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EXPLOITING                                       THE                                   WOW FACTOR                         ...
10 YEARS AGO (2001)•   BLOGS            •   VIRTUAL CLASSROOMS•   WIKIS            •   FACEBOOK•   PODCASTS         •   IP...
EXPLOITING THE WOW FACTOR TO  ENHANCE TEACHING PRACTICE               The WOW factor is very               much underrated...
THE PALACE (1997)
Andrew DouchYr 12 Biology Teacher
THEORIES ABOUT TECHNOLOGY1. Technological determinism: technology is an external   agent that acts upon people and changes...
“We shape our toolsand thereafter ourtools shape us.”(McLuhan)
“ALL GOODTECHNOLOGY ISINDISTINGUISHABLEFROM MAGIC.”(Arthur C Clarke)                    Creative Commons Image from dibytes
QR Codes           Make your own           QR Codes at           QRStuff.com
Today’s Meeting – Your Feedback  http://todaysmeet.com/imaginarium
HORIZON REPORT – the Process  Modified version of the  Delphi Technique:“ a structured communication  technique, originall...
HORIZON REPORT – the Process• WIKI - List of Emerging Technologies prepared  in advance by the New Media Consortium  (NMC)...
HORIZON REPORT – the ProcessSeveral rounds of voting ensue to reveal:• majority choice• timeframes• short list• final list
WHAT’S ON THE HORIZON?  a summary of recent Horizon      Reports 2010/2011
Technologies to Watch
TIME TO ADOPTION – 1 yr or lessMobile DevicesExamples include:• Google Sky Map for Android platforms, which  serves as a m...
TIME TO ADOPTION – 1 yr or lessMobile Internet Devices The knfbReader Mobile is designed to help those with learning disab...
TIME TO ADOPTION –1 yr or lesseBooks• Flipboard – a magazine featuring you and your  social network• Project Gutenberg (Au...
TIME TO ADOPTION –1 yr or lesseBooks
TIME TO ADOPTION – 2 to 3 years    Augmented Reality (AR)      Bringing Back the Berlin Wall
TIME TO ADOPTION – 2 to 3 years    Augmented Reality (AR)   http://www.youtube.com/watch?v=loZtR05O0uU
TIME TO ADOPTION – 2 to 3 years    Augmented Reality (AR)  http://www.youtube.com/watch?v=P9KPJlA5yds
TIME TO ADOPTION – 2 to 3 years    Augmented Reality (AR)
The future is alreadyhere — its just notevenly distributed.(William Gibson)
TIME TO ADOPTION – 2 to 3 years      http://www.youtube.com/watch?v=tb0pMeg1UN0
CONVERGENCE TECHNOLOGICAL CONVERGENCEThe tendency for different technologicalsystems to evolve towards performing similar ...
TIME TO ADOPTION – 2 to 3 years        http://www.vimeo.com/2341387
TIME TO ADOPTION – 2 to 3 years     Game Based Learning         Climate Change Game
TIME TO ADOPTION – 2 to 3 years     Game Based Learning         Trading Around the World
TIME TO ADOPTION – 2 to 3 years     Game Based Learning        Virtual Knee Surgery
TIME TO ADOPTION – 4 to 5 yearsGesture Based ComputingRelevance for Teaching and LearningThe kinaesthetic nature of gestur...
Gesture Based Computing     THE FUTURE OF SHOPPING     http://www.youtube.com/v/xyBXjjZa9qE
Gesture Based Computing        VIRTUAL AUTOPSY TABLE    http://vimeo.com/moogaloop.swf?clip_id=6866296
Gesture Based Computing  http://www.youtube.com/user/oblongtamper
Sixth Sense Technologyhttp://www.ted.com/talks/pranav_mistry_the_thrilling_potential_of_sixthsense_technology.html
TIME TO ADOPTION – 4 to 5 yearsLearning Analytics                                                Purdue   http://www.youtu...
TIME TO ADOPTION – 4 to 5 yearsLearning Analytics             SNAPP - University of Wollongong
TIME TO ADOPTION – 4 to 5 yearsLearning Analytics             Commercial Application - Mixpanel.com
TIME TO ADOPTION – 4 to 5 yearsVisual Data Analysis
TIME TO ADOPTION – 4 to 5 yearsVisual Data AnalysisExamples: http://www.google.com/publicdata/home
TIME TO ADOPTION – 4 to 5 yearsVisual Data Analysis              http://www.ushahidi.com/
TIME TO ADOPTION – 4 to 5 yearsVisual Data Analysis                 http://www.christchurchquakemap.co.nz/
THE MOST IMPORTANT    TOOL OF ALL        IS    YOU!!!                JanneM @ flickr.com
WHAT DO YOU DO   WITH ALL  OF THIS??
Organisations will need to adapt to the fact that web 2.0 citizens willenter places of work and learning highly connected ...
THANK YOU  • Australian – New Zealand 2010 Horizon Report HERE  • Global Report 2011 HERE  • Looking to the Horizon Wiki (...
The WOW Factor - What's on the Horizon
The WOW Factor - What's on the Horizon
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The WOW Factor - What's on the Horizon

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Presentation at Imaginarium, Darwin, December 2011

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Transcript of "The WOW Factor - What's on the Horizon"

  1. 1. EXPLOITING THE WOW FACTOR Michael Coghlan eLearning11Creative Commons (CC) licensed music 7/12/11by Lohstana Davidfound at JAMENDO
  2. 2. 10 YEARS AGO (2001)• BLOGS • VIRTUAL CLASSROOMS• WIKIS • FACEBOOK• PODCASTS • IPADS• RSS FEEDS • IPHONES• YOUTUBE • EBOOKS• TWITTER
  3. 3. EXPLOITING THE WOW FACTOR TO ENHANCE TEACHING PRACTICE The WOW factor is very much underrated when attempting to engage people in educational technology. I was always hearing you cant let the technology lead, and yet all my most exciting moments, and those I observed in others, were when that it is exactly what we did - we followed the technology FOR ITS OWN SAKE and discovered wonderful things!
  4. 4. THE PALACE (1997)
  5. 5. Andrew DouchYr 12 Biology Teacher
  6. 6. THEORIES ABOUT TECHNOLOGY1. Technological determinism: technology is an external agent that acts upon people and changes society.2. Social construction of technology (SCOT): it is human decisions and processes that create the technologies we have, and that the prevailing social milieu has an influential role in the decisions we make about how we use that technology.3. A middle ground between people and machine is the theory of Social Shaping. Nancy Baym refers to technologies having ‘logics’ that influence how we use them. Nicholas Carr calls them ‘ethics’: “the message that a tool or medium transmits into the minds and culture of its users”
  7. 7. “We shape our toolsand thereafter ourtools shape us.”(McLuhan)
  8. 8. “ALL GOODTECHNOLOGY ISINDISTINGUISHABLEFROM MAGIC.”(Arthur C Clarke) Creative Commons Image from dibytes
  9. 9. QR Codes Make your own QR Codes at QRStuff.com
  10. 10. Today’s Meeting – Your Feedback http://todaysmeet.com/imaginarium
  11. 11. HORIZON REPORT – the Process Modified version of the Delphi Technique:“ a structured communication technique, originally developed as a systematic, interactive forecasting method which relies on a panel of experts.” Creative Commons image from Dramagirl
  12. 12. HORIZON REPORT – the Process• WIKI - List of Emerging Technologies prepared in advance by the New Media Consortium (NMC)• Advisory board members invited to add/annotate list items• This list then summarised into major headings that group similar technologies• Further discussion to ensure clarification (note: not justification)
  13. 13. HORIZON REPORT – the ProcessSeveral rounds of voting ensue to reveal:• majority choice• timeframes• short list• final list
  14. 14. WHAT’S ON THE HORIZON? a summary of recent Horizon Reports 2010/2011
  15. 15. Technologies to Watch
  16. 16. TIME TO ADOPTION – 1 yr or lessMobile DevicesExamples include:• Google Sky Map for Android platforms, which serves as a mobile planetarium• History: Maps of the World, containing full-colour, historical maps• iSeismometer - capable of measuring vibrations and tremors• Reference works such as the Australian Oxford Dictionary and the Aussie Slang Dictionary, featuring more than 700 common Australian phrases.• Forklift Driving Course (SA)
  17. 17. TIME TO ADOPTION – 1 yr or lessMobile Internet Devices The knfbReader Mobile is designed to help those with learning disabilities or visual impairment. The user snaps a picture of text using his or her mobile phone and the phone converts the text to speech.
  18. 18. TIME TO ADOPTION –1 yr or lesseBooks• Flipboard – a magazine featuring you and your social network• Project Gutenberg (Aust)
  19. 19. TIME TO ADOPTION –1 yr or lesseBooks
  20. 20. TIME TO ADOPTION – 2 to 3 years Augmented Reality (AR) Bringing Back the Berlin Wall
  21. 21. TIME TO ADOPTION – 2 to 3 years Augmented Reality (AR) http://www.youtube.com/watch?v=loZtR05O0uU
  22. 22. TIME TO ADOPTION – 2 to 3 years Augmented Reality (AR) http://www.youtube.com/watch?v=P9KPJlA5yds
  23. 23. TIME TO ADOPTION – 2 to 3 years Augmented Reality (AR)
  24. 24. The future is alreadyhere — its just notevenly distributed.(William Gibson)
  25. 25. TIME TO ADOPTION – 2 to 3 years http://www.youtube.com/watch?v=tb0pMeg1UN0
  26. 26. CONVERGENCE TECHNOLOGICAL CONVERGENCEThe tendency for different technologicalsystems to evolve towards performing similar tasks.eg mobile phone + Internet = Smart Phone
  27. 27. TIME TO ADOPTION – 2 to 3 years http://www.vimeo.com/2341387
  28. 28. TIME TO ADOPTION – 2 to 3 years Game Based Learning Climate Change Game
  29. 29. TIME TO ADOPTION – 2 to 3 years Game Based Learning Trading Around the World
  30. 30. TIME TO ADOPTION – 2 to 3 years Game Based Learning Virtual Knee Surgery
  31. 31. TIME TO ADOPTION – 4 to 5 yearsGesture Based ComputingRelevance for Teaching and LearningThe kinaesthetic nature of gesture-based computingwill very likely lead to new kinds of teaching ortraining simulations that look, feel, and operatealmost exactly like their real-world counterparts.The ease and intuitiveness of a gestural interfacemakes the experience seem very natural, and evenfun, making them relevant for learning at any ageor level of study..
  32. 32. Gesture Based Computing THE FUTURE OF SHOPPING http://www.youtube.com/v/xyBXjjZa9qE
  33. 33. Gesture Based Computing VIRTUAL AUTOPSY TABLE http://vimeo.com/moogaloop.swf?clip_id=6866296
  34. 34. Gesture Based Computing http://www.youtube.com/user/oblongtamper
  35. 35. Sixth Sense Technologyhttp://www.ted.com/talks/pranav_mistry_the_thrilling_potential_of_sixthsense_technology.html
  36. 36. TIME TO ADOPTION – 4 to 5 yearsLearning Analytics Purdue http://www.youtube.com/watch?v=KxYewO9iAgw University
  37. 37. TIME TO ADOPTION – 4 to 5 yearsLearning Analytics SNAPP - University of Wollongong
  38. 38. TIME TO ADOPTION – 4 to 5 yearsLearning Analytics Commercial Application - Mixpanel.com
  39. 39. TIME TO ADOPTION – 4 to 5 yearsVisual Data Analysis
  40. 40. TIME TO ADOPTION – 4 to 5 yearsVisual Data AnalysisExamples: http://www.google.com/publicdata/home
  41. 41. TIME TO ADOPTION – 4 to 5 yearsVisual Data Analysis http://www.ushahidi.com/
  42. 42. TIME TO ADOPTION – 4 to 5 yearsVisual Data Analysis http://www.christchurchquakemap.co.nz/
  43. 43. THE MOST IMPORTANT TOOL OF ALL IS YOU!!! JanneM @ flickr.com
  44. 44. WHAT DO YOU DO WITH ALL OF THIS??
  45. 45. Organisations will need to adapt to the fact that web 2.0 citizens willenter places of work and learning highly connected to a network ofpeers that they rely on for entertainment, mutual learning, andcollaboration. They may expect to be able to make use of these personallearning and social networks, and the technologies that make thesenetworks possible, in their places of work or study. These web 2.0citizens operate in a world that is open and mobile, and they are unlikelyto accept authority that is automatically assigned to a position. Theirworld is flat and devoid of hierarchy. In a world where information abouttheir areas of interest or expertise is increasing exponentially they willplace greater store on connected networks, which may extend beyondclassroom or workplace boundaries, and knowing where to get theknowledge and information they need, is more important than havingthat knowledge and information themselves. http://flickr.com/photos/7447470@N06/1345266896/
  46. 46. THANK YOU • Australian – New Zealand 2010 Horizon Report HERE • Global Report 2011 HERE • Looking to the Horizon Wiki (created by Marlene Manto) • These slides on the web at http://www.slideshare.net/michaelc/cool-tools-and-technologies-exploiting-the-wow-factorCreative Commons (CC) licensed music Michael Coghlanby Lohstana David michaelc@chariot.net.aufound at JAMENDO
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