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Y3 BA PRIMARY EDUCATION2012-2013ICT AND A FOUNDATION SUBJECTLECTURE 6PLANNING
REFLECTIONS ONECKSTEIN ET AL
Recognise the contribution thatICT can make to learning in eachage group and identifyprogression and continuityacross pre-...
SECONDARY ICTPROBLEMS
MORE PROBLEMS
BEHAVIOURMANAGEMENT
BEHAVIOURMANAGEMENT   Unreliable kit        A different room   Tech support          Backs to the teacher   Technical know...
WATERFALL  Requirements   Design     Implementation      Verification        Maintenance
bit.ly/qcaict
SWITCHED ON ICT Y1 – Y3
SWITCHED ON ICT Y4 - Y6
ITERATIVE                     Planning     Evaluation                    Requirements                                   An...
KINDERGARTENLEARNING
time space   journey landscape    lesson library      blog wiki      film game    levels badgescall centre design studiopr...
Construct a planning web for achosen topic in your foundationsubject, showing a variety of ways inwhich ICT might be deplo...
Does an embedded approachto ICT capability promote orinhibit learning in ICT andother subjects?
CATHEDRAL ANDBAZAAR
AGILE           Better             Good         Responding to                           Following a plan            change...
Our highest priority is to satisfy the     Working software is the primarycustomer through early and continuous      measu...
CRAFTSMANSHIP         Best              Better      Steadily adding    Responding to          value             change    ...
PRAGMATIC PROGRAMMING TIPSStay aware of what                   Dont be a slave toyoure doing.                        histo...
APPRENTICESHIPPATTERNS
TEACHING AS ADESIGN SCIENCETeachers acting as designscientists would observe fourbasic precepts, to1. keep improving their...
PEDAGOGIC PATTERNLANGUAGE• Learning through acquisition• Learning through inquiry• Learning through discussion• Learning t...
PEDAGOGICPATTERNS
FOR NEXT WEEK                Read pp3-10 of Johnson et                al (2012)
Y3 ICT Lecture 6 Planning
Y3 ICT Lecture 6 Planning
Y3 ICT Lecture 6 Planning
Y3 ICT Lecture 6 Planning
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Y3 ICT Lecture 6 Planning

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  • Low criticality[clarification needed] Senior developers Requirements change often Small number of developers Culture that thrives on chaos
  • Low criticality[clarification needed] Senior developers Requirements change often Small number of developers Culture that thrives on chaos
  • Transcript of "Y3 ICT Lecture 6 Planning"

    1. 1. Y3 BA PRIMARY EDUCATION2012-2013ICT AND A FOUNDATION SUBJECTLECTURE 6PLANNING
    2. 2. REFLECTIONS ONECKSTEIN ET AL
    3. 3. Recognise the contribution thatICT can make to learning in eachage group and identifyprogression and continuityacross pre-school and KeyStages 1 and 2
    4. 4. SECONDARY ICTPROBLEMS
    5. 5. MORE PROBLEMS
    6. 6. BEHAVIOURMANAGEMENT
    7. 7. BEHAVIOURMANAGEMENT Unreliable kit A different room Tech support Backs to the teacher Technical knowledge Lack of space Children who know Too many too much distractions Ability range Computers as toys Finishing early Access to the Too many things to Internet do
    8. 8. WATERFALL Requirements Design Implementation Verification Maintenance
    9. 9. bit.ly/qcaict
    10. 10. SWITCHED ON ICT Y1 – Y3
    11. 11. SWITCHED ON ICT Y4 - Y6
    12. 12. ITERATIVE Planning Evaluation Requirements Analysis and Testing Design Implementation
    13. 13. KINDERGARTENLEARNING
    14. 14. time space journey landscape lesson library blog wiki film game levels badgescall centre design studioprocedures objects
    15. 15. Construct a planning web for achosen topic in your foundationsubject, showing a variety of ways inwhich ICT might be deployed tosupport pupils’ learning. Identify anyexpectations for prior learning andsubsequent progression.
    16. 16. Does an embedded approachto ICT capability promote orinhibit learning in ICT andother subjects?
    17. 17. CATHEDRAL ANDBAZAAR
    18. 18. AGILE Better Good Responding to Following a plan change Customer Contract collaboration negotiation Comprehensive Working Software documentation Individuals and Processes and Interactions tools
    19. 19. Our highest priority is to satisfy the Working software is the primarycustomer through early and continuous measure of progress.delivery of valuable software. Agile processes promote sustainableWelcome changing requirements, even development.late in development. Agile processesharness change for the customers The sponsors, developers, and userscompetitive advantage. should be able to maintain a constant pace indefinitely.Deliver working softwarefrequently, from a couple of weeks to a Continuous attention to technicalcouple of months, with a preference to excellence and good design enhancesthe shorter timescale. agility.Business people and developers must Simplicity--the art of maximizing thework together daily throughout the amount of work not done--is essential.project. The bestBuild projects around motivated architectures, requirements, andindividuals. designs emerge from self-organizing teams.Give them the environment and supportthey need, and trust them to get the job At regular intervals, the team reflectsdone. on how to become more effective, then tunes and adjusts its behaviorThe most efficient and effective method accordingly.of conveying information to and within adevelopment team is face-to-faceconversation.
    20. 20. CRAFTSMANSHIP Best Better Steadily adding Responding to value change Productive Customer partnerships collaboration Well-crafted Working Software software A community of Individuals and professionals Interactions
    21. 21. PRAGMATIC PROGRAMMING TIPSStay aware of what Dont be a slave toyoure doing. history.Dont code blindfolded. Is there an easier way?Proceed from a plan. Am I solving the rightRely only on reliable problem?things. Why is this a problem?Document your What makes it hard?assumptions. Do I have to do it thisTest assumptions as well way?as code. Does it have to be donePrioritize your effort. at all? http://www.codinghorror.com/blog/files/Pragmatic%20Quick%20Reference.htm
    22. 22. APPRENTICESHIPPATTERNS
    23. 23. TEACHING AS ADESIGN SCIENCETeachers acting as designscientists would observe fourbasic precepts, to1. keep improving their practice,2. have a principled way ofdesigning and testingimprovements in practice,3. build on the work of others,4. represent and share theirpedagogic practice, the outcomesthey achieved, and how theserelated to the elements of theirdesign.
    24. 24. PEDAGOGIC PATTERNLANGUAGE• Learning through acquisition• Learning through inquiry• Learning through discussion• Learning through practice• Learning through collaborationWhether a pattern language for pedagogy will develop is hard tosay at this stage, and in any case it will depend on much moreextensive engagement with the idea of patterns among theteaching community. It is an intriguing vision.
    25. 25. PEDAGOGICPATTERNS
    26. 26. FOR NEXT WEEK Read pp3-10 of Johnson et al (2012)
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