Your SlideShare is downloading. ×

Ahorcado

416
views

Published on

Código para generar un sencillo juego de ahorcado.

Código para generar un sencillo juego de ahorcado.


0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
416
On Slideshare
0
From Embeds
0
Number of Embeds
5
Actions
Shares
0
Downloads
12
Comments
0
Likes
0
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide

Transcript

  • 1. http://www.youtube.com/watch?v=755QvP2Rtuw&feature=related El juego del ahorcado Crear un nuevo proyecto, agregar form2 y form3. Form1 base del juego Agregar un fondo en la propiedad picture= archivo.jpg Agregar commad para ayuda (llamar al form2), con la instrucción: Form2.Show Agregar un frame con 2 OptionButton para 1 y 2 jugadores Agregar 2 command deben estar invisibles al arrancar el juego y se activan con cada opción. 1.- iniciar el juego 2.- escribir palabra Form2 Ayuda Agregar datos con herramientas LABEL, agregar el botón ACEPTAR para salir de la ayuda programar la instrucción en el botón aceptar: Unload Me
  • 2. Form3 escribir palabra Para todos los form la propiedad Borderstyle=5 sizable toolwindow Para cambiar el color de los botones modificar las propiedades: Style = 1-Graphical BackColor = elegir el color deseado Para cambiar a mayúsculas lo que escriban codificar en lo siguiente Private Sub L1_Change() L1.Text = UCase(L1.Text) End Sub Para que el cursor pase sólo a la siguiente casilla una vez que el usuario a puesto una letra codifica: Private Sub L1_KeyPress(KeyAscii As Integer) L2.SetFocus End Sub Cuando llega a la ultima castilla debe pasar al boton Private Sub L10_KeyPress(KeyAscii As Integer) Command1.SetFocus End Sub
  • 3. Cuando se da click al boton de listo: Private Sub Command1_Click() If L1 = "" Then MsgBox "Escriba la palabra, desde la primera casilla" Else Form1.L1.Caption = L1.Text Form1.L2.Caption = L2.Text << y así con todas las letras >> Form1.L10.Caption = L10.Text If Form1.L1.Caption <> "" Then Form1.R1.Caption = "_": Form1.R1.Visible = True << y así con todas las letras del Form1>> If Form1.L10.Caption <> "" Then Form1.R10.Caption = "_": Form1.R10.Visible = True Else Form1.R10.Caption = "" End if Form1.Label1.Visible = True Form1.Label2.Visible = True Form1.Label2.Caption = 0 Form1.Text1.Visible = True Form1.Text1.Text = "" Form1.Text1.SetFocus Form1.errores = 0 Unload Me End If End Sub CODIGO DE FORM 1 Public errores As Integer PARA LIMPIAR LAS CASILLAS Private Sub limpiar() Label2.Caption = 0: Label2.Visible = False Label1.Visible = False: Text1.Visible = False L1.Caption = "*": R1.Caption = "": x1.Caption = "" L2.Caption = "": R2.Caption = "": x2.Caption = "" L3.Caption = "": R3.Caption = "": x3.Caption = "" L4.Caption = "": R4.Caption = "": x4.Caption = "" L5.Caption = "": R5.Caption = "": x5.Caption = "" L6.Caption = "": R6.Caption = "": x6.Caption = "" L7.Caption = "": R7.Caption = "" L8.Caption = "": R8.Caption = "" L9.Caption = "": R9.Caption = "" L10.Caption = "": R10.Caption = "" L1.Visible = False: R1.Visible = False: x1.Visible = False L2.Visible = False: R2.Visible = False: x2.Visible = False L3.Visible = False: R3.Visible = False: x3.Visible = False L4.Visible = False: R4.Visible = False: x4.Visible = False L5.Visible = False: R5.Visible = False: x5.Visible = False L6.Visible = False: R6.Visible = False: x6.Visible = False L7.Visible = False: R7.Visible = False L8.Visible = False: R8.Visible = False L9.Visible = False: R9.Visible = False
  • 4. L10.Visible = False: R10.Visible = False Image1.Visible = False: Image2.Visible = False: Image3.Visible = False: Image4.Visible = False: Image5.Visible = False: Image6.Visible = False End Sub CUANDO EL JUGADOR PIERDE Private Sub perdiste() MsgBox "perdiste" limpiar End Sub VERIFICAR SI YA GANO Private Sub verifica() If L1 = R1 And L2 = R2 And L3 = R3 And L4 = R4 And L5 = R5 And L6 = R6 And L7 = R7 And L8 = R8 And L9 = R9 And L10 = R10 Then MsgBox "Ganaste, felicidades" limpiar End If End Sub Private Sub Command1_Click() Form2.Show End Sub Private Sub Command2_Click() limpiar Text1.Visible = True If Label3.Caption = 1 Then L1.Caption = "H": L2.Caption = "O": L3.Caption = "L": L4.Caption = "A": L5.Caption = "": L6.Caption = "": L7.Caption = "": L8.Caption = "": L9.Caption = "": L10.Caption = "" If Label3.Caption = 2 Then L1.Caption = "A": L2.Caption = "L": L3.Caption = "E": L4.Caption = "J": L5.Caption = "A": L6.Caption = "N": L7.Caption = "D": L8.Caption = "R": L9.Caption = "O": L10.Caption = "" If Label3.Caption = 3 Then L1.Caption = "A": L2.Caption = "R": L3.Caption = "A": L4.Caption = "C": L5.Caption = "E": L6.Caption = "L": L7.Caption = "I": L8.Caption = "": L9.Caption = "": L10.Caption = "" If Label3.Caption = 4 Then L1.Caption = "M": L2.Caption = "A": L3.Caption = "R": L4.Caption = "I": L5.Caption = "S": L6.Caption = "A": L7.Caption = "": L8.Caption = "": L9.Caption = "": L10.Caption = "" If L1.Caption <> "" Then R1.Caption = "_": R1.Visible = True If L2.Caption <> "" Then R2.Caption = "_": R2.Visible = True Else R2.Caption = "" If L3.Caption <> "" Then R3.Caption = "_": R3.Visible = True Else R3.Caption = "" If L4.Caption <> "" Then R4.Caption = "_": R4.Visible = True Else R4.Caption = "" If L5.Caption <> "" Then R5.Caption = "_": R5.Visible = True Else R5.Caption = "" If L6.Caption <> "" Then R6.Caption = "_": R6.Visible = True Else R6.Caption = "" If L7.Caption <> "" Then R7.Caption = "_": R7.Visible = True Else R7.Caption = "" If L8.Caption <> "" Then R8.Caption = "_": R8.Visible = True Else R8.Caption = "" If L9.Caption <> "" Then R9.Caption = "_": R9.Visible = True Else R9.Caption = "" If L10.Caption <> "" Then R10.Caption = "_": R10.Visible = True Else R10.Caption = "" Label1.Visible = True Label2.Visible = True Text1.Visible = True Text1.SetFocus errores = 0 Label3.Caption = Label3.Caption + 1 If Label3.Caption = 5 Then Label3.Caption = 1 End Sub Private Sub Command3_Click() errores = 0
  • 5. Form3.Show End Sub Private Sub Option1_Click() Command2.Visible = True Command2.Enabled = True Command3.Visible = False Command3.Enabled = False End Sub Private Sub Option2_Click() Command2.Visible = False Command2.Enabled = False Command3.Visible = True Command3.Enabled = True End Sub Private Sub Option3_Click() End End Sub Private Sub Text1_Change() Dim band As Boolean Dim letra As Variant If Text1.Text <> "" Then letra = UCase(Text1.Text) band = False If letra = L1.Caption Then R1.Caption = letra: band = True If letra = L2.Caption Then R2.Caption = letra: band = True If letra = L3.Caption Then R3.Caption = letra: band = True If letra = L4.Caption Then R4.Caption = letra: band = True If letra = L5.Caption Then R5.Caption = letra: band = True If letra = L6.Caption Then R6.Caption = letra: band = True If letra = L7.Caption Then R7.Caption = letra: band = True If letra = L8.Caption Then R8.Caption = letra: band = True If letra = L9.Caption Then R9.Caption = letra: band = True If letra = L10.Caption Then R10.Caption = letra: band = True If band = False Then errores = errores + 1 Label2.Caption = errores If errores = 1 Then x1.Caption = letra: x1.Visible = True: Image1.Visible = True If errores = 2 Then x2.Caption = letra: x2.Visible = True: Image2.Visible = True If errores = 3 Then x3.Caption = letra: x3.Visible = True: Image3.Visible = True If errores = 4 Then x4.Caption = letra: x4.Visible = True: Image4.Visible = True If errores = 5 Then x5.Caption = letra: x5.Visible = True: Image5.Visible = True If errores = 6 Then x6.Caption = letra: x6.Visible = True: Image6.Visible = True: perdiste Else verifica End If Text1.Text = "" Text1.Refresh End If End Sub
  • 6. El form1, debe tener los siguientes objetos: Un label por cada letra, que adivinará Labels para errores Una X para cada error Aquí se guarda la palabra oculta, estas Label siempre estarán ocultas. Textbox para el usuario
  • 7. La pantalla del form1, finalmente queda de la siguiente forma, y todos los objetos tienen la propiedad VISIBLE=FALSE, con excepción del botón de ayuda y el frame de Opciones. Revisen el código que anteriormente les envíe y deduzcan el nombre de las variables. Label invisible para controlar el núm de palabra a visualizar cuando es un jugador.