E learning for kids
Upcoming SlideShare
Loading in...5

Like this? Share it with your network


E learning for kids






Total Views
Views on SlideShare
Embed Views



0 Embeds 0

No embeds



Upload Details

Uploaded via as Adobe PDF

Usage Rights

CC Attribution License

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
Post Comment
Edit your comment

E learning for kids Presentation Transcript

  • 1. Case study: e-Learning for KidsGiorgio Sironi (Nest Group)
  • 2. Description• Service: series of self-contained applications – developed independently – categorized by subject and students grade (K12) – Game-based, continuous interaction to foster attention• Target users: low grade students• Main actors: game developers, students, teachers (for selection)
  • 3. Description• Didactive objectives – Treat non-classroom subjects – Availability as additional work for best students – Differentiates the experiences of students• Business model – Donations and research grants – Volunteering – Redistribution by partners
  • 4. Browsing the website: homepage
  • 5. Browsing the website: homepage• Starts with customization – Access to the various thematic channels – Selection of the students grade• Leads to filtered lists
  • 6. Browsing the website: games list
  • 7. Browsing the website: games list• Topics The subjects list – math complements – language K12 education: it – science is also oriented – computer to topics that are – environmental not treated in – health the classroom – life skills – laundry
  • 8. Browsing the website: game example
  • 9. Browsing the website: game example• Flow of information in multiple channels – Audio, video – Text – Animations• Interaction with standard devices – Mouse – Keyboard
  • 10. Browsing the website: in- game navigation
  • 11. Browsing the website: in- game navigation• Glossary• Audio controls – Audio is not strictly necessary, fallback to text• Game play movement – Back/forward to skip and repeat scenes – Pause/replay
  • 12. Browsing the website: completion
  • 13. Browsing the website: completion• Game completion certificate – Reward for the student – Printable or exportable – Customizable with the students name• Does not tie-in with other games or the rest of the platform – Lack of integration between games
  • 14. Strengths & weaknesses• Cost model – One-time production of content, little maintenance – Freely available, redistributable for royalties• Lack of integration between games should be addressed – Experience ends with each game – Children are not tracked between sessions
  • 15. Conclusions & take-aways• Game-based interactions are attractive for children• Multiple units (e.g. games) allow to parallelize development – multiple domains: science, math, literature...