Presentatie David Nieborg V02

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    Presentatie David Nieborg V02 - Presentation Transcript

        • David Nieborg UvA & Gamespace
      Presentatie
    1. Games en Marketing: De meest succesvolle advergame ooit (Case: America's Army) David B. Nieborg
    2. Convergentie Cultuur Media convergentie Collectieve intelligentie Participatie cultuur
      • Gemiddelde leeftijd?
      • Percentage vrouwen?
      • Wie speelt alleen?
      • Percentage 18+ ?
      • Meest succesvolle spelcomputer?
      • Meest succesvolle advergame?
      Games?
    3. Games & advertising
      • Advergames
      • Ingame advertisement
      • Around game advertisement
    4. De U.S. Army
      • ‘ Four services’
      • 9/11 voor en na
      • Budget: 2 miljard
      • Uitdaging
        • ‘ geschoold’ personeel
        • GWOT
      • Terugvallen op
        • Imago & vaderlandsliefde
    5. Recruiting and branding
      • How do you know about the U.S. military?
        • 77% via ‘influencers’ (parents, recruiters etc.)
        • 23% via mass media
      • Willingness to join highest among
        • Male, 20, ‘Red states‘, unemployed
      • Positive view, but not knowledgeable
      • If knowledgeable, more interested in enlisting
      • Asking about GWOT, 62% less likely to joing
      (Source: JAMRS, 2005)
    6. Branding the U.S. Army
    7.  
    8.  
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    11.  
    12.  
    13. Ame rica’s Ar my Branding
      • 2$ miljard p/j voor 120,000 recruits
      • Doel: “Generate traffic GoArmy.com”
        • 30 to 40% vanuit AmericasArmy.com
      • Opbrengst/besparing 700$miljoen to 4$miljard
        • Enkel 400 rekruten zijn nodig
        • Stopping drop-outs
      • Kosten
        • $8/9m start-up, $2/3m p/j = 1/30 of 1%
      • Cost effective?
        • 2.4$ miljoen 30 sec. Super Bowl.
      AA als Advergame
    14. Show me the stats!
      • 9.2 million registered users
        • 5.1 m finished Basic Training
        • Maandelijks 200.000 - 300.000 gamers online
        • Aantal downloads is hoog
          • Viral marketing
      • 15.000 players a day
        • Average playtime 187 hours
      • 9400 clans
        • 40k USA; 10k DL; 10k NL
        • (7k Polen)
    15. Post-mortem
      • Do’s
        • RL ondersteuning
        • Gratis maar niet goedkoop
        • Authenticiteit (benadrukken)
        • Geen ‘klop op de deur’
      • Don’ts
        • Slechte communicatie
        • Afwijken van (ongeschreven) regels
          • Vb. cheaters
    16.  
    17. Op bestaande structuren inhaken
      • Rektruteringsapparaat
        • Transmedia storytelling
        • 2 brands, 1 boodschap, 1 mond, 1 visie
        • ‘ Nobody gets the Army, like the Army’
      • Inhaken op First Person Shooter cultuur
        • Gamers worden (zeer) serieus genomen
        • Events (LAN-parties, Army Experience Truck)
        • Community (Forum met Vets & Active duty)
        • Status (Honor, Rang, aaotracker.com)
        • Clan & clan cultuur (Serverhuur)
        • Nimmer aflatende innovatie: AA 3.0
    18. “ I came for the game, but I stayed for the Community”
    19. Q & A [email_address] http://www.gamespace.nl http://i-vineyard.com
    20. Een initiatief van: Met medewerking van: Programma 08.30 Ontvangst & registratie 09.30 Opening dagvoorzitter 09.45 Keynote speaker: Mary Beth Kemp 10.45 Keynote speaker: Frans van der Reep 11.45 Coffee break 12.00 Recruitment Track Marketing Track Geert-Jan Waasdorp Sander Dullaart 12.45 Lunch break & Speed date 14.00 Recruitment Track Marketing Track Bas van de Haterd David Nieborg 14.45 Marco van Hurne Pascal Spelier 15.30 Tea break 15.45 Panel discussion

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    CSN 2008 Amsterdam

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