Part F - TV Documentary conventionsCONVENTION USE/DEVELOP/CHALLENGE DESCRIPTION & PURPOSE EXAMPLES FROM FILM REAL TV DOCUMENTARIES Montages are usually linked with the voiceover. USE - Usually linked with voiceover, will help the Secret life of chaosMontage Helps the audience understand the story. viewer better to understand what the narrator is saying. DEVELOP - We would show the presenter in front of the montage. CHALLENGE -Reconstruction In this scene it shows how the US men tortures USE - Artificial scenes of an event, providing Taxi to the dark the Afghan men for information. This is hand factual information, using this for our side drawn because to not make it to explicit to the documentary gives the viewer a sense of realism audience whilst its being explained. DEVELOP - By drawing the reconstruction. Or an animated Reconstruction. CHALLENGE -
Part F - TV Documentary conventionsFORMS USE/DEVELOP/CHALLENGE DESCRIPTION & PURPOSE EXAMPLES FROM FILM REAL TV DOCUMENTARIES Framing/ USE - Interviewer always on the left or To make the shots appealingly and clear The Truecomposition right. to the audience Story: Jaws DEVELOP – Interviewer and people in background CHALLENGE - Interact with people in group Variety of shot distances e.g. close, mid Worlds ToughestShot and long to make meaning clear to the Truckerdistances USE – audience DEVELOP – CHALLENGE -
Part G - Documentary structure Episode Two – Evolution of Games Preview of Intro Intro of series Development of subtopic further subtopic 2 minutes 2 minutes developmen 1 minute t 20 seconds Introduce the Interviews, reconstructions, archives Introduce the nextIntroduce the documentary Topic in this • Generations examples part of the topicand the themes episode – • Interviews with expert and public • Generation 3• Montage of a timeline of • Presenter • Statistics and 4 games • Montage • Positive affects • Interview clips• Presenter • Interviews • Research and case study on risks • Archive clip with public
Part G - Documentary structureIntroduce series. Clips of what will be shown in episode.Evolution of computersHow computers are now portable e.g.- laptopsHow much time they spend on computers and what they mostly use it for.Show what will be discussed after the breakUse of computers in educationShow what will be discussed after the breakHow the generation of computers is continuing to growShow what will be discussed in next weeks episode – evolution of games.
Part G - Documentary structureIntroduce series and recap previous episode. Clips of what will be shown in episode.Evolution of gamesDifferent methods of playing gamesShow what will be discussed after the breakHow games have changedShow what will be discussed after the breakEffects on gamersShow what will be discussed in next weeks episode – evolution of phones.
Part G - Documentary structure Introduce series and show clips from previous episodes Mention focus of episode – the evolution of phones. E.g. purpose was phone calls, now includes different technologies such as games, email and internet. Timeline of phones from 1st to 4th generation Change in different ways of communicating through phones eg 1st gen phone calls only, now texts, ping chat, email ect Reliance Society becoming dependant of mobiles – contact others, GPS, social networking etc. Statistics, interviews about the usage of mobile phones and functions Different technologies Different technologies available on phones such as email, internet, social networking access and games. Texting and language Argued that text talk is limiting the English language. Examples and interviews
• Brief intro of series: Include montage of clips from each episode• Recap of last weeks episode on the evolution of computers using a montage.• Montage of what will be shown in this episode. E.g.- show people playing different games on different consoles. • Introduce episode using a timeline of the different generations of games. E.g.- images of Game boy to Wii and archival footage of old games such as pong and crash bandicoot.
Different methods of playing games:• Playing online/worldwide/massively multiplayer online (MMO)• Use of real money e.g. PlayStation network, Xbox account, Sims 2 and 3, second life• Hand held free console e.g. Kinect and WiiShow what will be discussed after the break• Changes of games
How games have changed; • From pixelated games – to CGI and 3D graphic games (better resolution) • Games console are now becoming portable e.g. Sony Erricson Xperia play, PSP, Nintendo DS. • People can now make their own game through Flash and Web 3.0. • Representation of Women in games have changed, e.g. Princess Daisy a damsel in distress and Lightning from FFXIII a main character who’s a soldier.Show what will be discussed after the break• Effects of games – clips of public interview
Effects on gamersGood Effects: Bad Effects: • Following instructions • Violence – bad language and behaviour • Problem solving and logic • Socially isolated • Hand-eye coordination • Not exercise imagination • Multitasking • Confuse reality with fantasy • Perseverance • Pattern recognition • Bad academic achievement • Teamwork and cooperation when played with others • Bad effect on health e.g. obesity, seizures, Muscular • Simulation, real world skills. and skeletal disorder, RSI • Addictive – depression and anxiety • Case study with a expert interview explaining the problems of gaming • Public interview on how games have effected you Show what will be discussed in next weeks episode – evolution of phones. • Montage of generations, effects and changes
• Brief intro of series: Include montage • Introduce episode using a of clips from each episode e.g. The timeline of the different generations of PC/Games/Phone generations of games. E.g.-• Recap of last weeks episode on the images of Game boy to Wii evolution of computers using a and archival footage of old montage – we showed the use of games such as pong and computers in education such as crash bandicoot. interviews of teachers. • We can show the presenter• Montage of what will be shown in this playing on a console and on episode. E.g.- show people playing the screen there’s going to different games on different be statistics of sales of consoles, interviews with people and games/consoles. expert, talking about the effects of games, and how games has changed.
How games have changed;• From pixelated games – to CGI and 3D graphic games (better resolution) :Public Interview: - Asking the old generation people (Elderly and Adults people) : What they thought Vice-about the games before versa - Asking the new generation people ( Young Children and Young Adult): What theythought about the games now)• Statistics: How much people play the 1997 game FFVII to the 2011 game FFXIII.• GTA/COD and link to representation of women. Compare to traditional games.• Since the games have developed, more people in different ages are more immersed into playing games as it seems more high tech.e.g. in Dame Betty - which is a home for the elderly – now have a Wii console.Kids can now use the Nintendo DS to play educational games such as Cooking Mama. Show what will be discussed after the break • Effects of games – clips of public interview
Part Shot list Name of shot Definition How we are using it Mid shot Framing of a character or We’ll be using it when object from the head down filming the presenter at to the waist. times and also for when we are showing interviews with experts and members of the public. Establishing shot This shot is used to We’ll be using this type of introduce the setting so shot to establish our that the audience is locations to the audience. familiar with the location. E.g.- establishing shots of some of the games shops we’ll be looking at, particular areas we’ll be filming in and other locations.
Part Name of shot Definition How we are using it Close up Framing of a person or Were using it to show a object focusing on a timeline of games consoles particular part and also to show statistics. Long shot A shot that shows the We will also be using this whole body. shot when showing the presenter talking. Two shot Framing of two characters We’ll use it when showing interacting. clips of people playing video games in games consoles.
Part K – Target AudienceAge - 16/18 +Gender - bothInterests/Hobbies - technology/computersLifestyleLocationSocial class Feedback
Part K – Target Audience Gender Male Female6 Age 12 -4 16 Age 17 -2 210 Age 22 - 26 Do you watch documentaries ? Yes No