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vAcademia presentation for ISTE

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The presentation took place in ISTE island in Second Life, January 15 2013. Afterwards, we had a welcome tour in vAcademia. 3D recordings are available here: …

The presentation took place in ISTE island in Second Life, January 15 2013. Afterwards, we had a welcome tour in vAcademia. 3D recordings are available here:
ISTE welcome tour Recording1 http://vacademia.com/record/detailed/2509
ISTE welcome tour Recording1 http://vacademia.com/record/detailed/2510

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  • 1. vAcademia Virtual Spaces LLC, RussiaEducational Virtual World with 3D Recording presented by Mikhail Fominykh Norwegian University of Science and Technology, Norway International Society for Technology in Education (ISTE), 15 January 2013
  • 2. 3D Virtual Worlds• Multiuser• Synchronous• Persistent• Facilitated by networked computers• Each user is represented by a single avatar • Three-dimensional graphical interphase • Social Worlds/Game Worlds
  • 3. 3D Virtual Worlds• Multiuser• Synchronous?• Persistent?• Facilitated by networked computers• Each user is represented by a single avatar? • Three-dimensional graphical interphase • Social Worlds/Game Worlds
  • 4. 3D Virtual Worlds as learning environments• Low cost and high safety• Three-dimensional representation of learners and objects• Interaction in simulated contexts• Sense of presence• Variety of tools
  • 5. Why 3D recording? Challenge
  • 6. Synchronous - Asynchronous Synchronous AsynchronousTypes of learning (online) (offline) Text books and Traditional Face-to-face classes video recorded Learning classes Recorded 2D e-Learning Videoconferences videoconferences 3D e-Learning Classes in virtual worlds ?
  • 7. Synchronous/live Asynchronous/content
  • 8. Transformation of synchronous to asynchronous 2D e-Learning live/online Synchronous classFace to face class Videoconference content Asynchronous class CMS/LMS
  • 9. 3D recording Proposal
  • 10. Transformation of synchronous to asynchronous 3D e-Learning live/online Synchronous classFace to face class content Asynchronous class VirtCAST
  • 11. Synchronous - Asynchronous Synchronous AsynchronousTypes of learning (online) (offline) Text books and Traditional Face-to-face classes video recorded Learning classes 2D e-Learning Webinars Recorded webinars 3D e-Learning
  • 12. 1. Starting a class in vAcademia
  • 13. 2. Press Recording button
  • 14. 3. Conducting a class in vAcademia
  • 15. 4. Press Stop button
  • 16. 5. New content – 3D recording of the class
  • 17. 6. 3D recordings – course content
  • 18. 3D recording Previous Work?• Asynchronous Virtual Classroom (1999)• N*Vector (2000)• MASSIVE-3 (2002)• Wonderland
  • 19. Teaching tools• Interactive whiteboard• Content storages• Control and feedback tools
  • 20. Teaching tools• Interactive whiteboard ′ Sharing of an application window ′ Sharing screen area ′ Sharing web-camera image ″ Drawing figures and typing text on the whiteboard ″ Inserting text from the clipboard ‴ Slide presentations ‴ Area print screen ‴ Pasting images from clipboard on a whiteboard• Content storages• Control and feedback tools
  • 21. Teaching tools• Interactive whiteboard• Content storages o Object Gallery (standard classroom objects) o Resource collection (user objects PPT, PDF, PNG, JPEG, test templates in XML, test results in CSV, Collada, and 3DS)• Control and feedback tools
  • 22. Teaching tools• Interactive whiteboard• Content storages• Control and feedback tools o Class Control o Notes (text, sound, and graphics) o Backchannel o Clicker
  • 23. Interactive whiteboard Real world vAcademia Drawing onChalk and board white boards [Laser] pointer Pointer for each user Slide show Slide show presentations presentations Web camera Web camera sharing Desktop Desktop sharing
  • 24. Resource Collection Educational resources for both teachers and students may be uploaded into Collection.
  • 25. Environment designUsers can organize learningspace at any location ofvAcademia by arranging thefurniture in the way they like.
  • 26. User’s 3D objectsUsers can upload their own 3Dobjects in Collada format, whichextends the possibilities forcreating learning environments
  • 27. Feedback and class control Backchannel Clicker tools
  • 28. Feedback and class control Users may share their comments and impressions in the form of text, graphic, and voice notes.Text, graphic, and voice notes
  • 29. Locations• Common Space, Temporary, and Standard locations• Locations “My Home”• Communication areas Navigation• Large and mini maps• Visitors menu• Invitation to scheduled classes• Notification about nearby open classes
  • 30. Time machine R5R4 R3R1 R2 t
  • 31. Parallel space Real time class 1 Real time class 2 Real time class 3 Real time class 4
  • 32. Parallel time Real time class R0 Recording R1 Replay R1 Recording R2
  • 33. Web-site support
  • 34. New course
  • 35. 3D recordings
  • 36. 3D recording info
  • 37. Scenarios of use• Visiting a 3D recording • by a group of learners • actively working inside • with almost the same presence effect• Creating a new 3D recording being inside one • guiding learners only through some parts of the original class • enhancing a class with additional discussions, questions and comments • using text, graphic, and sound notes
  • 38. Visiting a 3D recording Live class tR1 – 3D recordings of the class R1
  • 39. 3D recording without some of the parts R1 – 3D recordings of the class t x x x R1 R2 R2 – shorter 3D recording based on R1
  • 40. 3D recording with additional and replaced parts R1 – 3D recordings of the class t x x R1 R3R3 – longer 3D recording based on R1
  • 41. 3D recording with enhanced with notes R1 – 3D recordings of the class t x x R1 R4 R4 – 3D recording based on R1
  • 42. First user evaluation: Cooperation Technology course at NTNU
  • 43. First user evaluation: Cooperation Technology course at NTNU• Target group • 35 master students • Project work in groups of 3-5• Activities • Lecture and a virtual tour in SL • Lecture and a seminar in vA
  • 44. First user evaluation: Cooperation Technology course at NTNU Second Life Advantages14121086420
  • 45. First user evaluation: Cooperation Technology course at NTNU Second Life Advantages141210 8 6 4 2 0
  • 46. First user evaluation: Cooperation Technology course at NTNU Second Life Advantages141210 8 6 4 2 0
  • 47. First user evaluation: Cooperation Technology course at NTNU vAcademia Advantages302520151050
  • 48. First user evaluation: Cooperation Technology course at NTNU vAcademia Advantages3025201510 5 0
  • 49. First user evaluation: Cooperation Technology course at NTNU Second Life Limitations1210 8 6 4 2 0
  • 50. First user evaluation: Cooperation Technology course at NTNU vAcademia Limitations10 8 6 4 2 0
  • 51. PatternsvAcademia• Few strong advantages • 3D recording • Educational/serious focus • Teaching tools• Many moderate limitationsSecond Life• Many moderate advantages• Few strong limitations • No 3D recording • Technical problems • Unserious reputation and distruction
  • 52. Current work• Additional functionality • custom learning environments• New learning scenarios • synchronous and asynchronous activities • Virtcast – new type of user-generated content• New interfaces • CAVE • Kinect
  • 53. Future work• Improving accessibility • different operating systems • mobile devices • browser-based client• Collaboration in R&D • We are looking for partners, investors, and customers
  • 54. Thank you!
  • 55. presented by Mikhail Fominykh mikhail.fominykh@ntnu.nohttp://www.idi.ntnu.no/~fominykh/http://www.linkedin.com/in/fominykhhttp://slideshare.net/mfominykh/http://vacademia.com/userprofile/show/id/808 Educational virtual world vAcademia info@vacademia.comhttp://vacademia.comhttp://www.facebook.com/vAcademia@vacademia_infohttp://www.slideshare.net/vacademia

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