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Playing with Difficult Objects – Game Designs to Improve Museum Collections

by Mia on Apr 09, 2011

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Crowdsourcing the creation, correction or enhancement of data about objects through games is an attractive proposition for museums looking to maximize use of their collections online without committing...

Crowdsourcing the creation, correction or enhancement of data about objects through games is an attractive proposition for museums looking to maximize use of their collections online without committing intensive curatorial resources to enhancing catalogue records. This paper investigates the optimum game designs to encourage participation and the generation of useful data through a case study of the project Museum Metadata Games (MMG), designed to help improve the mass of 'difficult' – technical, near-duplicate, poorly catalogued or scantily digitized – records that make up the majority of many history museum collections.

The written paper is at http://conference.archimuse.com/mw2011/papers/playing_with_difficult_objects_game_designs_to

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  • miaridge Mia at Science Museum The paper is at http://conference.archimuse.com/mw2011/papers/playing_with_difficult_objects_game_designs_to and the games are at http://museumgam.es/ 1 year ago Reply
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Playing with Difficult Objects – Game Designs to Improve Museum Collections — Presentation Transcript