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Lecture 3 - Games and Programming

by Principal Lecturer, Computing Education at University of Roehampton on Feb 08, 2012

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Ofsted (2009) and others report that the ‘making things happen’ strand of the ICT National Curriculum is often taught less effectively than other areas of the subject in schools beyond the ...

Ofsted (2009) and others report that the ‘making things happen’ strand of the ICT National Curriculum is often taught less effectively than other areas of the subject in schools beyond the Foundation Stage, and many groups and individuals, now seek ways to improve this provision.

In this lecture we explore some of the ways for using interactive computer simulations, including computer games, within the primary classroom, looking at arguments both for and against game based learning. We look to at the ‘gamification’ of some aspects of education at school. Your tutor explores some of the parallels between computer gaming and programming and you are introduced to the Scratch programming environment which makes it easy for children to create simple animations and games of their own.
In Session Task

You have opportunity to play a number of computer games. Write a Blogfolio post reflecting on the place of games in primary education.
Work with a partner to create a scripted animation or simple game in Scratch. Upload this to Blogfolio with comments on your experience of the process of creating this.

To Follow Up

Listen to either Williamson (2009)

Flash Animation

or read Resnick (2007).

Post a critical reflection on your chosen article to your blog.

You may wish to do more work on the development of your animation
or game, or to explore more of what you can program using Scratch,
which may be downloaded from http://scratch.mit.edu

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Lecture 3 - Games and Programming Lecture 3 - Games and Programming Presentation Transcript