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Working on Educational Content in 3D Collaborative Virtual Environments: Challenges and Implications Ekaterina Prasolova-F...
Contribution <ul><li>5 case studies </li></ul><ul><li>4 major categories of constructions </li></ul><ul><li>3 aspects of p...
3D Virtual Environments <ul><li>Three dimensional, multiuser, synchronous, persistent environments, facilitated by network...
Content in Virtual Environments <ul><li>What is Content? </li></ul><ul><li>How to use it for learning? </li></ul><ul><li>C...
Information Spaces <ul><li>Great freedom of construction </li></ul><ul><li>Real-life experience </li></ul><ul><li>but </li...
Abstract Concepts <ul><li>Improving understanding </li></ul><ul><li>but </li></ul><ul><li>Time-consuming </li></ul><ul><li...
Crystallized Activities <ul><li>Overcoming cultural differences </li></ul><ul><li>Activities can crystallize into content ...
Student Environments <ul><li>Supplementing virtual campus </li></ul><ul><li>All construction categories - all types of ben...
Visual Shells Aesthetics Functionality Expressed meaning
Visual Shells. Aesthetics <ul><li>Enhance motivation </li></ul><ul><li>Trigger creativity </li></ul><ul><li>but </li></ul>...
Visual Shells. Functionality <ul><li>Clear and simple structures </li></ul><ul><li>Well known metaphors </li></ul><ul><li>...
Visual Shells. Expressed meaning <ul><li>Better understanding </li></ul><ul><li>but </li></ul><ul><li>Significant amount o...
Filling visual shells with content Text  Multimedia  3D symbols Straightforward  Ambiguous Vague and dull  Vivid and appea...
Visualization harmony conflict Presentation Aesthetics Functionality  Expressed meaning Content Text Multimedia 3D symbols
Platform issues <ul><li>3D or not 3D </li></ul><ul><li>Bandwidth and computer power </li></ul><ul><li>Resources for traini...
Conclusion   <ul><li>Exploration of  educational visualizations  in 3D collaborative virtual environments </li></ul><ul><l...
Thank you! Ekaterina Prasolova-Førland and Mikhail Fominykh NTNU, Norway E-mails:   [email_address] Slides:   http://slide...
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Working on Educational Content in 3D Collaborative Virtual Environments: Challenges and Implications

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Collaborative construction and exploration of educational content is an important part of a learning process. In this paper, we focus on collaborative construction of educational visualizations in 3D Collaborative Virtual Environments (CVEs), analyzing results from our earlier case studies in Active Worlds and Second Life. We discuss various aspects of presenting educational content in a 3D environment, such as aesthetics, functionality and expressed meaning, various design solutions adopted by students in their constructions and the challenges they faced. Furthermore, we outline the implications for using 3D CVEs for working on educational content as a part of everyday classroom activities.

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Transcript of "Working on Educational Content in 3D Collaborative Virtual Environments: Challenges and Implications"

  1. 1. Working on Educational Content in 3D Collaborative Virtual Environments: Challenges and Implications Ekaterina Prasolova-Førland and Mikhail Fominykh Norwegian University of Science and Technology (NTNU) Norway Theodor G. Wyeld Flinders University (FU) Australia IASTED International Conference on Computers and Advanced Technology in Education 25.08.2010. Lahaina, Hawaii, USA
  2. 2. Contribution <ul><li>5 case studies </li></ul><ul><li>4 major categories of constructions </li></ul><ul><li>3 aspects of presenting content </li></ul><ul><li>2 platforms </li></ul>
  3. 3. 3D Virtual Environments <ul><li>Three dimensional, multiuser, synchronous, persistent environments, facilitated by networked computers </li></ul>Active Worlds Second Life
  4. 4. Content in Virtual Environments <ul><li>What is Content? </li></ul><ul><li>How to use it for learning? </li></ul><ul><li>Constructionism </li></ul><ul><li>Social constructivism </li></ul>
  5. 5. Information Spaces <ul><li>Great freedom of construction </li></ul><ul><li>Real-life experience </li></ul><ul><li>but </li></ul><ul><li>Significant effort required </li></ul><ul><li>Difficulties with navigation and search </li></ul><ul><li>Scaling up problems </li></ul>
  6. 6. Abstract Concepts <ul><li>Improving understanding </li></ul><ul><li>but </li></ul><ul><li>Time-consuming </li></ul><ul><li>Ambiguity of visual symbols </li></ul>
  7. 7. Crystallized Activities <ul><li>Overcoming cultural differences </li></ul><ul><li>Activities can crystallize into content </li></ul><ul><li>but </li></ul><ul><li>Limited awareness </li></ul><ul><li>Limited coordination </li></ul><ul><li>Social challenges </li></ul>
  8. 8. Student Environments <ul><li>Supplementing virtual campus </li></ul><ul><li>All construction categories - all types of benefits </li></ul><ul><li>but </li></ul><ul><li>Functionality vs. reality resemblance </li></ul>
  9. 9. Visual Shells Aesthetics Functionality Expressed meaning
  10. 10. Visual Shells. Aesthetics <ul><li>Enhance motivation </li></ul><ul><li>Trigger creativity </li></ul><ul><li>but </li></ul><ul><li>Weak connection to content </li></ul><ul><li>Complicated navigation </li></ul>
  11. 11. Visual Shells. Functionality <ul><li>Clear and simple structures </li></ul><ul><li>Well known metaphors </li></ul><ul><li>‘ Traditional’ ways of displaying content </li></ul><ul><li>but </li></ul><ul><li>The less ‘Aesthetics’ the better </li></ul>
  12. 12. Visual Shells. Expressed meaning <ul><li>Better understanding </li></ul><ul><li>but </li></ul><ul><li>Significant amount of effort and planning </li></ul><ul><li>Less flexible structure </li></ul><ul><li>Ambiguity of symbols </li></ul>
  13. 13. Filling visual shells with content Text Multimedia 3D symbols Straightforward Ambiguous Vague and dull Vivid and appealing
  14. 14. Visualization harmony conflict Presentation Aesthetics Functionality Expressed meaning Content Text Multimedia 3D symbols
  15. 15. Platform issues <ul><li>3D or not 3D </li></ul><ul><li>Bandwidth and computer power </li></ul><ul><li>Resources for training </li></ul><ul><li>Building blocks </li></ul><ul><li>Connection to existing projects </li></ul>
  16. 16. Conclusion <ul><li>Exploration of educational visualizations in 3D collaborative virtual environments </li></ul><ul><li>Discussion of visual shells for presenting educational content </li></ul><ul><li>Implications for “content – presentation” conflict/harmony </li></ul><ul><li>Implications for technological platforms </li></ul>
  17. 17. Thank you! Ekaterina Prasolova-Førland and Mikhail Fominykh NTNU, Norway E-mails: [email_address] Slides: http://slideshare.net/mfominykh/ Second Life: http://slurl.com/secondlife/NTNU/ [email_address]
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