PUTTING ELEARNING INTO PRACTICE Issues and Approaches
What is elearning?  http://what-is- elearning.wikispaces.com / <ul><li>Etraining  </li></ul><ul><li>Distance Education  </...
Next/Back Learning <ul><li>Content for whole course prepared and loaded upfront (expensive) </li></ul><ul><li>Minimal inpu...
Facilitated Learning <ul><li>Involves processing of content </li></ul><ul><li>PLUS </li></ul><ul><li>Communication activit...
Where do you put your content? MOODLE,  JANISON,  or RENT A CROWD?
“ The Read/Write Web” (Tim Berners Lee) Original photo by  Hummanna .
eLearning 2.0/Web 2.0 (Stephen Downes) <ul><li>eLearning 1.0  was static packaged content developed by content developers ...
eLearning 2.0 (Networked Learning)
Networked Learning
Mapping the cultural emphases of emerging social software tools From Stuckey and Arkell;  Development of an  eLearning Kno...
Mapping the cultural emphases of emerging social software tools From Stuckey and Arkell;  Development of an  eLearning Kno...
Line of increasing personal agency Institutionally driven Member driven Formal Informal Top - down rules  for creation,  o...
<ul><li>Communication  </li></ul><ul><li>Teamwork  </li></ul><ul><li>Problem Solving  </li></ul><ul><li>Initiative and Ent...
Employability Skills <ul><li>Communication  </li></ul><ul><li>Teamwork  </li></ul><ul><li>Problem Solving  </li></ul><ul><...
Digital Storytelling: which skills? <ul><li>Communication  </li></ul><ul><li>Teamwork  </li></ul><ul><li>Problem Solving  ...
Executive Functions (Neuroscience) <ul><li>planning  </li></ul><ul><li>decision-making  </li></ul><ul><li>inhibition  </li...
<ul><li>Employability Skills </li></ul><ul><li>Communication  </li></ul><ul><li>Teamwork  </li></ul><ul><li>Problem Solvin...
Asynch Synch Oral Written Dialogic Minimalistic Reflective;  combination of dialogic and monologic Most structured  form  ...
Drivers <ul><li>Employability Skills </li></ul><ul><li>Skills Strategy </li></ul><ul><li>Training Packages </li></ul><ul><...
Challenges <ul><li>Web 2.0 </li></ul><ul><ul><li>Networked Learning </li></ul></ul><ul><ul><li>Participatory Media </li></...
Why Media? <ul><li>Adrian Miles (RMIT): </li></ul><ul><li>“  make our institution…more porous to the students’ private tec...
Challenges <ul><li>Web 2.0 </li></ul><ul><ul><li>Networked Learning </li></ul></ul><ul><ul><li>Participatory Media </li></...
Open Content
Challenges <ul><li>Web 2.0 </li></ul><ul><ul><li>Networked Learning </li></ul></ul><ul><ul><li>Participatory Media </li></...
Creative Commons Licensing from Jeffrey Beall at http://www.flickr.com/photos/denverjeffrey/301014978/
Challenges <ul><li>Web 2.0 </li></ul><ul><ul><li>Networked Learning </li></ul></ul><ul><ul><li>Participatory Media </li></...
CONNECTIVISM:  A Learning Theory for the Digital Age     (George Siemens, University of Manitoba, Canada) <ul><li>Principl...
Challenges <ul><li>Keeping abreast  of a field that changes daily </li></ul><ul><li>Training IT students to  manage the in...
What are others doing? <ul><li>Photography  (Croydon) - customised </li></ul><ul><li>TAA  (Protopage) </li></ul><ul><li>St...
Property Services – Centra Recordings
Practical Resource <ul><li>Peter Shanks (NSW) </li></ul><ul><li>bluemountains.net </li></ul>
The Future <ul><li>Time-to-Adoption: One Year or Less </li></ul><ul><ul><li>         Virtual Worlds/Immersive Environments...
Upcoming SlideShare
Loading in...5
×

Putting Elearning Into Practice

1,041

Published on

Another pres on the familiar theme - for IT Studies regional conference.

Published in: Education, Technology
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
1,041
On Slideshare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
48
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Putting Elearning Into Practice

  1. 1. PUTTING ELEARNING INTO PRACTICE Issues and Approaches
  2. 2. What is elearning? http://what-is- elearning.wikispaces.com / <ul><li>Etraining </li></ul><ul><li>Distance Education </li></ul><ul><li>Blended or Web Enhanced Learning Type 1 </li></ul><ul><li>Blended or Web Enhanced Learning Type 2 </li></ul><ul><li>Virtual Classroom Type 1 (Collaborative) </li></ul><ul><li>Virtual Classroom Type 2 (Presentational) </li></ul>
  3. 3. Next/Back Learning <ul><li>Content for whole course prepared and loaded upfront (expensive) </li></ul><ul><li>Minimal input from instructors; essentially unfacilitated </li></ul><ul><li>Self-paced; individualised </li></ul><ul><li>Suitable for compliance or product training, or for highly motivated students </li></ul>
  4. 4. Facilitated Learning <ul><li>Involves processing of content </li></ul><ul><li>PLUS </li></ul><ul><li>Communication activities (discussion) with fellow students and facilitator </li></ul><ul><li>Strong social and/or collaborative component </li></ul>
  5. 5. Where do you put your content? MOODLE, JANISON, or RENT A CROWD?
  6. 6. “ The Read/Write Web” (Tim Berners Lee) Original photo by Hummanna .
  7. 7. eLearning 2.0/Web 2.0 (Stephen Downes) <ul><li>eLearning 1.0 was static packaged content developed by content developers such as CD-ROMs and courseware. It had little true interactivity and learner input and very little (if any) contact with a tutor. Best represented by Learner Management Systems. (eg WebCT) Some packaged content and some provided by the teacher. There is more interaction with a teacher and some with peers (through forums and chat). eLearning 2.0 will follow a student-centred model and will be centred around the Personal Learning Environment using social software. Students generate and share content. They interact not only with teachers and their peers, but with anyone in the world they can learn from. </li></ul>
  8. 8. eLearning 2.0 (Networked Learning)
  9. 9. Networked Learning
  10. 10. Mapping the cultural emphases of emerging social software tools From Stuckey and Arkell; Development of an eLearning Knowledge Sharing Model; 2005
  11. 11. Mapping the cultural emphases of emerging social software tools From Stuckey and Arkell; Development of an eLearning Knowledge Sharing Model; 2005
  12. 12. Line of increasing personal agency Institutionally driven Member driven Formal Informal Top - down rules for creation, operation and governance Emergent Bottom - up norms, not rules Enabling Culture Culture of compliance Institutionally driven Member driven Formal Informal Top - down rules for creation, operation and governance Emergent Bottom - norms, not rules Mapping the cultural emphases of emerging social software tools Wikipedia e - Portfolios Profile tools Blogs/Wikis Flickr IM (Skype) Tagging Tools ( del.icio.us , List servers Forums Online journals FIREWALL FIREWALL FIREWALL From Stuckey and Arkell; Development of an eLearning Knowledge Sharing Model; 2005 YouTube Facebook Podcasting LMS
  13. 13. <ul><li>Communication </li></ul><ul><li>Teamwork </li></ul><ul><li>Problem Solving </li></ul><ul><li>Initiative and Enterprise </li></ul><ul><li>Planning and Organising </li></ul><ul><li>Self-management </li></ul><ul><li>Learning </li></ul><ul><li>Technology </li></ul>
  14. 14. Employability Skills <ul><li>Communication </li></ul><ul><li>Teamwork </li></ul><ul><li>Problem Solving </li></ul><ul><li>Initiative and Enterprise </li></ul><ul><li>Planning and Organising </li></ul><ul><li>Self-management </li></ul><ul><li>Learning </li></ul><ul><li>Technology </li></ul>
  15. 15. Digital Storytelling: which skills? <ul><li>Communication </li></ul><ul><li>Teamwork </li></ul><ul><li>Problem Solving </li></ul><ul><li>Initiative and Enterprise </li></ul><ul><li>Planning and Organising </li></ul><ul><li>Self-management </li></ul><ul><li>Learning </li></ul><ul><li>Technology </li></ul>Which skills? – all of them!
  16. 16. Executive Functions (Neuroscience) <ul><li>planning </li></ul><ul><li>decision-making </li></ul><ul><li>inhibition </li></ul><ul><li>meta-cognition (thinking about learning) </li></ul><ul><li>creativity </li></ul><ul><li>problem solving </li></ul>
  17. 17. <ul><li>Employability Skills </li></ul><ul><li>Communication </li></ul><ul><li>Teamwork </li></ul><ul><li>Problem Solving </li></ul><ul><li>Initiative and Enterprise </li></ul><ul><li>Planning and Organising </li></ul><ul><li>Self-management </li></ul><ul><li>Learning </li></ul><ul><li>Technology </li></ul><ul><li>Executive Functions </li></ul><ul><li>problem solving </li></ul><ul><li>decision-making,creativity </li></ul><ul><li>planning </li></ul><ul><li>inhibition </li></ul><ul><li>meta-cognition (thinking about learning) </li></ul>
  18. 18. Asynch Synch Oral Written Dialogic Minimalistic Reflective; combination of dialogic and monologic Most structured form of communication COMMUNICATION AXIS
  19. 19. Drivers <ul><li>Employability Skills </li></ul><ul><li>Skills Strategy </li></ul><ul><li>Training Packages </li></ul><ul><li>AQTF </li></ul><ul><li>OR </li></ul><ul><li>YOU??? </li></ul><ul><li>YOUR STUDENTS’ NEEDS? </li></ul>
  20. 20. Challenges <ul><li>Web 2.0 </li></ul><ul><ul><li>Networked Learning </li></ul></ul><ul><ul><li>Participatory Media </li></ul></ul>http://flickr.com/photos/exfordy/1184487050/
  21. 21. Why Media? <ul><li>Adrian Miles (RMIT): </li></ul><ul><li>“ make our institution…more porous to the students’ private technologies – their mobile phones, their laptops and their cameras.” </li></ul><ul><li>Innate human desire/need to create </li></ul><ul><li>Ubiquity and ease of participatory media enables creation of art, film, documents, course content, assessments, etc </li></ul>
  22. 22. Challenges <ul><li>Web 2.0 </li></ul><ul><ul><li>Networked Learning </li></ul></ul><ul><ul><li>Participatory Media </li></ul></ul><ul><ul><li>Open Content </li></ul></ul>http://flickr.com/photos/exfordy/1184487050/
  23. 23. Open Content
  24. 24. Challenges <ul><li>Web 2.0 </li></ul><ul><ul><li>Networked Learning </li></ul></ul><ul><ul><li>Participatory Media </li></ul></ul><ul><ul><li>Open Content </li></ul></ul><ul><ul><li>Creative Commons Licensing </li></ul></ul>http://flickr.com/photos/exfordy/1184487050/
  25. 25. Creative Commons Licensing from Jeffrey Beall at http://www.flickr.com/photos/denverjeffrey/301014978/
  26. 26. Challenges <ul><li>Web 2.0 </li></ul><ul><ul><li>Networked Learning </li></ul></ul><ul><ul><li>Participatory Media </li></ul></ul><ul><ul><li>Open Content </li></ul></ul><ul><ul><li>Creative Commons Licensing </li></ul></ul><ul><li>New Ways of Learning? </li></ul><ul><li>http://newlearning.wikispaces.com/ </li></ul><ul><li>Keeping a Media Generation engaged </li></ul>http://flickr.com/photos/exfordy/1184487050/
  27. 27. CONNECTIVISM: A Learning Theory for the Digital Age (George Siemens, University of Manitoba, Canada) <ul><li>Principles of Connectivism: </li></ul><ul><li>Nurturing and maintaining connections is needed to facilitate continual learning . </li></ul><ul><li>Currency (accurate, up-to-date knowledge) is the intent of all connectivist learning activities. </li></ul><ul><li>Choosing what to learn and the meaning of incoming information is seen through the lens of a shifting reality. While there is a right answer now, it may be wrong tomorrow due to alterations in the information climate affecting the decision. </li></ul>
  28. 28. Challenges <ul><li>Keeping abreast of a field that changes daily </li></ul><ul><li>Training IT students to manage the information deluge </li></ul><ul><li>Can institutional networks survive, and remain relevant? </li></ul>http://flickr.com/photos/exfordy/1184487050/
  29. 29. What are others doing? <ul><li>Photography (Croydon) - customised </li></ul><ul><li>TAA (Protopage) </li></ul><ul><li>Stonemasonry (NSW) Ning </li></ul><ul><li>Cert IV/Diploma in Business/Bus Admin (Seedwiki) </li></ul><ul><li>Dental – podcasting </li></ul><ul><li>Western Institute (TAFE NSW) - wiki </li></ul><ul><li>Hospitality – Appetite for Success </li></ul><ul><li>Property Services (Panorama) Centra </li></ul>
  30. 30. Property Services – Centra Recordings
  31. 31. Practical Resource <ul><li>Peter Shanks (NSW) </li></ul><ul><li>bluemountains.net </li></ul>
  32. 32. The Future <ul><li>Time-to-Adoption: One Year or Less </li></ul><ul><ul><li>         Virtual Worlds/Immersive Environments </li></ul></ul><ul><ul><li>         Cloud-Based Applications </li></ul></ul><ul><li>Time-to-Adoption: Two to Three Years </li></ul><ul><ul><li>         Geolocation </li></ul></ul><ul><ul><li>         Alternative Input Devices </li></ul></ul><ul><li>Time-to-Adoption: Four to Five Years </li></ul><ul><ul><li>         Deep Tagging </li></ul></ul><ul><ul><li>         Next-Generation Mobile </li></ul></ul>From Australian/NZ Horizon Report http:// horizon.nmc.org/australia /
  1. A particular slide catching your eye?

    Clipping is a handy way to collect important slides you want to go back to later.

×