Digital Kids are Changing the World


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  • Digital Kids are Changing the World

    1. 1. Taking IT Global Digital Kids are Changing the World Michael Furdyk
    2. 4. I Haven’t failed, I’ve found 10,000 ways that don’t work! Thomas Edison
    3. 11. Social Network for Social Good Our Vision: Young people everywhere are inspired, informed and actively involved in shaping our world.
    4. 12. <ul><li>Why TakingITGlobal? </li></ul><ul><li>To help conquer challenges of student… </li></ul><ul><li>Engagement </li></ul><ul><li>Hope </li></ul><ul><li>Understanding </li></ul><ul><li>Apathy </li></ul><ul><li>Access </li></ul><ul><li>Intelligence </li></ul>
    5. 13. Source: Students in Today’s Schools, US DOE, 2003 The Engagement Challenge
    6. 14. Authentic Learning Experiences
    7. 16. … Breaking Down Barriers
    8. 17. “ I Think the World is Becoming a Better Place&quot; Agree 14 % BBDO GenWorld 2006 The Hope Challenge
    9. 18. &quot;I Think the World is Becoming a Better Place” BBDO GenWorld 2006 The Hope Challenge
    10. 23. Supporting Youth Action
    11. 24. National Geographic (2007) The Challenge of Understanding <ul><li>90% of Students can’t find Afghanistan, 60% couldn’t find Iraq, 48% couldn’t find India </li></ul><ul><li>Less than 20% own a world map </li></ul><ul><li>48% think India is a Muslim country </li></ul><ul><li>74% think English is the #1 language </li></ul>
    12. 27. Local Opportunities <ul><li>Local and National Sites </li></ul>
    13. 30. Local Opportunities <ul><li>Local and National Sites </li></ul>
    14. 36. “ We recognize that young people are the future workforce and leading creators and earliest adopters of ICTs. They must therefore be empowered as learners, developers, contributors, entrepreneurs and decision-makers.” (para 11, UN WSIS Declaration of Principles)
    15. 37. The Context of Africa
    16. 38. In a 2006 study of high-school dropouts done by the Bill & Melinda Gates Foundation, almost half of the students say they dropped out because classes were not interesting and they were bored. The Challenge of Apathy 90% were passing students!
    17. 39. Columbia University (2007) <ul><li>Canada ranges from 7.7% (British Columbia) to 24.8% (Rural Alberta) - StatsCan </li></ul><ul><li>US Average dropout rate: 35% male, 27% female </li></ul><ul><li>1/5 dropout rate reduction would save $18,000,000,000 annually! </li></ul>What’s the benefit to ending apathy?
    18. 40. Games in the Classroom <ul><li>Studying outcomes </li></ul>
    19. 44. The Challenge of Access
    20. 49. <ul><li>“ ... American teens are subjected to more than 10 times as many restrictions as mainstream adults, twice as many restrictions as active-duty U.S. Marines, and even twice as many as incarcerated felons. We found a correlation between infantilization and psychological dysfunction. The more young people are infantilized, the more psychopathology they show. “ </li></ul>
    21. 50. <ul><li>“ We came up with 14 areas of competency—such as interpersonal skills, handling responsibility, leadership—and administered tests to adults and teens in several cities around the country. We found that teens were as competent or nearly as competent as adults in all 14. But when adults estimate how teens will score, their estimates are dramatically below what the teens actually do.“ </li></ul><ul><li>Brain size, memory, and raw intelligence peak at 14! </li></ul>
    22. 51. <ul><li>“ Teens in America are in touch with their peers on average 65 hours a week, compared to about 4 hours a week in preindustrial cultures... teens learn virtually everything they know from other teens, who are in turn highly influenced by certain aggressive industries.... When young people exit the education system and are dumped into the real world, which is not the world of Britney Spears, they have no idea what's going on and have to spend considerable time figuring it out. “ </li></ul>
    23. 52. The Opportunity for Boys <ul><li>100% increase in boys living at home (aged 22-34) in the last 20 years! </li></ul><ul><li>Positive opportunities to use interest in Games for engaging education </li></ul><ul><li>Thousands of inspiring Role Models showing that caring is cool </li></ul><ul><li>Exposure to Global Peers that can help to encourage positive development into Global Boys </li></ul>
    24. 53. The Impact So Far…
    25. 54. <ul><li>Our Achievements </li></ul><ul><li>Over 4.5 million young people used the site in 2008! </li></ul><ul><li>Available in 12 languages </li></ul><ul><li>Over 250,000 downloads of Action Guides </li></ul><ul><li>Over 60,000 Actions Taken through the site </li></ul><ul><li>Youth engaged from every country on the planet </li></ul><ul><li>700 schools in over 50 countries using TIGed </li></ul><ul><li>Over 300 volunteers and 60 staff in 15 countries... </li></ul>
    26. 55. 63% of youth have been inspired by another young person they met on
    27. 56. 54% of youth felt they became more informed about issues that are important to them
    28. 57. 44% of youth felt enabled to have a positive impact and get involved in their community!
    29. 59. What can you do? How will you address student engagement, hope, understanding, and apathy in your school board or community?
    30. 60. Engagement Set up a Student-led IT Helpdesk to lower IT support costs and engage students in building cross-mentoring relationships with educators! (not to mention get them excited about a career in IT!) &quot;The sense of a learning partnership with students and not being afraid to use the technology (even if we don't know everything about it) has given teachers a closer relationship with students.&quot;
    31. 61. Apathy Hold a subject-specific student game design competition in your district with a prize of training all the teachers on the game, and a trip to the Games for Change conference!
    32. 62. If young people were actively engaged in all aspects of society, and thought of themselves as community leaders, problem-solvers, role models, mentors and key ‘stakeholders’…how would the world change? Let’s wonder together… [email_address]