Source DataStereo Cameras Stereo cameras (commercial and improvised) are common
Source DataLight Field Cameras Many researchers/hobbyists have built their own solutions to capture light fields The PointGreyProFusion is one of the few commercially available Stanford MIT PointGreyProFusion Make Magazine
Source DataRendering in Matlab and POVRay See Section 2 viewer moves right viewer moves up
Source DataRendering in OpenGL Technical details in Section 3 & 4
Rendering Tips Accommodation & Object Placement Placing objects farm from the plane of focus is uncomfortable Screen Focal Plane Virtual Object Example in Anaglyph Viewer Displays with limited DOF: objects further from screen plane are blurred
Rendering Tips Comfortable Vergence Limit distance of virtual object to viewer Limit rate of change in scene distance Screen Focal Plane <1 m/s for distant objects Kirshnan, V. V., Stark, L. A heuristic model for the human vergence eye movement system, IEEE Trans. BioMed, 1977.
Rendering Tips Camera Model Choice Wrong for flat screen display Off-axis parallel projection Rotate and translate – Toe-in Disadvantages of toe-in
Rendering Tips Clipping and Degenerate Cases Avoid cases that cause a view to differ greatly from its neighbor Left Right Left Right Pillar pointing at viewer Clipped by edge of screen Also watch out for