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Y2 Lecture 2 - programming
 

Y2 Lecture 2 - programming

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    Y2 Lecture 2 - programming Y2 Lecture 2 - programming Presentation Transcript

    • Learning and Teaching with ICT Year 2, Lecture 2 October 2012
    • Pupils should be taught…how to plan and give instructions to make things happen [for example, programming a floor turtle, placing instructions in the right order]to try things out and explore what happens in real and imaginary situations [for example, trying out different colours on an image, using an adventure game or simulation].
    • Pupils should be taught… how to create, test, improve and refine sequences of instructions to make things happen and to monitor events and respond to them [for example, monitoring changes in temperature, detecting light levels and turning on a light] to use simulations and explore models in order to answer What if ... ? questions, to investigate and evaluate the effect of changing values and to identify patterns and relationships [for example, simulation software, spreadsheet models].
    •  One of the things you hear from the businesses is that I don’t just want people who are literate in technology, I want people who can create programs.’ I think that is a real wake up call for us in terms of our education system and we are acting on that.” The narrowness of how we teach children about computers risks creating a generation of digital illiterates
    •  Geometry  Food chains Islamic art  MFL – program in Spanish. Arithmetic games  Animations of simple Spelling games conversations in MFL Simulating simple physics  Jigsaw puzzles Animating traditional tales,  Music composition historical situations etc  Create guess the animal Creating games with game. characters from class  Interactive image readers, history, etc manipulation Simulating probability  Control tech
    • DecompositionPattern recognitionAbstractionAlgorithms