Toys, play and games : Y1 ICT, Lecture 5

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• ICT Capability …

• ICT Capability
• Exploratory play with ICT
• Programmable toys
• Game based learning
SESSION TASK
• Creative challenge – illustrate ‘The Internet’ through a painting. Post it up to BlogFolio and add a reflective comment.
• Play with one of the progtammable toys or video games discussed during the session. Post a reflection to your blog, focussing on what children might learn through this or similar technology.
FOLLOW-UP ACTIVITY
• Read Williamson (2009) and discuss the place of commercial off-the-shelf (COTS) computer games in primary education.
• You might like to spend at least some of the summer break playing one or two computer games; if so, blog about your experience, focussing on the learning that takes place whilst playing.
• Please make sure you have completed all directed task work for Year 1 and that your blog is completely up to date.

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  • 1. Y1 ICT Lecture 5 March 2013
  • 2. “Children use and apply their ICT knowledge,skills and understanding confidently andcompetently in their learning and in everydaycontexts. They become independent anddiscerning users of technology, recognisingopportunities and risks and using strategiesto stay safe.” (QCDA, 2009)
  • 3. A high-quality computing education equips pupils tounderstand and change the world throughcomputational thinking. It develops and requires logicalthinking and precision. It combines creativity withrigour: pupils apply underlying principles to understandreal-world systems, and to create purposeful and usableartefacts. More broadly, it provides a lens throughwhich to understand both natural and artificial systems,and has substantial links with the teaching ofmathematics, science, and design and technology.
  • 4. Read TalkCC by River Beach CC by-nc Adwriter CC by-nc-sa Beppie K
  • 5. Creative challenge –illustrate ‘The Internet’through a painting.Post it up to BlogFolio andadd a reflective comment.
  • 6. “Experience of objects plays,naturally, a very important role inthe establishment of dynamicstructures” From Piaget (1961) A genetic approach to the psychology of thought
  • 7.  Children learn through first hand experience in activities they have chosen Play allows children to test their ideas Play lets children learn from mistakes Play fosters imagination and flexibility of mind Rich, enabling environments are provided Allow children to dictate the pace, length and focus; interventions should be supportive Recognise children’s fascination with and curiosity about what is going on in their worlds. EYFS: Effective practice: play and exploration
  • 8. Play with one of the programmable toys or video games discussed during the session. Post a reflection to your blog, focussing on what children might learn through this or similar technology.
  • 9. • Read Williamson (2009) and discuss the place of commercial off-the-shelf (COTS) computer games in primary education.• Please complete the confidential module evaluation at http://bit.ly/icteval• You might like to spend at least some of the summer break playing one or two computer games; if so, blog about your experience, focussing on the learning that takes place whilst playing.• Please make sure you have completed all directed task work for Year 1 and that your blog is completely up to date.