Your SlideShare is downloading. ×
Understanding by Design and Tech Integration
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×
Saving this for later? Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime – even offline.
Text the download link to your phone
Standard text messaging rates apply

Understanding by Design and Tech Integration

2,321

Published on

This is a slideshow from a presentation at ICE Conference 2010. This presentation looks at how to integrate technology into the process of creating and using a UbD project.

This is a slideshow from a presentation at ICE Conference 2010. This presentation looks at how to integrate technology into the process of creating and using a UbD project.

Published in: Education, Technology
0 Comments
2 Likes
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total Views
2,321
On Slideshare
0
From Embeds
0
Number of Embeds
2
Actions
Shares
0
Downloads
67
Comments
0
Likes
2
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide


















  • Transcript

    • 1. UNDERSTANDING BY DESIGN AND TECHNOLOGY Mark Fijor - Arlington Heights School District 25 ICE 2010
    • 2. UNDERSTANDING BY DESIGN Developed by Grant Wiggins and Jay McTighe Shift the focus from “covering the curriculum” to “creating curriculum” and understanding with technology.
    • 3. BLENDING UBD WITH CHALLENGE BASED LEARNING
    • 4. IDEAS AND UNDERSTANDINGS
    • 5. IDEAS AND UNDERSTANDINGS Big Idea- Educational Technology
    • 6. IDEAS AND UNDERSTANDINGS Big Idea- Educational Technology Challenge: Your school district is feeling a budget crunch. They have asked staff to look at a variety of programs, including technology, and provide enough evidence to keep funding the programs. The district has stressed that programs that support and enhance standards will be the most likely to be kept.
    • 7. IDEAS AND UNDERSTANDINGS Big Idea- Educational Technology Challenge: Your school district is feeling a budget crunch. They have asked staff to look at a variety of programs, including technology, and provide enough evidence to keep funding the programs. The district has stressed that programs that support and enhance standards will be the most likely to be kept. You must present to the school district in 5-7 minutes on why technology is a valuable part of your school district.
    • 8. WHAT ARE ESSENTIAL QUESTIONS?
    • 9. WHAT ARE ESSENTIAL QUESTIONS?
    • 10. OUR ESSENTIAL QUESTION Can technology really enhance and support standards-based curriculum or is it just a passing fad?
    • 11. OUR PROJECT To determine whether or not technology can enhance and support a standards based curriculum. Collaborate and identify research tools to complete our project. Determine end products, and how our project will be assessed.
    • 12. OUR WORKSPACE http://sd25tech.pbworks.com
    • 13. OUR WORKSPACE http://sd25tech.pbworks.com
    • 14. OUR ASSESSMENT
    • 15. OUR ASSESSMENT
    • 16. REFLECTION AND DOCUMENTATION http://markfijor.edublogs.org/
    • 17. REFLECTION AND DOCUMENTATION http://markfijor.edublogs.org/
    • 18. ACTIVITY- RESEARCH Using Big 6 Research Strategies, we will find information about Technology and Standards.
    • 19. DETERMINE FINAL PRODUCT You will have an unlimited amount of choice when creating a final product. Your product should clearly answer the essential question and persuade the school district to keep technology.
    • 20. ACTIVITY- FOCUS GROUP Using Turning Point Anywhere, you will solicit feedback from your audience on your presentation. You can use Google Docs to create questions to help you assess the effectiveness of your presentation.
    • 21. FINAL PRODUCT You will present your final product to the school district. You and your instructor will assess both the process and final product. You will evaluate your product, as well as the process and reflect on your performance.
    • 22. STAGES OF BACKWARD DESIGN Identify Desired Results Determine Acceptable Evidence Plan Learning Experiences and Instruction © 1998 Grant Wiggins and Jay McTighe
    • 23. STAGES OF BACKWARD DESIGN Identify Desired Results Determine Evaluating whether Acceptable technology can really Evidence enhance and support Plan Learning standards-based curriculum or is it just a Experiences and passing fad? Instruction © 1998 Grant Wiggins and Jay McTighe
    • 24. STAGES OF BACKWARD DESIGN - Brainstorming - Research Identify Desired - Production Results - Focus Group Determine - Reflection Evaluating whether Acceptable technology can really Evidence enhance and support Plan Learning standards-based curriculum or is it just a Experiences and passing fad? Instruction © 1998 Grant Wiggins and Jay McTighe

    ×