3D virtual worlds and other cooperation technologies for learning

  • 860 views
Uploaded on

Invited speech by Mikhail Fominykh at Learning and Educational Technology Research Unit, University of Oulu, Finland: 3D virtual worlds and other cooperation technologies for learning, March 13, 2013

Invited speech by Mikhail Fominykh at Learning and Educational Technology Research Unit, University of Oulu, Finland: 3D virtual worlds and other cooperation technologies for learning, March 13, 2013

More in: Education
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Be the first to comment
No Downloads

Views

Total Views
860
On Slideshare
0
From Embeds
0
Number of Embeds
3

Actions

Shares
Downloads
4
Comments
0
Likes
1

Embeds 0

No embeds

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
    No notes for slide

Transcript

  • 1. 3D Virtual Worlds and Other Cooperation Technologies for Learning Mikhail Fominykh Norwegian University of Science and Technology, Norway Invited speech @ Learning & Educational Technology Research Unit University of Oulu, Finland March, 13 20131
  • 2. Outline o Background o R&D projects – Constructionist approach in educational visualizations – Designing environments and tools in 3D virtual worlds – Supporting communities across real and virtual spaces – Role playing: cultural awareness in military operations – 3D recording: asynchronous but immersive experience o Q&A2
  • 3. Background3
  • 4. Background PhD, CS and IT MS, IS and IT4
  • 5. Constructionist approach in educational visualizations, PhD o RQ: How to facilitate learning by means of educational visualizations in 3D VWs? o RD: Cases studies 2, 3, and 4 + + o C: Typology of 3D Content and Visualization Means o C: Methodology for facilitating collaborative work with 3D content5
  • 6. Constructionist approach in educational visualizations, PhD6
  • 7. Constructionist approach in educational visualizations, PhD7
  • 8. Constructionist approach in educational visualizations, PhD o Technology – Complex – Destructive o Learning – Constructionism – Social constructivism – Challenging experience – Reflection8
  • 9. Designing environments and tools in 3D virtual worlds, PhD o RQ: How to design tools and environments in 3D VWs to benefit educational activities? o RD: Cases studies 1, 2, 3, and 4 + + o C: Creative Virtual Workshop framework o C: Virtual campus and virtual city frameworks9
  • 10. Designing environments and tools in 3D virtual worlds, PhD10
  • 11. Designing environments and tools in 3D virtual worlds, PhD11
  • 12. Designing environments and tools in 3D virtual worlds, PhD o Technology – Cooperation vs. privacy – Design needs meaning and functionality o Learning – Learning tools have large improvement potential – Real live metaphors vs. functionality in 3D learning environments12
  • 13. Supporting communities across real and virtual spaces, PhD o RQ: How to support learning communities in 3D VWs? o RD: Cases studies 1, 3, and 4 + + o C: Virtual research arena o C: Univers’city13
  • 14. Supporting communities across real and virtual spaces, PhD14
  • 15. Supporting communities across real and virtual spaces, PhD Layer of education and research Virtual Virtual lab campus Virtual Information Research Virtual place Arena museum Cultural layer Social layer Community Virtual facilities Universcity stage Socializing Serious Virtual place game club Multi-user Contextual game game Entertainment layer15
  • 16. Role playing: cultural awareness in military operations16
  • 17. CAMO Goals o Create an inexpensive and flexible simulation for training cultural awareness among military personnel o Explore the advantages and limitations of 3D virtual worlds in this context o Create methodological guidelines and tools for developing 3D educational simulations17
  • 18. Role playing: cultural awareness in military operations18
  • 19. CAMO Study Settings o 14 cadets from Norwegian Army War Academy o Eight students and teachers from Norwegian Defense Language and Intelligence School o Pre- and posttests, interviews, observations o Two walk-throughs, three debriefs19
  • 20. CAMO Major Outcomes o Cadets are positive to the use of 3D virtual worlds for training cultural awareness o Learning outcomes related to the major topics in the scenarios o Learning from taking different perspectives, facing dilemmas, and observing squad leader actions20
  • 21. 3D recording: asynchronous but immersive experience21
  • 22. Synchronous/Asynchronous Challenge22
  • 23. Synchronous/Asynchronous Proposal live/online content Synchronous class Asynchronous class23
  • 24. 3D Recordings: easy to store24
  • 25. 3D Recordings: easy to edit R1 – 3D recordings of the class t x x R1 R2 R2 – a new 3D recording based on R125
  • 26. 3D Recordings: but still 3D26
  • 27. 3D Recording for training scenario implementation Recording scenario Teacher1 Teachern Environment and bots Play TeacherR1 TeacherRn Learner1 Learnern Environment and botsR Learner227
  • 28. 3D Recording training use cases28
  • 29. Thank you! http://slurl.com/secondlife/NTNU/ http://slurl.com/secondlife/Akershus%20Fortress/ http://vacademia.com Mikhail Fominykh mikhail.fominykh@ntnu.no http://www.idi.ntnu.no/~fominykh/ http://www.linkedin.com/in/fominykh http://slideshare.net/mfominykh/29