V can as your profile picture. </li></ul>the competition
  9. 9. <ul><li>Clearly this competition involves a high level of participation and engagement from the contestants. Accordingly, the incentive to win has to be huge. </li></ul>the prize The prize for the winning team is the opportunity to work with V to curate a customised festival in their ‘backyard’. This prize offers a once in a lifetime opportunity for the winners to create an unforgettable event that offers them enormous social cache among their peers.
  10. 10. <ul><li>Social media obsession </li></ul><ul><li>This target market is obsessed with social media. Young people (16-24) check social media sites an average of 27 times per week and are three times more likely than the rest of the population to connect using online gaming. (Roy Morgan Research, 2011) </li></ul>why
  11. 11. <ul><li>Desire to connect online </li></ul><ul><li>Young people have a near compulsive need to connect with their friends. Social media sites have made keeping in touch easier. This is a key motivator driving young people to consume an average of 21 hours of digital media per week (Roy Morgan Research, 2011). </li></ul>why
  12. 12. <ul><li>‘ Share a coke’ was enormously successful in generating discussion about the brand. The social media driven campaign delivered more than 1.5 million newsfeed mentions, a 900% increase in posts on coke’s wall and 60,000 customers ordered personalised cans. </li></ul><ul><li>This campaign is different. It targets a tighter segment of the market and appeals to their competitive nature. The coke example simply illustrates the point that consumers are happy to embrace brands and brand messaging in social media. </li></ul>precedent
  13. 13. <ul><li>The total budget for campaign is $100,000 </li></ul><ul><li>Facebook development work </li></ul><ul><li>Developing and integrating the gaming application into the existing V Facebook page will cost an estimated $60,000 </li></ul><ul><li>Facebook advertising </li></ul><ul><li>Targeted advertising through Facebook will cost an estimated $5,000 </li></ul><ul><li>The V. festival in your backyard prize </li></ul><ul><li>Costs for the event are capped at $35,000 </li></ul>budget
  14. 14. evaluation Facebook insights will be used to track the results of the campaign against the objectives in March 2013. V will need to monitor brand sentiment before and after the campaign to evaluate the campaign’s effectiveness as it relates to the brief’s goals.