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What Makes a City Smart? :: Interaction Design and the Future Hybrid City
What Makes a City Smart? :: Interaction Design and the Future Hybrid City
What Makes a City Smart? :: Interaction Design and the Future Hybrid City
What Makes a City Smart? :: Interaction Design and the Future Hybrid City
What Makes a City Smart? :: Interaction Design and the Future Hybrid City
What Makes a City Smart? :: Interaction Design and the Future Hybrid City
What Makes a City Smart? :: Interaction Design and the Future Hybrid City
What Makes a City Smart? :: Interaction Design and the Future Hybrid City
What Makes a City Smart? :: Interaction Design and the Future Hybrid City
What Makes a City Smart? :: Interaction Design and the Future Hybrid City
What Makes a City Smart? :: Interaction Design and the Future Hybrid City
What Makes a City Smart? :: Interaction Design and the Future Hybrid City
What Makes a City Smart? :: Interaction Design and the Future Hybrid City
What Makes a City Smart? :: Interaction Design and the Future Hybrid City
What Makes a City Smart? :: Interaction Design and the Future Hybrid City
What Makes a City Smart? :: Interaction Design and the Future Hybrid City
What Makes a City Smart? :: Interaction Design and the Future Hybrid City
What Makes a City Smart? :: Interaction Design and the Future Hybrid City
What Makes a City Smart? :: Interaction Design and the Future Hybrid City
What Makes a City Smart? :: Interaction Design and the Future Hybrid City
What Makes a City Smart? :: Interaction Design and the Future Hybrid City
What Makes a City Smart? :: Interaction Design and the Future Hybrid City
What Makes a City Smart? :: Interaction Design and the Future Hybrid City
What Makes a City Smart? :: Interaction Design and the Future Hybrid City
What Makes a City Smart? :: Interaction Design and the Future Hybrid City
What Makes a City Smart? :: Interaction Design and the Future Hybrid City
What Makes a City Smart? :: Interaction Design and the Future Hybrid City
What Makes a City Smart? :: Interaction Design and the Future Hybrid City
What Makes a City Smart? :: Interaction Design and the Future Hybrid City
What Makes a City Smart? :: Interaction Design and the Future Hybrid City
What Makes a City Smart? :: Interaction Design and the Future Hybrid City
What Makes a City Smart? :: Interaction Design and the Future Hybrid City
What Makes a City Smart? :: Interaction Design and the Future Hybrid City
What Makes a City Smart? :: Interaction Design and the Future Hybrid City
What Makes a City Smart? :: Interaction Design and the Future Hybrid City
What Makes a City Smart? :: Interaction Design and the Future Hybrid City
What Makes a City Smart? :: Interaction Design and the Future Hybrid City
What Makes a City Smart? :: Interaction Design and the Future Hybrid City
What Makes a City Smart? :: Interaction Design and the Future Hybrid City
What Makes a City Smart? :: Interaction Design and the Future Hybrid City
What Makes a City Smart? :: Interaction Design and the Future Hybrid City
What Makes a City Smart? :: Interaction Design and the Future Hybrid City
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What Makes a City Smart? :: Interaction Design and the Future Hybrid City

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Presentation in Split, Croatia, Dec 2012.

Presentation in Split, Croatia, Dec 2012.

Published in: Technology
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  • 1. What Makes a City Smart? :: Interaction Design and the Future Hybrid City Michael Smyth Centre for Interaction Design Edinburgh Napier University, UK @michael_smythFriday, 1 March 13
  • 2. We live in a world where everything seems possible and as a consequence have lost the sense of wonder. Branko Lukic, NonObject, MIT Press (2011)Friday, 1 March 13
  • 3. Where do these moments of design inspiration come from?Friday, 1 March 13
  • 4. One method favoured by Interaction Designers is ethnography. Observation that aims to provide insight into work, culture and behavioural practices.Friday, 1 March 13
  • 5. A tension between the pressure of solution-focused design practice and ethnography’s concern with meanings and culture.Friday, 1 March 13
  • 6. Critical Design acts as a catalyst or provocation for thought (Anthony Dunne, 1999).Friday, 1 March 13
  • 7. Critical Design challenges our assumptions and preconceptions about the role that products and services play in everyday life.Friday, 1 March 13
  • 8. Street Art (Tom Welsh, 2009).Friday, 1 March 13
  • 9. Video as a way of understanding the design space. Layers of meaning.Friday, 1 March 13
  • 10. Friday, 1 March 13
  • 11. Defining trend for the first half of this century is the growth of urbanisation.Friday, 1 March 13
  • 12. Today, half of the world’s population, 3 billion people live in urban areas.Friday, 1 March 13
  • 13. How do people interact with technology in the urban environment?Friday, 1 March 13
  • 14. How do we gather data from the environment?Friday, 1 March 13
  • 15. How does the environment gather information about citizens?Friday, 1 March 13
  • 16. As pervasive technologies become increasingly prevalent, will this change our relationship with the city?Friday, 1 March 13
  • 17. What happens when we have no choice about how and when we interact?Friday, 1 March 13
  • 18. No such thing as a Smart City.Friday, 1 March 13
  • 19. It is the individuals who inhabit cities that make them smart.Friday, 1 March 13
  • 20. Individuals as creators and sharers of data.Friday, 1 March 13
  • 21. Yellow Arrow Project (2004)Friday, 1 March 13
  • 22. a cartography of the intimate & the everydayFriday, 1 March 13
  • 23. Walking Path to Avoid CCTV in New York (2001)Friday, 1 March 13
  • 24. Derive App :: Cachucho (2012)Friday, 1 March 13
  • 25. Friday, 1 March 13
  • 26. Dead Drops :: Aram Bartholl (2010)Friday, 1 March 13
  • 27. Friday, 1 March 13
  • 28. Friday, 1 March 13
  • 29. Friday, 1 March 13
  • 30. Trash|Track :: MIT Lab (2009)Friday, 1 March 13
  • 31. Friday, 1 March 13
  • 32. Friday, 1 March 13
  • 33. Friday, 1 March 13
  • 34. The Copenhagan Wheel :: Senseable City Lab, MIT (2009)Friday, 1 March 13
  • 35. Friday, 1 March 13
  • 36. Friday, 1 March 13
  • 37. Ingress :: Niantic Labs (2012)Friday, 1 March 13
  • 38. AR game that encourages players to input data about physical monuments.Friday, 1 March 13
  • 39. The hybrid city is characterised by increasing layers of data.Friday, 1 March 13
  • 40. A human centred approach to Urban Interaction Design gives the opportunity to re- think what intelligent connected communities of the future might actually look like.Friday, 1 March 13
  • 41. urbanIxD :: EU FP7 Coordination Action (2013) www.urbanixd.eu @urbanixdFriday, 1 March 13
  • 42. www.michael-smyth.co.uk www.urbanixd.eu @michael_smyth @urbanixdFriday, 1 March 13

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