What Makes a City Smart? :: Interaction   Design and the Future Hybrid City   Michael Smyth   Centre for Interaction Desig...
We live in a world where everything seems               possible and as a consequence have lost               the sense of...
Where do these moments of  design inspiration come from?Friday, 1 March 13
One method favoured by Interaction Designers    is ethnography.                     Observation that aims to provide insig...
A tension between the pressure of solution-focused    design practice and ethnography’s concern with    meanings and cultu...
Critical Design acts as a catalyst or provocation                     for thought (Anthony Dunne, 1999).Friday, 1 March 13
Critical Design challenges our                     assumptions and preconceptions about                     the role that ...
Street Art (Tom Welsh, 2009).Friday, 1 March 13
Video as a way of understanding the design space.                                     Layers of meaning.Friday, 1 March 13
Friday, 1 March 13
Defining trend for the first half of this    century is the growth of urbanisation.Friday, 1 March 13
Today, half of the world’s population,    3 billion people live in urban areas.Friday, 1 March 13
How do people interact with technology  in the urban environment?Friday, 1 March 13
How do we gather data from the environment?Friday, 1 March 13
How does the environment gather   information about citizens?Friday, 1 March 13
As pervasive technologies become  increasingly prevalent, will this  change our relationship with the city?Friday, 1 March...
What happens when we have no choice   about how and when we interact?Friday, 1 March 13
No such thing as a Smart City.Friday, 1 March 13
It is the individuals who inhabit cities  that make them smart.Friday, 1 March 13
Individuals as creators and sharers of data.Friday, 1 March 13
Yellow Arrow Project (2004)Friday, 1 March 13
a cartography of the intimate & the everydayFriday, 1 March 13
Walking Path to Avoid CCTV in New York (2001)Friday, 1 March 13
Derive App :: Cachucho (2012)Friday, 1 March 13
Friday, 1 March 13
Dead Drops :: Aram Bartholl (2010)Friday, 1 March 13
Friday, 1 March 13
Friday, 1 March 13
Friday, 1 March 13
Trash|Track :: MIT Lab (2009)Friday, 1 March 13
Friday, 1 March 13
Friday, 1 March 13
Friday, 1 March 13
The Copenhagan Wheel ::   Senseable City Lab, MIT (2009)Friday, 1 March 13
Friday, 1 March 13
Friday, 1 March 13
Ingress :: Niantic Labs (2012)Friday, 1 March 13
AR game that encourages players to input data about physical monuments.Friday, 1 March 13
The hybrid city is characterised by  increasing layers of data.Friday, 1 March 13
A human centred approach to Urban   Interaction Design gives the opportunity to re-   think what intelligent connected com...
urbanIxD :: EU FP7 Coordination Action (2013)    www.urbanixd.eu    @urbanixdFriday, 1 March 13
www.michael-smyth.co.uk    www.urbanixd.eu    @michael_smyth    @urbanixdFriday, 1 March 13
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What Makes a City Smart? :: Interaction Design and the Future Hybrid City

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Presentation in Split, Croatia, Dec 2012.

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What Makes a City Smart? :: Interaction Design and the Future Hybrid City

  1. 1. What Makes a City Smart? :: Interaction Design and the Future Hybrid City Michael Smyth Centre for Interaction Design Edinburgh Napier University, UK @michael_smythFriday, 1 March 13
  2. 2. We live in a world where everything seems possible and as a consequence have lost the sense of wonder. Branko Lukic, NonObject, MIT Press (2011)Friday, 1 March 13
  3. 3. Where do these moments of design inspiration come from?Friday, 1 March 13
  4. 4. One method favoured by Interaction Designers is ethnography. Observation that aims to provide insight into work, culture and behavioural practices.Friday, 1 March 13
  5. 5. A tension between the pressure of solution-focused design practice and ethnography’s concern with meanings and culture.Friday, 1 March 13
  6. 6. Critical Design acts as a catalyst or provocation for thought (Anthony Dunne, 1999).Friday, 1 March 13
  7. 7. Critical Design challenges our assumptions and preconceptions about the role that products and services play in everyday life.Friday, 1 March 13
  8. 8. Street Art (Tom Welsh, 2009).Friday, 1 March 13
  9. 9. Video as a way of understanding the design space. Layers of meaning.Friday, 1 March 13
  10. 10. Friday, 1 March 13
  11. 11. Defining trend for the first half of this century is the growth of urbanisation.Friday, 1 March 13
  12. 12. Today, half of the world’s population, 3 billion people live in urban areas.Friday, 1 March 13
  13. 13. How do people interact with technology in the urban environment?Friday, 1 March 13
  14. 14. How do we gather data from the environment?Friday, 1 March 13
  15. 15. How does the environment gather information about citizens?Friday, 1 March 13
  16. 16. As pervasive technologies become increasingly prevalent, will this change our relationship with the city?Friday, 1 March 13
  17. 17. What happens when we have no choice about how and when we interact?Friday, 1 March 13
  18. 18. No such thing as a Smart City.Friday, 1 March 13
  19. 19. It is the individuals who inhabit cities that make them smart.Friday, 1 March 13
  20. 20. Individuals as creators and sharers of data.Friday, 1 March 13
  21. 21. Yellow Arrow Project (2004)Friday, 1 March 13
  22. 22. a cartography of the intimate & the everydayFriday, 1 March 13
  23. 23. Walking Path to Avoid CCTV in New York (2001)Friday, 1 March 13
  24. 24. Derive App :: Cachucho (2012)Friday, 1 March 13
  25. 25. Friday, 1 March 13
  26. 26. Dead Drops :: Aram Bartholl (2010)Friday, 1 March 13
  27. 27. Friday, 1 March 13
  28. 28. Friday, 1 March 13
  29. 29. Friday, 1 March 13
  30. 30. Trash|Track :: MIT Lab (2009)Friday, 1 March 13
  31. 31. Friday, 1 March 13
  32. 32. Friday, 1 March 13
  33. 33. Friday, 1 March 13
  34. 34. The Copenhagan Wheel :: Senseable City Lab, MIT (2009)Friday, 1 March 13
  35. 35. Friday, 1 March 13
  36. 36. Friday, 1 March 13
  37. 37. Ingress :: Niantic Labs (2012)Friday, 1 March 13
  38. 38. AR game that encourages players to input data about physical monuments.Friday, 1 March 13
  39. 39. The hybrid city is characterised by increasing layers of data.Friday, 1 March 13
  40. 40. A human centred approach to Urban Interaction Design gives the opportunity to re- think what intelligent connected communities of the future might actually look like.Friday, 1 March 13
  41. 41. urbanIxD :: EU FP7 Coordination Action (2013) www.urbanixd.eu @urbanixdFriday, 1 March 13
  42. 42. www.michael-smyth.co.uk www.urbanixd.eu @michael_smyth @urbanixdFriday, 1 March 13
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