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3D Virtual Worlds and Collaborative                 Learning                            Mikhail Fominykh         Norwegian...
Outline    o Definition    o Trends    o Examples2
What are Virtual Worlds?    En environment    1.Multiuser    2.Synchronous    3.Persistent    4.Facilitated by networked c...
Trends    o Second Life?    o Variety and integration    o Virtual World platforms/engines    o Virtual Worlds on demand a...
Second Life 2006–20095
Second Life 2006–20126
Variety and integration7
Virtual World platforms/engines8
Virtual Worlds on demand and for    specific purposes9
Virtual Worlds on demand and for     specific purposes10
Simulations11
Merging virtual and real12
Nordic Virtual Worlds Network            http://nordicworlds.net13
Examples     o 3D Educational Visualizations as       Constructionist Learning     o Training Cultural Awareness in Milita...
3D Educational Visualizations as     Constructionist Learning15
3D Educational Visualizations     Research Questions       o Why is it worth using?       o How to describe, analyze and e...
3D Visualizations of research areas,     projects, and curriculum concepts17
3D Educational Visualizations Formal     Outcomes       o Methodology for Teaching with 3D         Visualizations       o ...
3D Educational Visualizations     Interesting Outcomes       o Activities in Virtual Worlds attract interest         as ex...
Training Cultural Awareness in Military     Operations (CAMO)20
CAMO Goals      o Create an inexpensive and flexible        simulation for training cultural awareness        among milita...
Training Cultural Awareness in Military     Operations (CAMO)22
CAMO Study Settings      o 14 cadets from Norwegian Army War        Academy      o Eight students and teachers from       ...
CAMO Major Outcomes      o Cadets are positive to the use of 3D        virtual worlds for training cultural        awarene...
vAcademia environment25
Teaching tools                       Real world   vAcademia                                                Interactive    ...
Synchronous/Asynchronous Challenge27
Synchronous/Asynchronous Proposal                           live/online                           Synchronous class      F...
3D Recordings29
Editing 3D Recordings          R1 – 3D recordings of the class                                                t           ...
Thank you!     http://slurl.com/secondlife/Akershus%20Fortress/     http://slurl.com/secondlife/NTNU/     http://vacademia...
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3D Virtual Worlds and Collaborative Learning

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Keynote at the Second Nordic Symposium on Technology-Enhanced Learning
Oulu, Finland
September, 26 2012

Published in: Education, Technology
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  • What is Steam? http://en.wikipedia.org/wiki/Steam_(software)

    Download/install/register Steam to get Garry's Mod http://store.steampowered.com/about/?l=english

    What is Garry's Mod? http://en.wikipedia.org/wiki/Garry's_Mod
    It has Gamification & Metaverse Capabilities and meets Educational & Training Requirements. You get it on Steam for one-time €9.99!
       Reply 
    Are you sure you want to  Yes  No
    Your message goes here
  • Second Life is Expanding to Steam - Second Life
    http://community.secondlife.com/t5/Featured-News/Second-Life-is-Expanding-to-Steam/ba-p/1637751

    Why SL's Coming to Steam: To Draw Gamers Who Enjoy 'Things Like Garry's Mod', Says Linden CEO Rod Humble
    http://nwn.blogs.com/nwn/2012/09/second-life-steam-garrys-mod.html#more

    Gamer Threat: Opensim outperformed > SL Handshake: Steam + $10 Patterns http://ow.ly/dUGlR + €10 GMod http://ow.ly/dUGjm Download Steam http://ow.ly/dUq8e

    SL & Opensim outperformed: Steam http://ow.ly/dV6W9 + $10 Patterns http://ow.ly/dUGlR + €10 GMod 13 Beta 3D Stereoscopic http://ow.ly/dV6Wa

    Garry's Mod for Education & Training
    https://www.facebook.com/groups/garrysmod.education.training/
       Reply 
    Are you sure you want to  Yes  No
    Your message goes here
  • New Gamer Products from Linden Lab http://ow.ly/dStrf
       Reply 
    Are you sure you want to  Yes  No
    Your message goes here
  • In 2010 Second Life was de-listed by the Immersive Education Initiative, and replaced by Open Simulator and realXtend, for the following reasons http://immersiveeducation.org/go/iED_Article_Taking_The_Initiative_CGW.html

    What about this Grid? Access to the Education Grid is available to members of the Immersive Education Initiative http://theeducationgrid.org/

    Education Grid
    http://theeducationgrid.org/About_The_Education_Grid.html

    'Create Once, Experience Everywhere' http://mediagrid.org/news/2010-11_iED_Create_Once_Experience_Everywhere.html
    “Create Once, Experience Everywhere” Video http://youtu.be/cMhBiu0YJ3s

    Immersive Education Initiative iED Educational Requirements
    http://mediagrid.org/groups/

    Immersive Education Technology Group (IETG) :
    Education Grid Requirements Specification
    http://mediagrid.org/groups/technology/grid.ied/specification/index.html
    - Item 2.1: No “Vendor Lock-In” http://en.wikipedia.org/wiki/Vendor_lock-in
    - Vendor Lock-In Remedy http://en.wikipedia.org/wiki/Vendor_Relationship_Management
       Reply 
    Are you sure you want to  Yes  No
    Your message goes here
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Transcript of "3D Virtual Worlds and Collaborative Learning"

  1. 1. 3D Virtual Worlds and Collaborative Learning Mikhail Fominykh Norwegian University of Science and Technology, Norway Second Nordic Symposium on Technology-Enhanced Learning Oulu, Finland September, 26 20121
  2. 2. Outline o Definition o Trends o Examples2
  3. 3. What are Virtual Worlds? En environment 1.Multiuser 2.Synchronous 3.Persistent 4.Facilitated by networked computers o Three-dimensional graphical interphase o Social Worlds/Game Worlds3
  4. 4. Trends o Second Life? o Variety and integration o Virtual World platforms/engines o Virtual Worlds on demand and for specific purposes o Simulations o Merging virtual and real o NVWN4
  5. 5. Second Life 2006–20095
  6. 6. Second Life 2006–20126
  7. 7. Variety and integration7
  8. 8. Virtual World platforms/engines8
  9. 9. Virtual Worlds on demand and for specific purposes9
  10. 10. Virtual Worlds on demand and for specific purposes10
  11. 11. Simulations11
  12. 12. Merging virtual and real12
  13. 13. Nordic Virtual Worlds Network http://nordicworlds.net13
  14. 14. Examples o 3D Educational Visualizations as Constructionist Learning o Training Cultural Awareness in Military Operations o 3D Virtual Recording in vAcademia14
  15. 15. 3D Educational Visualizations as Constructionist Learning15
  16. 16. 3D Educational Visualizations Research Questions o Why is it worth using? o How to describe, analyze and evaluate? o How to design facilitating environments and tools? o How to support learning communities?16
  17. 17. 3D Visualizations of research areas, projects, and curriculum concepts17
  18. 18. 3D Educational Visualizations Formal Outcomes o Methodology for Teaching with 3D Visualizations o Frameworks for designing tools and environments o Observation of learning community support18
  19. 19. 3D Educational Visualizations Interesting Outcomes o Activities in Virtual Worlds attract interest as exciting and unusual o Students intensify collaboration when facing a challenging learning space o Collaborative construction requires time and effort, but provides learning o Serious activities in Virtual Worlds need additional support19
  20. 20. Training Cultural Awareness in Military Operations (CAMO)20
  21. 21. CAMO Goals o Create an inexpensive and flexible simulation for training cultural awareness among military personnel o Explore the advantages and limitations of 3D virtual worlds in this context o Create methodological guidelines and tools for developing 3D educational simulations21
  22. 22. Training Cultural Awareness in Military Operations (CAMO)22
  23. 23. CAMO Study Settings o 14 cadets from Norwegian Army War Academy o Eight students and teachers from Norwegian Defense Language and Intelligence School o Pre- and posttests, interviews, observations o Two walk-throughs, three debriefs23
  24. 24. CAMO Major Outcomes o Cadets are positive to the use of 3D virtual worlds for training cultural awareness o Learning outcomes related to the major topics in the scenarios o Learning from taking different perspectives, facing dilemmas, and observing squad leader actions24
  25. 25. vAcademia environment25
  26. 26. Teaching tools Real world vAcademia Interactive Chalk and board white boards Pointer Pointer for each user Slide show Slide show presentations presentations Web camera Web camera sharing Desktop Desktop sharing26
  27. 27. Synchronous/Asynchronous Challenge27
  28. 28. Synchronous/Asynchronous Proposal live/online Synchronous class Face to face class content Asynchronous class28
  29. 29. 3D Recordings29
  30. 30. Editing 3D Recordings R1 – 3D recordings of the class t x x R1 R2 R2 – a new 3D recording based on R130
  31. 31. Thank you! http://slurl.com/secondlife/Akershus%20Fortress/ http://slurl.com/secondlife/NTNU/ http://vacademia.com Mikhail Fominykh mikhail.fominykh@ntnu.no http://www.idi.ntnu.no/~fominykh/ http://www.linkedin.com/in/fominykh http://slideshare.net/mfominykh/31
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