L 20 Creat & Comm Pt1

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    L 20 Creat & Comm Pt1 - Presentation Transcript

    1. Library 2.0: Creativity & Community Matt Gullett Emerging Technology Manager Public Library of Charlotte & Mecklenburg County
    2. Terminology … Definitions
    3. What is a Library?
      • A library is a collection of information, sources, resources and services, organized for use, and maintained by a public body, an institution, or a private individual.
      • -- from Wikipedia
      • The library is traditionally thought of as a collection of books used for reading or study, or the building or room in which such a collection is kept.
      • -- from Encyclopedia Britannica
    4. Interlude …
    5. Shhhh! …
      • Recent Charlotte Observer article, 6/10/07
        • QUIET? PLEASE! LIBRARIES SHELVE OLD IMAGE
        • When Bill Otto visited the Matthews branch of the public library not too long ago, he found everything he needed.
        • Except quiet. Otto, 64, says he heard cell phones ringing. Children working with tutors. Loud conversations.
        • Librarians - the same people who used to hiss "shhhh!" at noisemakers - didn't seem to mind.
        • Libraries, they say, are moving away from silent, forbidding places and redefining themselves as "destination"...
      • Recent NY Times article, 7/2007
        • A Hipper Croud of Shushers which discusses a new breed of librarian
    6. A few more definitions …
    7. Community: is a social group of organisms sharing an environment, normally with shared interests. In human communities, intent, belief, resources, preferences, needs, risks and a number of other conditions may be present and common, affecting the identity of the participants and their degree of cohesiveness.
      • Culture:
      • generally refers to patterns of human
      • activity and the symbolic structures that give such
      • activity significance. Anthropologists understand
      • "culture" to refer not only to consumption goods,
      • but to the general processes which produce such
      • goods and give them meaning, and to the social
      • relationships and practices in which such objects
      • and processes become embedded. For the, culture
      • thus includes technology, art, science, as well as
      • moral systems.
      • Technology:
      • is the broad concept that deals with
      • a species' usage and knowledge of tools and
      • crafts, and how that usage and knowledge
      • affects its ability to control and adapt to an
      • environment. However, a strict definition is
      • elusive; "technology" can refer to material
      • objects of use to humanity, such as machines,
      • hardware or utensils, but can also encompass
      • broader themes, including systems, methods
      • of organization, and techniques.
    8. Comments … Thoughts ??
    9. Library Community Culture Technique/Technology
        • The concept of a library is changing.
        • It is a community institution that connects people
        • and culture by means of techniques/technologies
        • to create new communities and ultimately cultures.
        • In other words, it is becoming less of a passive
        • collection to more of an interactive collection that
        • facilitates learning and creativity.
    10. So What … My Story
    11. Who am I to say such things?
      • A little bit about my journey/career path
        • Grew up across street from library
        • Parents business owners in creative fields
        • Undergraduate studies in Econ & History
          • Had a little computer programming
          • Interested in dial up & community/free networks
        • Worked in B&N University Bookstore after college
        • Off to graduate school in LIS - Seeing the future
        • Interested in Gov’t Information
        • Illinois State University: Art Technology program
        • Wanted to say yes … Went to Public Library
    12. Bloomington Public Library
    13. Bloomington Public Library
      • Project Next Generation
      • Students Involved with Technology Conference & BN Film Fest
    14. Bloomington Public Library Game Fest
    15. BPL Technology programming
      • Digital Literacy
      • Recreational classes
      • Photography
      • Video/film
      • Animation
      • Web Sites
      • Game Making
    16. Interesting Take on Our Role(s): Community Technology Centers
      • PrairieNet UIUC
      • NorthStarNet SkokieNet and others
      • Bloomington Public Library
      • Small Public Libraries
      • Oberlin Public Library
      • Gridley Public Library
    17. Gaming at the Library
      • 2004-05
      • Bloomington Public Library
      • Ann Arbor District Library
      • Many Others
    18. Games, Learning & Libraries
      • 2005
      • 2007
    19. Games, Learning & Libraries
      • Gaming and literacy experts James Paul Gee and
      • Henry Jenkins keynoted the event by exploring
      • how libraries fit into the intersection of gaming
      • and the digital learning landscape. Gregory Trefry,
      • a game designer from GameLab, explored libraries
      • and the concept of "big games," while social
      • computing expert and gamer Liz Lawley provided
      • context and a broad view for the topics discussed.
    20. Interlude …
    21. Other Related Stories …
      • Libraries as community innovators
        • My library … copy machine, computers …
        • Warren Bennis quote from an article on change management, innovation & leadership?
        • Concept of Library as Lab: PLCMC’s Studio i, Game/Learning & Media Labs, Louisville Free’s Innovation Lab, & Children’s Transformation Lab from a Public Library in Denmark (video)
    22. Public Library of Charlotte & Mecklenburg County (PLCMC) & ImaginOn
    23. PLCMC’s ImaginOn
    24. Shanachie Tour …
    25. More Stuff …
      • Discovery Bar
      • Game Lab
      • Training Room
      • Learning Lab
      • Media Lab
    26. PLCMC’s Experimental Game Lab
    27. PLCMC’s “Gaming Zone”
      • Began 2004-2005 as an Adult Event
      • 2006 Received a LSTA Grant to Research
    28. Game Lab … Activity
    29. Game Lab Internships
    30. Second Life & Libraries
      • Complete online community with cultural programs, businesses, recreation, buildings, property, and services
      • 5,000 visitors per day to the Alliance Information Archipelago
      • 2-3,000 teen visitors a day to the Eye4You Alliance island
    31. Second Life: Eye4You
    32. Library as Innovation Lab
    33. Children’s Transformation Lab
    34. Interlude to … Library/Learning 2.0
      • Learning 2.0 is a discovery learning program
      • designed to encourage staff to explore new
      • technologies and reward them for doing 23
      • Things. Since the program's launched, it has
      • fostered Learning 2.0 programs all over the
      • world.
    35.  

    + Matt GullettMatt Gullett, 2 years ago

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