PNLA Creativity & Community 2

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This is part two of a presentation that I gave at the Pacific Northwest Library Association entitled, Growing Innovation in Libraries: Developing Labs for Learning, Research & Play

This is part two of a presentation that I gave at the Pacific Northwest Library Association entitled, Growing Innovation in Libraries: Developing Labs for Learning, Research & Play

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  • 1. Growing Innovation in Libraries: Developing Labs for Learning, Research & Play - Pt. 2 Matt Gullett www. mattsnotes .com mgullett @ gmail .com Former: Emerging Technology Manager at Public Library of Charlotte & Mecklenburg County
  • 2. Shanachie Tour … Public Library of Charlotte & Mecklenburg County
  • 3. PLCMC’s ImaginOn
  • 4. PLCMC Emerging Tech & Virtual Village
    • Discovery Bar
    • Game Lab
    • Training Room
    • Learning Lab
    • Media Lab
  • 5.
    • Learning 2.0/2.1 is a discovery learning
    • program designed to encourage staff to
    • explore new technologies and reward them
    • for doing 23 Things. Since the program's
    • launched, it has fostered Learning 2.0
    • programs all over the world.
    Emerging Technology & Virtual Village
  • 6. Game Lab
  • 7. Discovery Service Desk Virtual Village blog: http://v2plcmc.wordpress.com/
  • 8. Discovery Service Desk Virtual Village blog: http://v2plcmc.wordpress.com/
  • 9. Discovery Service Desk Virtual Village blog: http://v2plcmc.wordpress.com/
  • 10. Experimental Game Lab
  • 11. Game Lab @ PLCMC Game Design Workshop & Internship
  • 12.
    • Potential Relationships …
    Game Lab @ PLCMC
  • 13. Game Design Workshop & Lab Interns
  • 14.  
  • 15. PLCMC’s “Gaming Zone”
    • Began 2004-2005 as an Adult Event
    • 2006 Received a LSTA Grant to Research
  • 16. Second Life & Libraries
    • Complete online community with cultural programs, businesses, recreation, buildings, property, and services
    • 4,000 visitors per day to the Alliance Information Archipelago
    • 2,000 teen visitors a day to the Eye4You Alliance island
  • 17. Second Life: Eye4You
  • 18.
    • Collaborate with:
      • Library Customers
      • Community
      • Universities
      • Organizations
      • Corporations
    • Create a more digitally literate people through games and interactive media
    • Educate about the “public good” benefits that come from gaming and interactive media usage and creation
    Game Lab @ PLCMC
  • 19. Learning Lab
  • 20.
    • Small Classes
    • “ Demilitarized Zone”
    • New/experimental software learning
    • Studio for digital programming
    • Scanners & media ports/hubs (camera’s)
    • Enrichment classes : Scanner Art ( Robert Creamer ), Yahoo Mail, Flickr, Game Design Workshop …
    Learning Lab
  • 21. Media Lab
  • 22. Media Lab … Studio i Digital Video Cameras Blue Screen Technology 3 PCs & 2 Macs Music Studio & Sound Booth in Development
  • 23. Media Lab … Portable Animation Station
  • 24. Library as Innovation Lab
  • 25. Children’s Interactive Library from the Transformation Lab
  • 26. Your Story & Library
  • 27. Next steps …
    • “… the greatest opportunity for change is
    • currently found in after-school programs
    • and informal learning communities.”
    • “ Participatory culture shifts the focus of
    • literacy from one of individual expression
    • to community involvement.”
    • Quotes are taken from Henry Jenkins paper, “Confronting
    • the Challenges of Participatory culture: Media Education for
    • the 21 st Century.”
  • 28.  
  • 29. Matt Gullett [email_address] www. mattsnotes .com