Social constructivism and open source


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Slides from the lecture broadcast on Teachers' TV, see

We will spend some time discussing the place of group work in learning with technology, as well as sharing our experience of online communities and networks.
I present some key education theories: social contructivism, Vygotsky’s zone of proximal development and Wenger’s community of practice, focussing on their relation to ICT. I also introduce open source and creative commons as approaches to software development and resource sharing.
You are encouraged to explore the online Scratch community, evaluating some of the Projects which have been uploaded to the site, perhaps contributing some of your own work, reading through and engaging with the discussion forums.
Independent project work
There will be opportunity to continue the development of your Project, following feedback from other students.

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  • § All this takes place within a global context in which the Internet makes it possible for consumers to exercise choice and participate in a way that has never been possible before. Chris Anderson’s “The Long Tail” documents just one aspect of this – how businesses like Amazon are tapping into the long tail of choice away from the mainstream -
  • Social constructivism and open source

    1. 1. <ul><li>Programming for Primary Teachers </li></ul><ul><li>27 th November 2009 </li></ul>
    2. 4. <ul><li>Engaging with experience </li></ul><ul><li>Enlarging experience </li></ul><ul><li>Interaction and environments </li></ul><ul><li>The importance of reflection </li></ul><ul><li>Education for all </li></ul><ul><li>Project based learning </li></ul>
    3. 5. <ul><li>Constructing schema </li></ul><ul><li>Assimilation and accommodation </li></ul><ul><li>Stages of development </li></ul><ul><li>Concrete and formal operation </li></ul>
    4. 6. <ul><li>Learners involved in a joint enterprise with one another and their teacher in creating new meaning </li></ul>ATHERTON J S (2009) Learning and Teaching; Constructivism in learning Pollard: Reflective Teaching;
    5. 7. <ul><li>The centrality of social interaction </li></ul><ul><li>The more knowledgeable other </li></ul><ul><li>The zone of proximal development </li></ul><ul><li>Scaffolding (Bruner) </li></ul>
    6. 8. <ul><li>Constructivist learning happens best when ‘constructing a public entity’ </li></ul><ul><li>“ Constructionism boils down to demanding that everything be understood by being constructed ” </li></ul><ul><li>“ Concrete” materials rather than abstract propositions </li></ul><ul><li>“ Soap-sculpture math” </li></ul>
    7. 9. CC by jean-louis zimmermann CC by-sa Hijod.Huskona CC by-nc-sa Mr Ush
    8. 11.
    9. 14. CC by-nc duncan
    10. 15. CC by-nc nep
    11. 16. c c-by-nc victor_nuno
    12. 17. c c-by-nc redjar
    13. 18. c c-by-nc Socceraholic
    14. 19. c c-by-sa The Master Shake Signal
    15. 20. c c-by-nc-sa Sarah Parrott
    16. 21. c c-by-nc Maggie T
    17. 23. <ul><li>Examples: </li></ul><ul><ul><li>Flickr </li></ul></ul><ul><ul><li>Wikipedia </li></ul></ul><ul><ul><li>Scratch </li></ul></ul>
    18. 24.
    19. 25. <ul><li>Create an account on the Scratch community </li></ul><ul><li>Explore some of the work created by community members, focussing on UK primary pupils if possible </li></ul><ul><li>Provide constructive feedback on one or two projects </li></ul><ul><li>Have a look at the forums, contributing if you wish </li></ul><ul><li>Consider uploading your own project </li></ul>
    20. 26. <ul><li>Show your Game project to at least one other person in here and get feedback </li></ul><ul><li>Look at someone else’s Game and provide some constructive feedback </li></ul><ul><li>Develop your game on the basis of the feedback you received </li></ul>