Learning and Teaching with ICT Year 2, Lecture 2 October 2012
Pupils should be taught…how to plan and give instructions to make things happen [for example, programming a floor turtle, placing instructions in the right order]to try things out and explore what happens in real and imaginary situations [for example, trying out different colours on an image, using an adventure game or simulation].
Pupils should be taught… how to create, test, improve and refine sequences of instructions to make things happen and to monitor events and respond to them [for example, monitoring changes in temperature, detecting light levels and turning on a light] to use simulations and explore models in order to answer What if ... ? questions, to investigate and evaluate the effect of changing values and to identify patterns and relationships [for example, simulation software, spreadsheet models].
One of the things you hear from the businesses is that I don’t just want people who are literate in technology, I want people who can create programs.’ I think that is a real wake up call for us in terms of our education system and we are acting on that.” The narrowness of how we teach children about computers risks creating a generation of digital illiterates
Geometry Food chains Islamic art MFL – program in Spanish. Arithmetic games Animations of simple Spelling games conversations in MFL Simulating simple physics Jigsaw puzzles Animating traditional tales, Music composition historical situations etc Create guess the animal Creating games with game. characters from class Interactive image readers, history, etc manipulation Simulating probability Control tech