Growing Innovation in Libraries: Developing Labs for Learning,  Research & Play  - Pt. 2 Matt Gullett www. mattsnotes .com...
Shanachie Tour … Public Library of Charlotte & Mecklenburg County
PLCMC’s ImaginOn
PLCMC  Emerging Tech & Virtual Village <ul><li>Discovery Bar </li></ul><ul><li>Game Lab </li></ul><ul><li>Training Room </...
<ul><li>Learning 2.0/2.1 is a discovery learning </li></ul><ul><li>program designed to encourage staff to </li></ul><ul><l...
Game Lab
Discovery Service Desk Virtual Village blog: http://v2plcmc.wordpress.com/
Discovery Service Desk Virtual Village blog: http://v2plcmc.wordpress.com/
Discovery Service Desk Virtual Village blog: http://v2plcmc.wordpress.com/
Experimental Game Lab
Game Lab @ PLCMC Game Design Workshop & Internship
<ul><li>Potential Relationships … </li></ul>Game Lab @ PLCMC
Game Design Workshop & Lab Interns
 
PLCMC’s “Gaming Zone” <ul><li>Began 2004-2005 as an Adult Event </li></ul><ul><li>2006 Received a LSTA Grant to Research <...
Second Life & Libraries <ul><li>Complete online community with cultural programs, businesses, recreation, buildings, prope...
Second Life: Eye4You
<ul><li>Collaborate with:  </li></ul><ul><ul><li>Library Customers </li></ul></ul><ul><ul><li>Community </li></ul></ul><ul...
Learning Lab
<ul><li>Small Classes </li></ul><ul><li>“ Demilitarized Zone” </li></ul><ul><li>New/experimental software learning </li></...
Media Lab
Media Lab … Studio i Digital Video Cameras Blue Screen  Technology 3 PCs & 2 Macs Music Studio & Sound Booth in Development
Media Lab …  Portable Animation Station
Library as Innovation Lab
Children’s Interactive Library from the Transformation Lab
Your Story & Library
Next steps … <ul><li>“…  the greatest opportunity for change is </li></ul><ul><li>currently found in after-school programs...
 
Matt Gullett [email_address] www. mattsnotes .com
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PNLA Creativity & Community 2

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This is part two of a presentation that I gave at the Pacific Northwest Library Association entitled, Growing Innovation in Libraries: Developing Labs for Learning, Research & Play

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  • Transcript of "PNLA Creativity & Community 2"

    1. 1. Growing Innovation in Libraries: Developing Labs for Learning, Research & Play - Pt. 2 Matt Gullett www. mattsnotes .com mgullett @ gmail .com Former: Emerging Technology Manager at Public Library of Charlotte & Mecklenburg County
    2. 2. Shanachie Tour … Public Library of Charlotte & Mecklenburg County
    3. 3. PLCMC’s ImaginOn
    4. 4. PLCMC Emerging Tech & Virtual Village <ul><li>Discovery Bar </li></ul><ul><li>Game Lab </li></ul><ul><li>Training Room </li></ul><ul><li>Learning Lab </li></ul><ul><li>Media Lab </li></ul>
    5. 5. <ul><li>Learning 2.0/2.1 is a discovery learning </li></ul><ul><li>program designed to encourage staff to </li></ul><ul><li>explore new technologies and reward them </li></ul><ul><li>for doing 23 Things. Since the program's </li></ul><ul><li>launched, it has fostered Learning 2.0 </li></ul><ul><li>programs all over the world. </li></ul>Emerging Technology & Virtual Village
    6. 6. Game Lab
    7. 7. Discovery Service Desk Virtual Village blog: http://v2plcmc.wordpress.com/
    8. 8. Discovery Service Desk Virtual Village blog: http://v2plcmc.wordpress.com/
    9. 9. Discovery Service Desk Virtual Village blog: http://v2plcmc.wordpress.com/
    10. 10. Experimental Game Lab
    11. 11. Game Lab @ PLCMC Game Design Workshop & Internship
    12. 12. <ul><li>Potential Relationships … </li></ul>Game Lab @ PLCMC
    13. 13. Game Design Workshop & Lab Interns
    14. 15. PLCMC’s “Gaming Zone” <ul><li>Began 2004-2005 as an Adult Event </li></ul><ul><li>2006 Received a LSTA Grant to Research </li></ul>
    15. 16. Second Life & Libraries <ul><li>Complete online community with cultural programs, businesses, recreation, buildings, property, and services </li></ul><ul><li>4,000 visitors per day to the Alliance Information Archipelago </li></ul><ul><li>2,000 teen visitors a day to the Eye4You Alliance island </li></ul>
    16. 17. Second Life: Eye4You
    17. 18. <ul><li>Collaborate with: </li></ul><ul><ul><li>Library Customers </li></ul></ul><ul><ul><li>Community </li></ul></ul><ul><ul><li>Universities </li></ul></ul><ul><ul><li>Organizations </li></ul></ul><ul><ul><li>Corporations </li></ul></ul><ul><li>Create a more digitally literate people through games and interactive media </li></ul><ul><li>Educate about the “public good” benefits that come from gaming and interactive media usage and creation </li></ul>Game Lab @ PLCMC
    18. 19. Learning Lab
    19. 20. <ul><li>Small Classes </li></ul><ul><li>“ Demilitarized Zone” </li></ul><ul><li>New/experimental software learning </li></ul><ul><li>Studio for digital programming </li></ul><ul><li>Scanners & media ports/hubs (camera’s) </li></ul><ul><li>Enrichment classes : Scanner Art ( Robert Creamer ), Yahoo Mail, Flickr, Game Design Workshop … </li></ul>Learning Lab
    20. 21. Media Lab
    21. 22. Media Lab … Studio i Digital Video Cameras Blue Screen Technology 3 PCs & 2 Macs Music Studio & Sound Booth in Development
    22. 23. Media Lab … Portable Animation Station
    23. 24. Library as Innovation Lab
    24. 25. Children’s Interactive Library from the Transformation Lab
    25. 26. Your Story & Library
    26. 27. Next steps … <ul><li>“… the greatest opportunity for change is </li></ul><ul><li>currently found in after-school programs </li></ul><ul><li>and informal learning communities.” </li></ul><ul><li>“ Participatory culture shifts the focus of </li></ul><ul><li>literacy from one of individual expression </li></ul><ul><li>to community involvement.” </li></ul><ul><li>Quotes are taken from Henry Jenkins paper, “Confronting </li></ul><ul><li>the Challenges of Participatory culture: Media Education for </li></ul><ul><li>the 21 st Century.” </li></ul>
    27. 29. Matt Gullett [email_address] www. mattsnotes .com

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