Your SlideShare is downloading. ×
0
GLOBAL LEARN CONFERENCE(March, 2011)<br />Summary<br />(see blog post for whole story)<br />
WORKING FOR GLOBAL COMMUNITY<br />Rick Bennett (College of Fine Arts, Uni of NSW)<br />
WORKING FOR GLOBAL COMMUNITY<br />
our own community?<br />
ASSESSMENT AND TEACHING OF 21ST CENTURY SKILLS (Intel and the University of Melbourne)<br />
ASSESSMENT AND TEACHING OF 21ST CENTURY SKILLS<br />Shift from manual skills > critical thinking and collaborative practic...
Employability Skills<br /><ul><li>Communication
Teamwork
Problem Solving
Initiative and Enterprise
Planning and Organising
Self-management
Learning
Technology</li></li></ul><li>Other:<br />SECONDARY TEACHERS USE OF NEW MEDIA IN AN AGE OF ACCOUNTABILITY (Nicola Johnson, ...
KEYNOTE PANEL – WHAT WILL LEARNING LOOK LIKE IN 2020?<br /> increase of individual agency <=> decrease of role of institut...
AUGMENTED REALITY (G. Jan Wilms, Union University, USA)<br />Check:• Photosynth - http://photosynth.net/• Hallmark Greetin...
Augmented Reality (AR)time to adoption – 2 to 3 years (Horizon Report 2010)<br />
TIME TO ADOPTION – 2 to 3 years<br />http://www.youtube.com/watch?v=tb0pMeg1UN0<br />
TIME TO ADOPTION – 2 to 3 years<br />http://www.vimeo.com/2341387<br />
Upcoming SlideShare
Loading in...5
×

Global Learn Conference Summary

596

Published on

Summary of some presentations at Global Learn conference (Melbourne, March, 2011)

Published in: Education
0 Comments
1 Like
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total Views
596
On Slideshare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
2
Comments
0
Likes
1
Embeds 0
No embeds

No notes for slide

Transcript of "Global Learn Conference Summary"

  1. 1. GLOBAL LEARN CONFERENCE(March, 2011)<br />Summary<br />(see blog post for whole story)<br />
  2. 2. WORKING FOR GLOBAL COMMUNITY<br />Rick Bennett (College of Fine Arts, Uni of NSW)<br />
  3. 3. WORKING FOR GLOBAL COMMUNITY<br />
  4. 4. our own community?<br />
  5. 5. ASSESSMENT AND TEACHING OF 21ST CENTURY SKILLS (Intel and the University of Melbourne)<br />
  6. 6. ASSESSMENT AND TEACHING OF 21ST CENTURY SKILLS<br />Shift from manual skills > critical thinking and collaborative practices in workplaces<br />There has been an increase of abstract tasks in workplaces, and corresponding decrease of routine/manual tasks as much of that (eg manufacturing) has gone off shore<br />21c skills mostly linked to production, consumption, and distribution of information ie not physical products<br />They are: collaboration, problem solving, creative thinking, communication, networking (social) – learning through digital community, critical thinking, adaptability, self-management, self-development, ‘systems thinking’<br />Project is working on metrics to measure these 21c skills<br />Also working on how games can assist in developing and assessing collaborative skills <br />Employability skills<br />
  7. 7. Employability Skills<br /><ul><li>Communication
  8. 8. Teamwork
  9. 9. Problem Solving
  10. 10. Initiative and Enterprise
  11. 11. Planning and Organising
  12. 12. Self-management
  13. 13. Learning
  14. 14. Technology</li></li></ul><li>Other:<br />SECONDARY TEACHERS USE OF NEW MEDIA IN AN AGE OF ACCOUNTABILITY (Nicola Johnson, Monash Uni)Very early stages of this research; someone should do equivalent research for VET<br />KEYNOTE: GILLY SALMON - AUSTRALIAN DIGITAL FUTURES INSTITUTE<br /> rise of informal learning will threaten existing structures<br />
  15. 15. KEYNOTE PANEL – WHAT WILL LEARNING LOOK LIKE IN 2020?<br /> increase of individual agency <=> decrease of role of institution<br />“video is the new text” (Prensky)<br />70-80% of what we learn is informal (Jay Cross); therefore only 20% of learning takes place inside institutions<br />
  16. 16. AUGMENTED REALITY (G. Jan Wilms, Union University, USA)<br />Check:• Photosynth - http://photosynth.net/• Hallmark Greeting Cards - http://www.hallmark.com/online/webcam-greetings.aspxEducational:<br />• Larngear - http://www.larngeartech.com• Kinect: http://kinecthacks.net/kinect-skeleton-test/<br />
  17. 17. Augmented Reality (AR)time to adoption – 2 to 3 years (Horizon Report 2010)<br />
  18. 18. TIME TO ADOPTION – 2 to 3 years<br />http://www.youtube.com/watch?v=tb0pMeg1UN0<br />
  19. 19. TIME TO ADOPTION – 2 to 3 years<br />http://www.vimeo.com/2341387<br />
  20. 20. IMPROVING ELEARNING CAPABILITY (Clint Smith)<br />Designing eLearning<br />
  21. 21. IMPROVING ELEARNING CAPABILITY<br />Models of Change Management that don’t work:<br />1. (e)tug trying to nudge the giant organisation in a new direction2. Performance Improvement3. BECTA Matrix type exercise (tool to get a snapshot of the use of technology within organisation)4. Strategic Gap Analysis (SWOT) – generate great data but too slow, bureaucratic and expensive5. Teach the Teachers: “throw some tools at staff and hope that some will stick” ; can be called Immersion Therapy<br />X<br />
  22. 22. IMPROVING ELEARNING CAPABILITY<br />What does work? The No-Fuss Model (8-12 weeks to get up and running)<br />1) Get your bearings – what is elearning? What type of elearning do we need? What are we trying to achieve? What are the specific benefits?2) Pick winners(a la GippsTAFE) ie courses that are more likely to work3) Setting Up – what are the delivery options? What tools will we need? How long till we’re ready?<br />√<br />
  23. 23. IMPROVING ELEARNING CAPABILITY<br /> What are the Knock Out Punches that will ensure success?<br />• Is there leadership and management support?• Do you have available materials?• Are you able to get staff sufficiently skilled?If the answer to any of these is NO then YOU ARE GOING THE WRONG WAY<br />Break things down into projects – focus on courses, NOT people processes<br />
  24. 24. The Adelaide Uni iPad Experiment<br />10 minute podcast<br />
  25. 25. The Adelaide Uni iPad Experiment<br />‘retail model’<br />IT as enablers not controllers – enlisted as ‘help’<br />Dedicated wireless for one or two rooms<br />File management an issue<br />Google searches better than ed apps do<br />Some software does not work on ipad<br />Lots of peer assistance happening of its own accord<br />Has already transformed lectures into classes<br />Students now sit in groups automatically<br />
  1. A particular slide catching your eye?

    Clipping is a handy way to collect important slides you want to go back to later.

×