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E learning for kids

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Published in: Education, Technology

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  • 1. Case study: e-Learning for KidsGiorgio Sironi (Nest Group)
  • 2. Description• Service: series of self-contained applications – developed independently – categorized by subject and students grade (K12) – Game-based, continuous interaction to foster attention• Target users: low grade students• Main actors: game developers, students, teachers (for selection)
  • 3. Description• Didactive objectives – Treat non-classroom subjects – Availability as additional work for best students – Differentiates the experiences of students• Business model – Donations and research grants – Volunteering – Redistribution by partners
  • 4. Browsing the website: homepage
  • 5. Browsing the website: homepage• Starts with customization – Access to the various thematic channels – Selection of the students grade• Leads to filtered lists
  • 6. Browsing the website: games list
  • 7. Browsing the website: games list• Topics The subjects list – math complements – language K12 education: it – science is also oriented – computer to topics that are – environmental not treated in – health the classroom – life skills – laundry
  • 8. Browsing the website: game example
  • 9. Browsing the website: game example• Flow of information in multiple channels – Audio, video – Text – Animations• Interaction with standard devices – Mouse – Keyboard
  • 10. Browsing the website: in- game navigation
  • 11. Browsing the website: in- game navigation• Glossary• Audio controls – Audio is not strictly necessary, fallback to text• Game play movement – Back/forward to skip and repeat scenes – Pause/replay
  • 12. Browsing the website: completion
  • 13. Browsing the website: completion• Game completion certificate – Reward for the student – Printable or exportable – Customizable with the students name• Does not tie-in with other games or the rest of the platform – Lack of integration between games
  • 14. Strengths & weaknesses• Cost model – One-time production of content, little maintenance – Freely available, redistributable for royalties• Lack of integration between games should be addressed – Experience ends with each game – Children are not tracked between sessions
  • 15. Conclusions & take-aways• Game-based interactions are attractive for children• Multiple units (e.g. games) allow to parallelize development – multiple domains: science, math, literature...