Mia Consalvo's 2011 GDC talk for the Game Education Summit.
How can disciplines like religion, history, philosophy and literature make a game development program stronger? And how can games--both the study of them as well as their creation-- make such fields more relevant to contemporary society? This talk takes as a given that you've built a successful program at your college or university. You have plenty of majors with excellent GPAs, good faculty and professional advisors, and a relevant curriculum. You've distinguished and built room for programming, art, production and design into your degree (or some subset), and students are getting jobs in the industry upon graduation. What comes next? How can a game development program go from good to great? The answer lies outside of game development classes, in more distant parts of the university such as the arts, humanities, and social sciences. Should these classes be dismissed? How are they relevant to a decent game development major or education? In this talk, Mia will argue for the essential part that they can play in a quality game development program.
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