Pnla Creat & Comm 1

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    Pnla Creat & Comm 1 - Presentation Transcript

    1. Growing Innovation in Libraries: Developing Labs for Learning, Research & Play - Pt. 1 Matt Gullett www. mattsnotes .com mgullett @ gmail .com Former: Emerging Technology Manager at Public Library of Charlotte & Mecklenburg County
    2. Definitions … I am very much afraid of definitions, and yet one is almost forced to make them. One must take care, too, not to be inhibited by them. -- Robert Delaunay
    3. What is a Library?
      • A library is a collection of information, sources, resources and services, organized for use, and maintained by a public body, an institution, or a private individual.
      • -- from Wikipedia
      • The library is traditionally thought of as a collection of books used for reading or study, or the building or room in which such a collection is kept.
      • -- from Encyclopedia Britannica
    4. Story …
      • A tale, a message that tells the particulars of an act or occurrence or course of events; presented in writing or drama or cinema or as a radio or television program or (maybe a game/interactive media).
    5. Literacy …
      • "Literacy is the ability to identify, understand, interpret, create, communicate and compute, using printed and written materials associated with varying contexts. Literacy involves a continuum of learning to enable an individual to achieve his or her goals, to develop his or her knowledge and potential, and to participate fully in the wider society.”
      • -- UNESCO
    6. Community … is a social group of organisms sharing an environment, normally with shared interests. In human communities, intent, belief, resources, preferences, needs, risks and a number of other conditions may be present and common, affecting the identity of the participants and their degree of cohesiveness.
      • Culture …
      • generally refers to patterns of human
      • activity and the symbolic structures that give such
      • activity significance. Anthropologists understand
      • "culture" to refer not only to consumption goods,
      • but to the general processes which produce such
      • goods and give them meaning, and to the social
      • relationships and practices in which such objects
      • and processes become embedded. For the culture, thus includes: technology, art, science, as well as
      • moral systems.
      • Technology …
      • is the broad concept that deals with
      • a species' usage and knowledge of tools and
      • crafts, and how that usage and knowledge
      • affects its ability to control and adapt to an
      • environment. However, a strict definition is
      • elusive; "technology" can refer to material
      • objects of use to humanity, such as machines,
      • hardware or utensils, but can also encompass
      • broader themes, including systems, methods
      • of organization, and techniques.
    7. Comments … Thoughts ??
    8. Story Literacy Library Community Culture Technology
    9. Shhhh! … observation
      • Charlotte Observer article, 6/10/07
        • QUIET? PLEASE! LIBRARIES SHELVE OLD IMAGE
        • When Bill Otto visited the Matthews branch of the public library not too long ago, he found everything he needed.
        • Except quiet. Otto, 64, says he heard cell phones ringing. Children working with tutors. Loud conversations.
        • Librarians - the same people who used to hiss "shhhh!" at noisemakers - didn't seem to mind.
        • Libraries, they say, are moving away from silent, forbidding places and redefining themselves as "destination"...
      • NY Times article, 7/2007
        • A Hipper Croud of Shushers which discusses a new breed of librarian
        • The concept of a library is changing.
        • It is a community that connects people and culture with
        • technology, literacy and story. These connections
        • create new communities and cultures.
        • In other words, it is becoming less of a passive
        • cultural collection to more of an interactive community
        • that facilitates learning and creativity.
    10. Stories … My Story
    11. Beginnings …
    12. Something is going on … Libraries as Centers for Community Innovation Interactive Storytelling & Game Design 1993/4: First Internet Class at IU Government Info Specialty
    13. Wanted to say … Yes!
    14. Bloomington Public Library
    15. Bloomington Public Library
      • Project Next Generation
      • Students Involved with Technology Conference
      • BN Film Fest
    16. BPL Technology programming
      • Digital Literacy
      • Recreational classes
      • Photography
      • Video/film
      • Animation
      • Web Sites
      • Game Making
    17. Interesting Take on Our Role(s): Community Technology Centers
      • PrairieNet UIUC
      • NorthStarNet SkokieNet and others
      • Bloomington Public Library
      • Small Public Libraries
      • Oberlin Public Library
      • Gridley Public Library
    18. Gaming at the Library
      • 2004-05
      • Bloomington Public Library
      • Ann Arbor District Library
      • Many Others
    19. Game Fests @ Bloomington Public Library
    20. ALA TechSource’s Gaming, Learning & Libraries Symposium
      • 1st - 2005
      • 2nd - 2007
      • 3rd - Nov. 2-4, 2008
    21. Gaming, Learning & Libraries
      • In 2007, Gaming and literacy experts James Paul Gee
      • and Henry Jenkins keynoted the event by exploring
      • how libraries fit into the intersection of gaming
      • and the digital learning landscape. Gregory Trefry,
      • a game designer from GameLab, explored libraries
      • and the concept of "big games," while social
      • computing expert and gamer Liz Lawley provided
      • context and a broad view for the topics discussed.
    22. by Patricia Martin www.therengen.com

    + Matt GullettMatt Gullett, 2 years ago

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    This is part one of a presentation that I gave at t more

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