Unlocking Collaboration

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    1. Unlocking Collaboration: Enhancing SMD E/PO Coherence and Effectiveness Through Integrated Social Media Proposal Submission for Science Mission Directorate Science Education and Public Outreach Forums Cooperative Agreement Notice (NNH09ZDA004C) April 9, 2009 Principal Investigator: Joshua McKenty Proposing Institution: NASA Ames Research Center Other Participating Institutions: Second Muse, Inc. 1
    2. 1 Executive Summary......................................................................................................................3 2 Technical Approach and Management Plan ................................................................................6 2.1 Significance of Proposed Work .............................................................................................6 2.2 Overall outcomes expected...................................................................................................7 2.3 Overall metrics used ..............................................................................................................8 2.4 Effects on State of Practice .................................................................................................11 2.5 Technical Approach and Methodology................................................................................12 2.5.1 PROJECT A: DEVELOPMENT OF INTERNAL COMMUNITIES ....................................17 2.5.2 PROJECT B: DEVELOPMENT OF EXTERNAL COMMUNITIES ...................................17 2.5.3 PROJECT C: COMMUNITY MANAGEMENT AND INTEGRATION ...............................18 2.5.4 INTEGRATION WITH SEPOF “INFORMATION EXCHANGES”.....................................20 2.6 Special Facilities/Capabilities ..............................................................................................21 2.7 Relevance of Proposed Work ..............................................................................................21 2.8 General Plan of Work...........................................................................................................22 2.9 Roles and Responsibilities of Team Members ....................................................................25 2.10 Plan for Coordinating with Partners...................................................................................26 3 References .................................................................................................................................28 4 Facilities and Equipment ............................................................................................................30 5 Curriculum Vitae .........................................................................................................................31 6 Current and Pending Support ....................................................................................................44 6.1 Current Support ...................................................................................................................44 6.2 Pending Support..................................................................................................................44 7 Letters of Commitment from Consortium Institutions................................................................45 8 Budget Summary and Details ....................................................................................................47 2
    3. 1 Executive Summary In the long history of humankind (and animal kind, too) those who learned to collaborate and improvise most effectively have prevailed. - Charles Darwin The Science Mission Directorate (SMD), as well as the Agency as a whole, makes significant annual investments in Education and Public Outreach (EPO). These investments serve two distinct purposes - firstly, as fulfillment of NASA’s Space Act obligation to share the results of its research with humankind; and secondly, to promote the involvement of subsequent generations in Science, Technology, Engineering and Mathematics (STEM) disciplines. The Science Mission Directorate EPO includes dozens of missions, non-mission project activities, products, and programs across four distinct science divisions. This has led to a public-facing EPO program that lacks coherence, and continues to receive criticism from the community it must support - that of educators and learners. This sort of fragmentation, of course, is not unique to SMD EPO and in fact has been the root cause of most organizational efforts moving towards more collaborative frameworks. “Problems cannot be solved at the level of thinking that created them.” - Einstein At the same time, best practices in EPO, both globally and within our country, continue to evolve. Most dramatic are the relatively recent impacts of social media and social networking on collaboration within education, and other academic pursuits. A delicate application of these technologies, combined with appropriate training and support for their use, can have revolutionary results. NASA Ames Research Center (ARC), situated at the heart of Silicon Valley, is at the cutting edge of Social Media and Web2.0 engagement. Aside from the highly successful Google Mars, Google Moon, and Microsoft World-Wide-Telescope (WWT) EPO projects, on a smaller scale ARC has developed collaborative interfaces for the LCROSS and TESS science satellites, as well as engaged in policy and standards development through the formation and leadership of the NASA Web Strategy Council. NASA ARC is uniquely positioned to bring coherence to SMD’s EPO efforts, through expert application of collaborative technology and social media tools. But great tools, no matter how revolutionary, don’t create great communication. For that, you need great facilitators. Second Muse, an international consultancy, has pioneered the use of facilitated collaboration practices, supported by social media technology. Their recent work for the United Nations, the World Health Organization, and a number of Global 500 enterprises, is strong testament to the credentials of their personnel and efficacy of their process. “Technology, in isolation, does not solve problems. There is no such thing as a technology solution. But used properly, technology can empower PEOPLE to solve problems. In the end, that’s the only thing that it’s good for.” Rather than a proposal to address Forum activities for a single division of the SMD, we propose to address a coordinated collaboration strategy, built on the facilitated use of technology, across the Directorate as a whole. The SMD SEPOF has two distinct, but related, challenges. The first is to develop, launch, and promote a collaborative community - both internally and externally - to support the development and refinement of EPO products and programs. The second is to drive forward a comprehensive review of all existing EPO products, and to rework and refine them with appropriate application of today’s best practices in technology-supported EPO. We will support this with a 3
    4. comprehensive approach, combining best practices in technology-based collaboration with a team of experienced facilitators, educators and curriculum development innovators. Our approach to facilitating communication comes in two parts – for the external community, we will engage in the products, services and networks that they already use, on a daily or weekly basis. These include well-known social networks such as Twitter, Facebook, and Beebo, but also niche communities built within the educational community such as education.ning.com, the Elgg communities and others. We will connect with the ongoing OpenCourseWare initiatives (at MIT, Yale, Irvine and elsewhere), as well as pioneering efforts in open learning by existing ARC partners (Microsoft, Google, and the Internet Archive) to leverage their communities of educators and learners. For internal collaboration, much like the work we have defined for the Human Research Program, and the Pilot projects currently underway at ARC, we will align our efforts with the Agency-wide Enterprise Architecture and integrate user-feedback, messaging and syndication features into a horizontal portal built upon Sharepoint. Rather than favoring a “grab-bag” of Web2.0 and Social Media functionality, we will roll out individual features with extensive training and support, and synchronize their rollout and adoption with real-world workshops and events. (This approach is informed by the Gartner Group report on Social Networking, prepared for NASA last year). These clear strategies will guide our overall work efforts, and allow us to follow an Agile Management methodology with short, well-defined iterations against them. Each iteration will produce a set of operational metrics, including measures of user engagement and response, product improvement, as well as traditional measures of progress against our baseline (percentage of work remaining). These metrics not only provide a high degree of transparency into the work underway, they also allow us to aim for Continuous Improvement by constantly adjusting course for maximum effectiveness. The skill-sets we bring to this project, specifically around building shared understanding and facilitating open and directed dialog, will also serve well in our roles on the EPO Forum Committee and Working Groups. As we firmly establish a self-sufficient community of collaborators, both internal and external, and address the current communication challenges, a more coherent picture will emerge within the Educational Community. This coherent picture will become a primary asset during the review of existing EPO products, and allow them to be refined and categorized around clear thematic lines. As an eventual outcome of this work, the entire process of SMD EPO will itself become more approachable – engaging a wider array of participants in the production of more cogent, carefully targeted and valuable educational resources. 4
    5. 2 Summary of Personnel, Commitments, and Costs FY10 FY11 FY12 FY13 FY14 Individual Role Joshua McKenty PI 50% 50% 50% 50% 50% Dr. Todd Khozein Co-I 25% 40% 25% 40% 25% Michael Broxton Co-I 10% 10% 10% 10% 10% Chad Badiyan Co-I 25% 25% 40% 25% 40% Inst. Loretta Whitesides PI 60% 60% 50% 50% 50% Jeff Lindsay Co-I 30% 20% 30% 20% 30% Devin Carlen Co-I 30% 20% 30% 20% 30% Jessy Cowan-Sharp Co-I 50% 40% 30% 50% 40% Brian Day Co-I 10% 10% 10% 10% 10% Keith Shackelford Co-I 10% 10% 10% 10% 10% Total 3.00 2.75 2.75 2.75 2.85 FY10 FY11 FY12 FY13 FY14 Joshua McKenty PI $74,913 $77,160 $79,475 $81,859 $84,315 Dr. Todd Khozein Co-I $37,456 $61,728 $39,737 $65,487 $42,157 Michael Broxton Co-I $14,162 $14,905 $15,686 $16,508 $17,367 Chad Badiyan Co-I $37,456 $38,580 $63,580 $40,930 $67,452 Inst. Loretta Whitesides PI $89,895 $92,592 $79,475 $81,859 $84,315 Jeff Lindsay Co-I $44,948 $30,864 $47,685 $32,744 $50,589 Devin Carlen Co-I $44,948 $30,864 $47,685 $32,744 $50,589 Jessy Cowan-Sharp Co-I $74,913 $61,728 $47,685 $81,859 $67,452 Brian Day Co-I $14,983 $15,432 $15,895 $16,372 $16,863 Keith Shackelford Co-I $14,162 $14,905 $15,686 $16,508 $17,367 Total Labor Cost $447,835 $438,757 $452,589 $466,870 $498,465 F&A $106,585 $104,424 $107,716 $111,115 $118,635 Direct Cost - Travel $25,000 $25,000 $25,000 $25,000 $25,000 Total Annual Cost $579,420 $568,182 $585,305 $602,985 $642,100 5
    6. 3 Technical Approach and Management Plan 3.1 Significance of Proposed Work We begin with a radical prescription, one that is ever-so-slightly out of alignment with the explicit tasks in the original CAN, but one that we believe is dynamically in alignment with the goals; namely, that we take a leadership role in supporting the facilitated use of collaboration and communication technology - across all four divisions. Social Media is a 24-hour-a-day, 7-day-a-week medium. It ignores boundaries of jurisdiction, nationality, and in many cases, language. It is an ideal platform for launching a coherent, cohesive and unified program. But every characteristic, which makes it ideal for such an effort, makes it difficult (if not impossible) to manage through a typical, committee process. The tools and technologies required to effectively and efficiently manage collaboration, both within the enterprise, and across the world, represent a significant investment. These tools include reporting and aggregation systems1, social publishing and syndication systems2, and the voting/ranking systems that allow us to extract meaning from mass participation3. This investment is not specific to any science division - nor are the skill sets required to be effective in community management of Social Media commonly found overlapping the Science disciplines. In order to best address the need to expand the value of SMD investments in E/PO, our technical approach and management plan identifies three discreet projects: • Project A: Internal Communities • Project B: External Communities • Project C: Community Management & Integration We address each of these projects individually because each requires a dedicated effort, and merits a detailed analysis of the approach that will be used and the expected results. Please note that, while we have defined a set of projects that we believe will achieve the objectives laid out within the CAN, the primary intent of this proposal is to provide a diverse and well-qualified team of professional to work closely and collaboratively with the SMD. As such, our specific work products, and even the processes applied, are adaptable. We will review our overall management approach, general outcomes expected and project-wide success metrics, and then examine each project in detail. First, however, it seems appropriate to mention the guiding principles that directed our project planning. Our process is built around the Gartner Group’s “10 Commandments for Social Success”, from the “Social Media and Mass Collaboration” briefing they prepared for NASA last year - the primary directive in that document is “John Gall’s Law”: “A complex system that works is invariably found to have evolved from a simple system that worked. The inverse proposition also appears to be true: A complex system designed from scratch never works and cannot be made to work. You have to start over, beginning with a working simple system.” - http://en.wikipedia.org/wiki/Gall%27s_law The mechanisms and principles applied to community development and management, whether internal or external, are common, and will be discussed within Project C. All of these projects are addressed in two facets - first, an appropriate set of technologies that 6
    7. can support the communication goals is selected or developed, customized and deployed. Second, an appropriate team with a proven process engages the target users, both online and in the real world, with a facilitative process that results in a stable, self-reliant community. Project A: Internal Communities and Collaboration This project addresses the need to build a dynamic and collaborative environment, first across all of the Science Mission Directorate, (eventually expanding across Agency-wide EPO personnel). The technologies for this will be selected from the Agency Enterprise Architecture’s Collaboration Suite, and customized by ARC Code-I / Code-TI personnel. Key Pattern: The Social Media Dashboard.4 Project B: External Communities and Collaboration Technologies Engaging deeply, in a consistent fashion, with the outside community of educators and learners is clearly a key driver for this effort. This project will address technical, legal, policy and coordination aspects of these external-facing communities. Any NASA-specific technologies required will be constructed on the NASA Apps platform, leveraging the work of the proposing team’s efforts on the LCROSS, TESS-CCP and Microsoft WWT EPO projects. Project C: Community Management and Integration This project includes many of the explicit responsibilities laid out in the CAN document; it also includes many of the implicit responsibilities of managing a growing community (whether online or offline), and keeping that community in line with the dignity, enthusiasm, and scientific rigor that characterizes the SMD. Should this proposal be selected, we anticipate that the SMD would fund five awards for the SEPOF CAN. This would allow us to work directly with the domain experts within each division, and allow them to draw upon our expertise in facilitated collaboration and Social Media. Such a route, we feel, not only provides the most cost-effective approach to the goals of the CAN – it also provides an opportunity for each SEPOF team to focus on their core competencies, thereby ensuring the best possible outcomes. 3.2 Overall outcomes expected “Funny how many people get hung up on numbers. I prefer to get hung up on people.” - Chris Brogan, via Twitter. NASA projects and programs exist within a dynamic tension – on the one hand, a drive to centralize authority, accountability, and control, in a desire to achieve cost efficiencies and effective policy compliance; on the other, a decentralizing influence to improve decision-making efficiency and support innovation. By centralizing the technology, training and facilitation, and distributing responsibility and initiatives, you can gain the best of both worlds – cost-efficiencies in hardware/software infrastructure, and decision-making efficiencies in the field. The outcomes we expect within the communities-of-use: • Unified communications platforms across SMD E/PO • Consistent and consolidated reporting of external SMD E/PO feedback and input 7
    8. • Expansion of external SMD E/PO communities • Increase in depth of engagement with external communities These initial, concrete and easily measured outcomes are clear indicators of our “secondary” outcomes: • Sense of community among E/PO project leads • Increased awareness of E/PO activities (who’s on first) • Increased coordination of events, fewer overlapping events • Progressive increase in creative collaboration between communities and project leads • Increased internal collaboration as a result of greater of awareness of E/PO activities By taking a crosscutting approach, we will be “in the trenches” with the other SEPOF teams, and best able to identify the “Best Practices” of internal and external collaboration. These Best Practices can be shared with other programs within the Directorate, and across the Agency as a whole - Public Outreach will become a two-way street. With our strong focus on training and facilitation (instead of traditional “outsourced responsibility”), we expect to establish technology-supported collaboration as a “core competency” within SMD E/PO. Finally, this project will position SMD E/PO at the front lines of Government Social Media engagement, both directly within the Obama administration, and in line with the “Data.GOV” initiatives of his new Federal CTO. (See Also: Relevance of Proposed Work) 3.3 Overall metrics used “Managers who don’t know how to measure what they want settle for wanting what they can measure” - Russell L. Ackoff There are three sets of goals that this project contributes towards: those of the CAN, specifically (improving communication and coherence); those of the SMD E/PO Program, generally (the eight SMD principles from the NASA Science Plan of 2007); and those of the Agency’s Education strategy (the three Outcomes of the Education Strategic Framework). In the same fashion that those strategies view these goals in sequence, we measure community engagement as a ‘funnel’ of user behavior: • Passive = User visits or consumes content on an ad-hoc, infrequent basis. Contributions are sporadic or non-existent. • Active = User visits or downloads at least once weekly, makes active contributions (comments, posts, shared content) at least once monthly. • Engaged = User contributes at least once weekly. • Advocate = An Active or Engaged user who makes recurring efforts to encourage participation among other users. Metrics will be gathered in several fashions: directly measured (anonymous) usage statistics gathered from the tools themselves; periodic surveys of E/PO program members at SEPOF events and workshops; second-order analytic measures of the web communities (PageRank, Technorati Scores, WebGrader, Get Satisfaction and Uservoice rankings); correlated results (including re-use of key resources, and other key indicators of improving communication). DIRECT ENGAGEMENT METRICS (REACH): 8
    9. INTERNAL EXTERNAL % of E/PO Personnel participating Growth of participating users Year Target Year Target 2009 20% 2009 Baseline 2010 30% 2010 Baseline + 15% 2011 40% 2011 Baseline + 25% 2012 50% 2012 Baseline + 35% 2013 60% 2013 Baseline + 45% % of participating users that are Active % of participating users that are Active Year Target Year Target 2009 Baseline 2009 5% 2010 Baseline + 20% 2010 8% 2011 Baseline + 30% 2011 11% 2012 Baseline + 40% 2012 14% 2013 Baseline + 50% 2013 17% % of Active users that are 'Engaged' % of Active users that are 'Engaged' Year Target Year Target 2009 5% of Active 2009 5% of Active 2010 7% of Active 2010 7% of Active 2011 9% of Active 2011 9% of Active 2012 12% of Active 2012 12% of Active 2013 15% of Active 2013 15% of Active COMMUNITY ACTIVITY METRICS (BREADTH): One of the primary goals of community development is always to achieve self-sufficiency: a sufficiently broad community becomes its own support system. Aside from the above metrics of generic participation, we will also track and report bi-lateral metrics of activity: • Number of questions asked, answered, and voted on • Average response time within forums / community INDIRECT IMPACTS (DEPTH): While OMB restrictions make it difficult to directly survey the general public, the periodic events and workshops organized by the division-specific SEPOF teams will provide us with ample opportunities to gather feedback directly from members of the target communities, both internal and external. We will quantify this feedback to ascertain: • Changes in perception of SMD E/PO coherence by external partners • Changes in perception of E/PO communication by internal users • Increase in resource re-use is another key indicator of successful collaboration and communication. Thus, we will measure reuse of the following key resources: • NASA Apps platform for rich E/PO web applications • Microsoft and Google SAA Annexes for E/PO Partnerships 9
    10. • Cross-pollination of E/PO teams • “Buzz” Metrics (Press mentions, technorati and twitter traffic, etc). These metrics will be evaluated on a continuous and ongoing basis, and will be a key driver for iterative refinement of our approach, target communities, methods of engagement, and overall strategy. An annual review of these metrics will also serve as the primary evaluation tool for our ongoing contributions to the Forum program. 10
    11. 3.4 Effects on State of Practice Engagement with the Internet and Internet technologies continues to have profound and completely unexpected results - for NASA, for the US Government, and for the World-at-Large. Recent examples of this include the unexpected successes of NASA’s forays into the use of Twitter as a Public Affairs medium, the surprising reception that NASA’s “CoLab” project found within Second Life (as well as the positive publicity it spawned) – or the fact that near-real-time data returning from the MRO instrument is now accessible to close to ½ billion people, via the Ames-based Google Mars project. (Original diagram was excerpted from ‘A Framework for Planning Education and Public Outreach Programs Associated with Scientific Research Programs’, by C A Morrow, June 2000) 11
    12. And yet, when you consider that the NASA Ames data center (once known as “Mae West”), was the thirteenth node on the Internet, and is still part of the fabric of the Web – perhaps NASA’s recent successes seem less surprising. But we have fallen behind. The latest innovations in education, such as OpenCourseWare, the Cape Town Open Education Declaration – even a comprehensive strategy of engagement in online educational communities – NASA is not found here. This will be addressed. Individual SMD E/PO products and projects continue to excel in innovative delivery of appropriate and inspiring curriculum. A coherent community of support for E/PO leads and team members would effectively raise the bar, and bring this level of excellence to all E/PO efforts. Current thinking regarding E/PO, while embracing the Web as a medium for Public Outreach, Marketing and Media efforts, nevertheless fails to engage in the possibilities of Open Course Ware, eLearning, or the prominent move towards digital delivery of learning materials, even within the classroom. Enabling the E/PO community to collaborate online is the first step towards a bright, shiny future of web-enabled education. 3.5 Technical Approach and Methodology By the time this project begins, in the Autumn of 2009, the Social Media, (or Social Networking), landscape (especially in the field of education), may have shifted entirely. So the key items of our technical approach, are not specific networks, technologies, or tools, but our understanding of the appropriate way to engage in whatever networks, technologies and tools have captured the interest of our target users. Social Media are technologies that evolved in the free market. Much of the now-identified collaborative behaviors within these environments are emergent - which is to say, they developed within the community of use, and were not part of the original intended purposes of the products. Additionally, the communities-of-use are “self-selected” - which means the feature-sets that solved their problems, are the features that appealed to them. When applying social media to business or organizational challenges, however, we do not have either of these advantages. Firstly, experimental approaches (those that place emphasis on discovering “emergent behavior”), while encouraged for ancillary benefit, are usually not accepted as the primary method of solving business challenges. Secondly, we have a clearly defined target community, and a goal of achieving specific levels of adoption - we need to tailor our tools (and their feature sets and interfaces) to this community. Self-selection is not a viable option. We define the activities and scope of this project as the solution to the following matrix: • Which tools, for • Which users, for • Which messages TOOLS (or, ‘A note on terminology: Social Media, Social Networking, Collaboration’): Broadly speaking, there are two primary types of electronic communication: those where the communication accompanies the content, and those where the communication IS the content. Examples of this division would be an email with an attached document (where the email message is simply introductory), vs. an instant message or telephone call. Similarly, our discussions of Social Media and Social Networking are divided between tools where the goal is to simply CONNECT the users (Networking), vs. tools where some item or collection of content is central to the discussion (Media). Do not be confused with the use of 12
    13. “Media” to refer to “News” - while many of the popular Social Media communities are News-related (Digg, Reddit, etc), Social Bookmarking and Photosharing (Flickr, Photobucket, Youtube) are also considered “Media”. Also, we avoid discussing “Collaboration Tools” as if they’re something entirely new. Collaboration is any activity that allows multiple people to work together towards a common aim. Within this definition, most people in the world have a powerful collaboration tool on their desk - the simple telephone. All communication tools have several defining characteristics: • Frequency - how often they’re used • Reach - how many people they address • Immediacy - how short of a communication “cycle time” they have It’s important to realize that some facets of these characteristics are intrinsic to the tools, while others are “cultural”, and have their roots in interface subtlety - e.g. although both instant messaging, and email, provide THEORETICALLY near-instantaneous delivery, because the user- interface of IM provides both presence indication (and a corresponding expectation of instantaneous response), and an interruptive interface, we treat it as a much more urgent medium. Finally, for the purposes of this analysis we will treat ALL communication tools as bilateral; that is, allowing response and counter-response. A final nuance would be the “reach” of the response. Here are some further examples: • An “Annual Report”, whether printed and bound, or available as a PDF on a website, represents a communication tool with LOW frequency, LOW immediacy, and LOW-to- MODERATE reach. However, unless it’s coupled with a Blog announcement, or a Social feedback tool such as “Get Satisfaction”, etc, any RESPONSES to such a report will be private, and not available to the community-of-interest. • A blog post will almost always have greater REACH than the comments on that post. This is excacerbated by the particular nature of RSS syndication (typically only the post itself, and not accompanying comments, are syndicated), blog aggregators, etc. Contrast that to a “REDDIT” post - where a follow-up comment may reach far larger votes (and hence REACH) than the original content. 13
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    16. WHAT TYPES OF COMMUNICATION? Arguably the most VALUABLE, and most poorly understood, style of communication INSIDE the enterprise is the simple “STATUS UPDATE”: Most valuable, because opportunities for effective collaboration are greatest “in-band”; and most poorly understood, because there’s very little immediate value for the “poster” – the value is captured by OTHER users. (See http://blog.worldcampus.psu.edu/index.php/2008/09/04/social-networking-in-higher-education/ and http://www.websocialarchitecture.com/community/2007/06/the_lurker_myth.html). Another typical communication is the “Query”. From the standpoint of Social Media, the challenge with any query-based discussion is targeting the right SCOPE. Traditional scope is typically too narrow to elicit out-of-the-box thinking, or even early-in-cycle feedback from the target communities. But a common response, when landing in the new world of “Web 2.0”, is to DRASTICALLY increase scope - which lowers the signal-to-noise ratio for the entire network. Finally, the style of communication that NASA is perhaps most familiar with, the “Review”. This is a content-centric query that usually requires an integrated approach between two systems – a media sharing service of some kind, and a discussion forum. To recap the types of communication we will specifically enable: • ‘Status’ • Requesting / Accepting feedback • Providing assistance / support • Community helping itself • Motivating / Exciting (e.g. marketing, advocacy or PAO-style E/PO functions) The major advantage of mailing lists, newsgroups, or web applications, over simple email or IM exchanges, is in the accumulating value of the archive. While the discussion may originally have been solving one problem, for one group of people, the searchable archive can now solve that problem for MANY groups of people. WHICH USERS? The initial phase of our project plan includes additional discovery and technical requirements development; however, we’ve approached this proposal with a fairly well-informed understanding of the Communities of Use, and we include a short list below: • Internal Community • SMD E/PO Leads (both NASA and non-NASA) • SMD E/PO Team Members (scientific, education and technical) • Science PIs, Co-Is and Collaborators (esp. those with Education interests) • SMD E/PO Management (at the Division and Directorate levels) • Inter/Intra Community • Other NASA E/PO programs • NASA Interns and Fellows • Organizational Partners • External Communities • Educators • Curators (Exhibit, Museum, etc) • Curriculum Developers • Learners • K-12 • Graduate / Post-graduate 16
    17. • General Public With an understanding of which users we need to serve, which types of communication we need to facilitate, and what tools and technologies might be applied to achieve these communications, achieving our desired outcomes is a straightforward matter of execution – by a team who has never settled for less. 3.5.1 PROJECT A: DEVELOPMENT OF INTERNAL COMMUNITIES The key constituents of the Internal Community are: • Mission EPO Leads • Non-Mission EPO Leads • Other NASA Education Personnel • Other NASA Science Personnel How do we reach them? NASA ARC is currently managing a Pilot deployment of an Agency-wide Sharepoint solution for intranet collaboration and document management. We anticipate leveraging this solution appropriately within the agency, and integrating it with external-facing solutions (either within LifeRay or NASA Apps, as per the Agency Enterprise Architecture) to extend collaboration support to our external partners. Based on current cutting-edge practices of content syndication and “webhooks”i we will integrate and syndicate content from various social networks, into this dedicated “one-stop- shop” horizontal portal. FINISH ME 3.5.2 PROJECT B: DEVELOPMENT OF EXTERNAL COMMUNITIES Our guiding principle in engaging the External Communities of interest is: “Meet them where they are. Don’t build new networks.” Thus, the technologies and system patterns we apply are all about Aggregation, Syndication, and Analysis. When we describe the “External Community”, we are thus describing a loosely coupled collection of many networks, web applications, and technologies. TECHNOLOGIES: • RSS and ATOM Aggregation (‘Planets’, Blog Aggregators) • Threading APIs (Disqus, IntenseDebate, Twitter Search) • Social Media Newsroom Pattern • Web Hooks (Yahoo Pipes) There are many specific networks of educators and learners that we will aim to engage with – a short list follows, it is by no means exhaustive: • Twitter • http://education.ning.com/ • Facebook Groups • ELGG sites According to Gall’s Law, as well as the specific recommendations of the Gartner Group report, enterprise engagement with Social Media is best launched around a small set of well-defined 17
    18. “purposes”. Initial External Community (Purposes): • Sharing Resources. Provide a forum for Science Educators and Learners to share and discuss the educational resources they use, produce, or modify, as well as the method of delivery and outcomes. Facilitate and support this dialog, regardless of whether SMD EPO’s products are central to the conversation (initially). • Making Proposals. Because a large portion of the evaluation of any E/PO proposal is based on the Relevance, and effect on the State of the Practice, communities-of-interest that can support inquires about Best Practices and Lessons Learned will be valuable, and may make E/PO projects more accessible to a wider variety of individuals. • Answering Questions. In addition to the community collaboration portal we have discussed, we have also identified several specific technology projects within the CAN that we propose to address across the Directorate. We will also present division-specific interfaces to these applications, as appropriate. SPECIFIC TECHNOLOGY PROJECTS: • Media Library: With a specific goal of identifying “Rich Media” E/PO products and resources, a central Media Library will become an increasingly valuable asset. We will work directly with the members of the other SEPOF teams (as well as the E/PO communities) to identify and catalog rich media resources. The Media Library will include both catalog/linking functionality, as well as hosting, and will be built on the NASA Apps platform, which already has much of the required functionality (see the LCROSS application at http://apps.nasa.gov/lcross). • FAQ System / Knowledge Base: We will digest from the ongoing dialogs across the internal and external communities the most salient queries, and populate a searchable, indexed Frequently Asked Questions knowledge base. The administrative interface to this system will gradually be introduced to the “Advocate” and most actively engaged members of the community, and will become a self-sustaining community resource. 3.5.3 PROJECT C: COMMUNITY MANAGEMENT AND INTEGRATION “Collaboration equals innovation.” Michael Dell A successful collaborative community, aside from great tools, requires good community management. Fortunately, community management is a discipline well understood by this team. The first, and primary of these, is about establishing community “tone”. This involves actively and positively engaging early adopters, helping them to understand the expectations, creating virtuous feedback loops. Flock, Inc., creator of the “Flock Social Browser”, won a “Webby” in the Social Networking category in 2008 - beating out Facebook5. When asked how to describe his job function, Evan Hamilton (the Flock ‘Community Manager’), tweeted (at http://twitter.com/flocker/status/1363801241): Plumber. I prime the pumps for the community to spread the word, unclog problems they run into, lay pipes for future growth. Our community management and integration strategy, aside from being about the right people responding to the community in a dynamic fashion, also has some specific “best practices”: • Community Launch • Connecting online events and the real-world 18
    19. • Managing large-scale (“mass”) collaboration and contributions • Growing Advocacy COMMUNITY LAUNCH: “Well begun is half done.” – Aristotle Online communities, much like real-world teams, have an intensely persistent culture. It will tend to perpetuate itself in activities such as “flame-wars”, on- or off-topic discussion and debate, even the general “tone” of response and commentary. An analysis of the history of online Social Communities, beginning with Geocities and Tripod, extending through the Xanga and Friendster eras, and culminating (currently) with Twitter, Facebook, and MySpace, will show that the tendency of these communities to become firmly identified with their early culture is an almost universal trait. <REFERENCE> Thus, the art of launching a successful online community becomes mostly about setting tone, and establishing clear expectations of behavior. For good examples of this, see Ning.com – new Community Owners are “friended” and messaged by the CEO of the company directly. It’s not a form letter. We will prepare and execute specific Launch Plans for each community project identified above. CONNECTING ONLINE AND REAL-WORLD EVENTS: The large number of individuals involved in EPO activities, even within a single division, makes traditional broad-community “tag-ups” by teleconference awkward and unfeasible. Instead, we will work with the SEPOF teams to engage the EPO leads through a suite of integrated tools, including mailing lists (archived and collated into a searchable resource), small-group and one- on-one teleconferences, and in-person surveys and interviews (with facilitated capture). By driving all of these activities back into an archival format, we will capture long-term value from resolving barriers to project reporting and registration, asked-and-answered queries, project highlights and lessons learned. These communication mediums will be supported by Mrs. Whitesides, Mr. Badiyan and Dr. Khozein, who are tasked with extracting specific items such as project opportunities or unregistered resources, from the community dialog. They will also act as community managers and mediators. By far, however, the most powerful tool for connecting real-world and online events is the ‘back- channel’. Working directly with the division SEPOF teams, we will deploy an integrated backchannel solution (such as UStream or Slandr.net) to connect every real-world event with the broader online community. MANAGING LARGE-SCALE (“MASS”) COLLABORATION AND CONTRIBUTIONS During their recent work with the United Nations and Nestle, Mr. Badiyan and Dr. Khozein successfully pioneered an approach to managing large-scale collaboration, traditionally one of the most difficult forms of collaboration. Their process has three distinct phases: 1) An “Open Ideation” phase. Much like a traditional brainstorm session, the focus is on idea generation rather than critique. It’s critical that the facilitators maintain an environment of positive attitudes. Once the flow of ideas has slowed, it’s appropriate to eliminate duplicates, and accept community voting and ranking. 2) Idea refinement within a smaller group. It’s critical that this group is a representative cross- 19
    20. section of the larger community, but also that the participants are skilled (or naturally adept) at working in a collaborative (rather than competitive) framework. 3) Returning to the community. Once again, the broad community needs to be engaged for feedback. If the second phase has been handled well, there should rarely be a strongly negative response at this point. This is also the primary point of dissemination – especially if the announcement has been appropriately telegraphed, the entire community will eagerly await it. BUILDING ADVOCACY: Seth Godin is probably the most well known marketing expert in the world when in comes to advocacy and evangelism. Second only to Seth are the Heath brothers, authors of “Made to Stick”. Both of them agree on the key methods of developing “sneezers” – the propagators of your idea virus. • Build something that’s different – the Purple Cow. • Give your enthusiasts the tools they need to spread your virus. • ASK them to help. • Reward them with recognition, and responsibility. OTHER COMMUNITY MANAGEMENT PROCESSES WE USE: Successful models of this sort of online community building usually include a continuous, asynchronous medium, such as mailing lists and discussion forums, as well as designated “community hours” that the community managers are real-time available on micro-blogging platforms, instant messaging, and IRC channels. 3.5.4 INTEGRATION WITH SEPOF “INFORMATION EXCHANGES” The Division-Specific SEPOF teams will be coordinating regular “information exchanges” for E/PO project activity leads. We will attend at least one of these events for each division, each year. This will provide a face-to-face opportunity to provide training, gather feedback from participants, and develop and deepen advocacy for the internal and external communities. Additionally, we will provide technology support for coordinating these events, including scheduling, paper submission, discussion-support, real-time video and “back-channel”, etc. (Mr. McKenty was a developer of ConferenceManager.com under contract, and the Second Muse team have specific and world-renowned expertise in facilitating the connection between real-life and online events). • Feedback forums (similar to UserVoice but internally hosted) will be used to crowd source ideas, discuss challenges and opportunities, and seek feedback on the effectiveness of the information exchange activities. • Facilitated small group and one-on-one teleconferences will be critical for knowledge generation, exploring issues and examining ways to increase the coherence of SMD E/PO programs and their effectiveness and efficiency. • In-person interviews and small group meetings will serve the same purpose as the facilitated teleconferences but allow for more in-depth analysis and discussion when needed. • Online and in-person training in how to collaborate and use tools for collaboration will help the E/PO project leads collaborate more effectively and more frequently with each other and with their teams. The training will be practical, addressing specific areas and methods 20
    21. to improve products or increase reach and impact. These approaches provide multiple ways to engage the E/PO project activity leads, both passively and actively. We’ve found that content creation introduces the potential for value while passive consumption or participation allows that value to be realized. <REFERENCE> A balance is needed to maintain a healthy and productive exchange. The frequency and types of exchange will vary among the E/PO project leads, however, our objective will be to engage them weekly at first, and to adjust the frequency and methods based on feedback from the E/POs and SEPOF. We will inform the E/PO project leads about the information exchange activities by email and phone. Phone interviews will be especially important to communicate value, seek feedback, better understand E/PO needs and challenges and areas for collaboration, and acquire a commitment to participate. Based on our previous experience conducting similar meetings, this has been an essential component of creating a collaborative process. “Assist SMD in the identification and collection of Education and Outreach resources, such as presentations, podcasts, and vodcasts, for community use in addressing a variety of target audiences and age levels.” As mentioned earlier, an SMD E/PO media library will be created to store or link to E/PO resources, such as presentations, podcasts, and vodcasts. The majority of the development work for this project is already part of the NASA Apps platform. “Assist SMD in the development of resources such as Frequently Asked Questions and Answers to assist scientists who wish to engage in E/PO activities” FINISH ME 3.6 Special Facilities/Capabilities NASA Ames has been instrumental in negotiating and executing Agency-level Space-Act Agreements (SAA) with both Microsoft and Google. These are umbrella agreements, meaning that additional partnerships can be defined as a simple “Annex”, with limited delay and legal overhead. The NASA Apps cloud computing platform is currently hosting a number of EPO applications, including an image-processing pipeline and data store for the Microsoft World-Wide Telescope, a collaborative portal for LCROSS citizen scientists, and many others. The PI of this proposal is the system architect of the NASA Apps platform. It is a key enabling technology, and allows us to address a much broader scope of work than would be otherwise feasible. 3.7 Relevance of Proposed Work The SEPOF CAN laid out three broad areas of work – Community Engagement and Development, Product and Project Activity Analysis, and Coordination Committee Service. With our out-of-the-box proposal, we will directly engage the first set of tasks. We will provide a great deal of indirect value (specifically with the expertise in facilitating collaboration that the Second Muse team members provide) to the third. We will make no direct contributions to the division- specific analysis – although these enabling mechanisms will bring a much larger pool of expertise to bear in every division. This proposal is directly relevant to both the tasks, and the underlying goals of the CAN. It is also a legitimate E/PO effort in its own right – recent studies of the educational communities emerging on Facebook have found that communities-of-interest represent an entirely new 21
    22. educational medium. <CITATION?> While the SMD may have a strong preference to organize SEPOF efforts divisionally, there are significant cost savings to addressing the underlying technology and community development in a cross cutting fashion. A more fundamental question, perhaps – will collaboration tools, proper facilitation, and some clearly defined community goals help to address the communication challenges within SMD’s E/PO programs? “Duplication of effort, left hand not knowing what the right hand is doing or endless revisions are typical symptoms of companies where effective collaboration is low on the agenda. Workers within big businesses typically need a little support and encouragement to collaborate effectively...” ”...For collaboration technology to be effective, companies need to understand the kinds of interactions that happen within their business, both internally and externally with partners, customers and suppliers. Collaboration is a process and the tools need to be geared towards supporting these processes.” - Anthony Plewes, Collaboration best practices: Think big to act small While the traditional ROI of enterprise collaboration efforts may be well understood, the larger question of “Gen-Y” sits in the room like a pink elephant. If we fail to engage the “fresh- outs”<reference>, our otherwise successful E/PO efforts can become meaningless – within a single generation. “One study show that workplace innovations account for 89% of multifactor productivity gains [Black and Lynch, 2001], while a recent study by Frost & Sullivan [Gofus et. al., 20061] concludes that collaboration positively impacts an organization’s business performance, as collaboration constituted twice the impact of a company’s strategic orientation and more than five times the impact of market and technological turbulence influences. The data collected in the study indicates that collaboration counts for 36% of overall corporate performance” - Kjetil Kristensen, “Collaborative Performance, Addressing the ROI of Collaboration” http://www.cwe- projects.eu/pub/bscw.cgi/d889578/CollaborativePerformance- AddressingTheROIOfCollaboration.pdf There are other elephants in the room, as well. One of those elephants is called “Enterprise Architecture”. Periodically it threatens to shift the balance of power, from a Directorate-centric, “solve-the-problem-that-lies-before-us” sort of approach, to a policy-compliant-and-dictates- handed-from-above sort-of world. We tame that lion – by bowing to the dictates of their specified “Collaboration Suite” – before it has even become an issue. The last elephant – the one named “Changing of the Guard”, strikes fear and apathy into the heart of even the most battle-hardened NASA veteran. We’re there, too – we have looked deep into the heart of the new Administration, and we have seen there: Radical Transparency, Data- as-an-Asset, and full engagement in the Social Web. 3.8 General Plan of Work As with all web-based development, where the mean lifetime of a specific technology or approach may be less than 18 months, we will address this project using an Agile Methodology. NASA Ames is iterating through several pilot projects that use an Agile approach, coupled with a 22
    23. more NASA-traditional 7120.7 project management reporting structure – these pilots will be complete before this project begins, and the lessons learned will guide our project cycles. With the advent of social media, OpenCourseWare and the globalization of Education, the state of the art in curriculum development is changing at a pace faster than any other time in history. Funding a five-year program shows the appropriate level of commitment to efforts towards improving coherence and communication; however, it’s impossible to make any plan to interact with a broader community that’s longer 18 months, with any hope of relevance. Each of the proposed projects will begin with a technical definition phase. This will provide us with an opportunity for final clarification of our requirements, and identification of appropriate pilot groups within all four divisions. A brief trade study phase will follow, where final selections of appropriate technology can be made. We have made a preliminary down select to a list of candidate technologies that fit within the SMD Enterprise Architect’s Segment Architecture. KEY MILESTONES • Complete Definition Phase • Complete Trady Studies • Soft Launch of Internal Communities • Soft Launch of External Communities • Completion of Pilot Training Cycles • First Programmatic Review • Second Programmatic Review MANAGEMENT STRUCTURE 23
    24. 24
    25. 3.9 Roles and Responsibilities of Team Members NASA Ames Research Center will act as the lead institution. They will provide comprehensive project management for this effort, as well as directly implementing all technical aspects of the work. Second Muse, Inc will lead all facilitation and training efforts, as well as community management. Roles and responsibilities are detailed below: Joshua McKenty, Principal Investigator (NASA Ames). Mr. McKenty will coordinate all technical activities, including the system architecture, infrastructure, security plans, policy compliance, and user authentication. Additionally, he will lead the development efforts to create the Social Media Dashboard, Media Library, and Knowledge Base systems that comprise the Project B products. Time Commitment: 0.5 each year Loretta Whitesides, Institutional Principle Investigator, Second Muse. Mrs. Whitesides will lead the Community Management, Training and Integration efforts (collectively known as Project C). This will include planning and coordinating all online moderation, training sessions integrated with SEPOF events, and outside Partnerships. Additionally, she will participate directly in the SEPOF coordinating committee, and working groups as appropriate. Time Commitment: 0.6 in FY10 and FY11, 0.5 thereafter Dr. Todd Khozein, MD, Co-Investigator, Second Muse. Dr. Khozein will be responsible for community facilitation, primarily through direct training and engagement in real-time events, both face-to-face and digitally assisted. He will also work collaboratively with Mrs. Whitesides and Mr. Badiyan to actively support all communities. Time Commitment: 0.25 in FY10, FY12 and FY14, 0.40 in FY11 and FY13 Chad Badiyan, Co-Investigator, Second Muse. Mr. Badiyan is the primary Community Manager, and is responsible for the “tone”, culture, moderation, advocacy and decorum of these communities. He also prepares and coordinates the “Launch Plan” for each community. Time Commitment: 0.25 in FY10, FY11, and FY13. 0.4 in FY12 and FY14 Keith Shackelford, Co-Investigator. Keith will provide project oversight and supervision. He will be responsible for periodic reporting, schedule and budget compliance, and will coordinate interactions between the SEPOF team and other NASA groups, including (if required) ARC legal, the Web Managers, eTouch portal team, and the PMO. Time Commitment: 0.10 in each year 25
    26. Brian Day, Co-Investigator. Mr. Day will provide the primary point-of-contact to the internal E/PO communities of interest, as well as a significant connection to the citizen science and amateur astronomy communities. He will assist with coordinating events, review engagement plans for community ‘fit’, and provide an ‘insider’s insight’ to the NASA educators. Time Commitment: 0.10 in each year. Michael Broxton, Co-Investigator. Mr. Broxton is currently the technical POC for the Microsoft and Google SAAs, as well as working directly with the PI and the result of the NASA Apps team on several technology- enabled E/PO projects, including the Microsoft WWT program. He will provide coordination and advice around all issues relating to external partnerships (Social Media and otherwise). Time Commitment: 0.10 in each year. Jeff Lindsay, Co-Investigator. Mr. Lindsay has codified the concept of “Web Hooks”, and will be responsible for much of the direct technical implementation of the External Community tools. Also, as founder of SuperHappyDevHouse, Silicon Valley’s most successful developer’s meetup, he has a keen appreciation for the nuance of real-world events, and will work with the Project ‘C’ team ensure they stay abreast of shifts in the digital landscape. Time Commitment: 0.30 in FY10, FY12 and FY14, 0.20 in FY11 and FY13 Jessy Cowan-Sharp, Co-Investigator. Ms. Cowan-Sharp is a key member of the External Communities development team (Project ‘B’); however, as a Co-Founder of NASA’s CoLab and former Yuri’s Night organizer, she also has extensive experience in engaging the public in NASA’s vision and programs. She will consult directly with the Project ‘C’ organizers to coordinate media and outreach. Time Commitment: 0.5 in FY10 and FY13, 0.4 in FY11 and FY14, 0.3 in FY12 Devin Carlen, Co-Investigator. Mr. Carlen, with an extensive background in Microsoft technologies, will be the lead developer on the internal community tools. He is currently the technical POC with Microsoft on the WWT project, and can bring those relationships to bear on this work. Time Commitment: 0.30 in FY10, FY12 and FY14, 0.20 in FY11 and FY13 3.10 Plan for Coordinating with Partners "[H]ere's the interesting paradox: The reputation economy creates an incentive to be more open, not less. Since Internet commentary is inescapable, the only way to influence it is to be part of it. Being transparent, opening up, posting interesting material frequently and often is the only way to amass positive links to yourself and thus to directly influence your Googleable reputation. Putting out more evasion or PR puffery won't work, because people will either ignore it and 26
    27. not link to it – or worse, pick the spin apart and enshrine those criticisms high on your Google list of life." - Clive Thompson, Wired 15.04: The See-Through CEO This proposal is only reasonable within the context of the current Administration, where concepts such as “Radical Transparency” no longer seem ridiculous within government. In this context, our self-organization will be “Dogfooding” – we will use the same set of communication tools that we’re proposing for the community at large. Not only do they work well, but they will provide a consolidated archive of our work process – perhaps that will have additional value in the “lessons learned” phase. “To say that a company "eats its own dog food" means that it uses the products that it makes. For example, Microsoft emphasizes the use of its own software products inside the company. "Dogfooding" is a means of conveying the company's confidence in its own products.[1] The idea originated in television commercials for Alpo brand dog food;[citation needed] actor Lorne Greene would tout the benefits of the dog food, and then would say it's so good that he feeds it to his own dogs. In 1988, Microsoft manager Paul Maritz sent Brian Valentine, test manager for Microsoft LAN Manager, an email titled "Eating our own Dogfood" challenging him to increase internal usage of the product” - http://en.wikipedia.org/wiki/Dogfooding Note that key to the success of this effort is our ability to work as closely with key SMD stakeholders in similar media, as we do amongst ourselves. Fortunately, our existing relationships with SMD EPO Leads make us believe this will be possible to coordinate. 27
    28. 4 References 4.1 Websites Backchannel services http://slandr.net/about.php The Cape Town Declaration http://www.capetowndeclaration.org/list_signatures?indorg=org Continuous Improvement Process http://en.wikipedia.org/wiki/Continuous_improvement Dogfooding http://en.wikipedia.org/wiki/Eat_one's_own_dog_food LASSIE - Libraries and Social Software in Education http://clt.lse.ac.uk/Projects/LASSIE.php The Lurker Myth: Measuring the Value of Passive Participation in Community, June 5, 2007. http://www.websocialarchitecture.com/community/2007/06/the_lurker_myth.html OpenCourseWare Consortium http://www.ocwconsortium.org/ Radical Transparency http://en.wikipedia.org/wiki/Radical_transparency Scrum http://en.wikipedia.org/wiki/Scrum_%28development%29 Service-Oriented Architecture http://en.wikipedia.org/wiki/Service-oriented_architecture SMD Principles http://nasascience.nasa.gov/about-us/science-strategy/Science_Plan_07_summary.pdf The Social Media Newsroom Template 28
    29. http://www.pr-squared.com/2007/02/the_social_media_newsroom_temp.html Stop Email Overload and Break Silos Using Wikis, Blogs, and IM, July 21, 2008. http://anand.typepad.com/datawocky/2008/07/stop-email-overload-and-break-silos-using-wikis- blogs-and-im.html Tantekʼs Communication Protocols http://tr.im/comms Web 2.0 http://en.wikipedia.org/wiki/Web_2.0 4.2 Web Sites and Books (Author identified) Ackoff, Russell L. and Addison, Herbert J. Little Book of F-Laws, 2006. http://www.f-laws.com/content/little_book_f-laws.php Burkhart, Dan. Flock Wins a Webby Award for Best in Social Networking. http://flock.com/node/62014 Cohen, Laura B. Library 2.0: Initiatives in Academic Libraries. Association of College & Research Libraries, 2007. Heath, Chip and Heath, Dan. Made to Stick, 2007. http://www.madetostick.com/ Imai, Masaaki. Kaizen: The Key to Japan's Competitive Success, McGraw-Hill/Irwin, 1986. Lindsay, Jeff. Web Hooks and the Programmable World of Tomorrow (Google TechTalk). http://www.slideshare.net/progrium/web-hooks-google-tech-talk Ritter, Shannon. Social Networking in Higher Education, September 4, 2008. http://blog.worldcampus.psu.edu/index.php/2008/09/04/social-networking-in-higher-education/ Veen, Jeffrey. Conference hack: Embracing the backchannel at Start, July 25, 2008. http://www.veen.com/jeff/archives/000996.html Williams, Sara. Facebook improves communication skills. The Daily Collegian Online, April 8, 2009 http://www.collegian.psu.edu/archive/2008/08/06/study_facebook_improves_commun.aspx 29
    30. 5 Facilities and Equipment NASA Ames Research Center currently manages several data centers, in buildings N233 and N254. These data centers provide the housing and network connectivity necessary to meet the requirements of the Google and Microsoft Space-Act Agreement partnerships, and should be more than sufficient to meet the needs of the proposed projects. (This includes 10GigE connectivity to Internet2 and CENIC, as well as IPv6 peering relationships with nearly a dozen Tier1 ISPs.) Additionally, NASA Ames is conducting a rollout of an agency-wide deployment of Microsoft Sharepoint, including hardware, software, and staffing. This Sharepoint platform is proposed as one of the primary tools for internal collaboration. Finally, the NASA Apps platform, developed and managed by the PI, is ideally suited as a cloud- computing platform for all other proposed systems, other than those freely available as public web applications. The GSA has recently completed the negotiations of appropriate Terms of Service (TOS) for the majority of these web services. 30
    31. 6 Curriculum Vitae (Presented in alphabetical order) 31
    32. Chad R. Badiyan 1 General Mills, Blvd, MS: M01-EX, Minneapolis, MN 55426 Phone: 952-314-8664 E-Mail:chad.badiyan@secondmuse.com Education University of St. Thomas, Masters in Business Administration (MBA), 1994-1997. Purdue University, B.A. Communications with emphasis in Information Systems, 1989-1992. Professional Experience Second Muse, Principal, 2008-present. Defining organizational processes, technologies and frameworks for promoting open collaboration. The Khadem Foundation, Executive Director, 2004-2008. The Khadem Foundation is a non-profit charitable organization dedicated to fostering transformation through programs of education and social action. The Foundation operates a program in peace studies and assists two educational organizations in providing break- through services in their domains. Badiyan, Inc., President, 1994-1997, 1999-2003. Badiyan is a corporate technology and learning services company with a reputation for innovative solutions. Clients include Motorola, IBM, Thomson, Caterpillar, Cargill, 3M, and Target. The company was founded in 1973 as a film production company. I joined the business in 1992 and established a technology and learning services group. I served the company in a variety of roles, from software developer to President. During my tenure at the company I oversaw the design and instructional architecture of more than 1,600 learning services projects and won nearly 50 awards for innovation and creativity. This was only possible due to our very talented and committed team and loyal clients who challenged us and were willing to be challenged. Verve DVD Creations, Chief Technology Officer, 1996-1999. Co-founder and CTO of Minnesota’s first corporate DVD production company. Configured and staffed facility providing digital video compression, surround sound mixing, graphic and menu design, DVD authoring, subtitles, and project management services. Produced products for Universal Studios, Warner Brothers, Best Buy Company, Bose Corporation, Billy Graham, Minnesota Chamber Orchestra, Lifetime Fitness and BI Performance Services. Sold firm in 1999. Awards and Honors (Partial List)  Motorola University, first preferred mobile learning developer  Corporate University Exchange Award: IBM Company  Telly Awards: 3M Company, Medtronic, The Toro Company, eFunds  Astrid Awards: Thrivent Financial, Ingersoll-Rand, Deluxe Financial Services, Roche  Omni Intermedia Awards: Roche, Dain Rauscher, The Toro Company, Roxio, Thrivent Financial  Questar Award: Cargill  WorldFest Awards: Best Buy Company, Cargill, Thrivent Financial  Brandon Hall of Fame Award: Deluxe Financial Services Presentations and Publications (Partial List)  3M Company, “Architecting Learning Solutions”  Ingersoll-Rand, “Managing the Learning Process”  Patterson Dental, “Strategies for Successful Online Learning”  Motorola University, “Managing Corporate Education”  National Association of Broadcasters, Workshop, “The Internet as a Video Channel”  Grainger, “Benefits of Enterprise Application Integration (EAI) in Learning”  La Universidad Virtual Anáhuac, “An Integrated Approach to Learning”  American Society for Training & Development (ASTD), “Learning: From Event to Process”  US Bancorp, “Learning Objects and Curriculum Architecture”  IBM Company, “Webcasting – A Tool for Anytime, Anyplace Education” 32
    33. Michael J. Broxton Carnegie Mellon University, NASA Ames Research Center mbroxton@email.arc.nasa.gov (650) 604-3738 Education M.E., Electrical Engineering and Computer Science, 2005. MIT B.S., Electrical Engineering and Computer Science, 2003. MIT Awards J. Robert Oppenheimer Memorial Scholarship (1999), Los Alamos National Laboratory Foundation Scholarship (1999), admitted to Research Science Institute (RSI) at MIT (1998) Research Carnegie Mellon University / NASA Ames Research Center, Moffett Field, CA Intelligent Robotics Group, August 2005 to present Modernized the Ames Stereo Pipeline; a software package for 3D surface reconstruction from stereo image pairs. Adapted the stereo pipeline to process stereo pairs from orbital camera platforms. Lead developer of the Vision Workbench; a generalized software library of computer vision tools for image processing, mosaicking, interest point tracking, and stereo vision which was released under the NASA Open Source license in December 2006. MIT Media Laboratory, Responsive Environments Group, Cambridge, MA Advisor: Joseph Paradiso, September 2001 to February 2005 Designed and constructed the Pushpin Computer Network: a dense wireless sensor network with 50 nodes. Wrote a library for reliable, ad hoc communications and routing between nodes and developed hardware and software infrastructure for efficiently programming, debugging, controlling, and querying Pushpin nodes. Master’s thesis involved designing and characterizing a distributed localization system that leveraged shared knowledge of global sensor stimuli to determine the positions of nodes in three-dimensional space. Los Alamos National Laboratory, RADIANT Research Group, Los Alamos, NM Advisor: Wu-chun Feng, June 2002 to September 2002 Created a kernel level environment for monitoring the network stack on Linux machines that participate as nodes in a distributed or grid computing environment. Custom plug-ins are supported that generate insightful, dynamic network statistics which provide real-time system feedback either locally or remotely. Selected Publications Edwards, L., Broxton, M., Automated 3D Surface Reconstruction from Orbital Imagery, in Proceedings of AIAA Space 2006, San Jose, California, September 2006. Michael Broxton, Josh Lifton, and Joseph Paradiso. Localizing a Sensor Network via Collaborative Processing of Global Stimuli. In Proceedings of the European Conference on Wireless Sensor Networks (EWSN) 2005, Instanbul, Turkey, February 2005. 33
    34. Devin Carlen devin.carlen@gmail.com (206) 883-5055 EXPERIENCE 10/2000 – 12/2008 Escapia, Inc. Seattle, WA Founder, Chief Architect ‐ Implemented a complete end-to-end solution allowing vacation rental management system as a single web hosted application. ‐ Managed a team of developers, drove product requirements, and managed third party partnerships. ‐ Participated in fundraising endeavors and grew the company to approximately 30 employees and hundreds of clients. 9/2001 – 4/2002 Classmates.com Seattle, WA Software Development Consultant • Implemented a large-scale, proprietary support email queuing and routing system. 8/2000 – 2/2001 Display Edge Technology, Inc. Dayton, OH Software Engineer 3/2000 – 6/2000 Averick Athens, GA Software Development Consultant 6/1998 – 10/1999 Netran, Inc. Huntsville, AL Software Engineer 12/1997 – 2/1998 Book Systems, Inc. Huntsville, AL Software Development Consultant 34
    35. JESSY COWAN-SHARP 21677 Rainbow Drive • Cupertino, CA, USA • (202) 360-3967 • jessy.cowansharp@gmail.com Naval Postgraduate School, Masters Candidate, Computer Science (2007-2009) Queen’s University, BSc. Honors, Physics (Astrophysics and Mathematics) Grad. 2003 NASA AMES RESEARCH CENTER Special Projects, Directors Office May 2006 – August, 2008 • Co-Founder of the NASA CoLab initiative to create opportunities for the public to contribute to NASA's work on technical and policy fronts, and to enhance inter-center collaboration, using technology. Pioneered NASA's efforts in Virtual Worlds. • Yuri's Night Bay Area: Logistics, team management, and creative direction. Interface between external volunteer team and internal facilities and planning staff. 2007: Main organizer for 4,000 person event; 2008: one of five organizers for 8,000 person event. Collaborative Web Technology Developer September 2008 – Present • Development of Django applications for a modular web platform used by NASA programs and missions in deploying participatory websites. SPACE SECURITY INDEX, Wash., D.C. Principal Researcher, July 2004 – June 2005 • Co-author and -editor of Space Security Index ‘03 and ‘04, highlighting the impact of technical developments and current affairs on the security of the space environment • Successful grant writing, donor interfacing and fulfillment of donor requirements • Description of technical and scientific concepts for a general audience PUGWASH CONFERENCES Wash., D.C Intern, Sept. 2004 – May 2005 • Research and administrative assistant in support of program areas at the intersection of science and policy CENTER FOR DEFENSE INFORMATION, Wash., D.C. Research Assist., Jan. 2004—Jun 2004 • Research intern in the areas of space security, missile defense and nuclear disarmament • Research and drafting support for monograph Future Security in Space: Charting a Cooperative Course; writing and distribution of a regular Space Security Update; contributions to the annual Space Security Index. ADDITIONAL EXPERIENCE AND TRAINING • La Choza Del Mundo: Development of a collaborative research space in the Puriscal region of Costa Rica. (Ongoing) • International Student/Young Pugwash: 1 term board member; invited participant at several Pugwash and Young Pugwash workshops on nuclear and space security (2004/5). • Co-Founder of the Space Generation Advisory Council to the United Nations Programme on Space Applications (1999). Regional Advisor for 2.5 years. Helped to develop the structure of the organization; coordinated policy inputs to UN meetings on space issues; served as liaison for regional members. (1999-2002) 35
    36. Curriculum Vitae for Brian Day Education: University of Western Sydney, Masters Degree in Astronomy University of San Francisco, Bachelors Degree in Information Systems Mgmt University of California Los Angeles, Bachelors Degree in Psychology Professional Background Brian Day is a Planners Collaborative contractor working at NASA's Ames Research Center. He has worked in the Education Division at NASA Ames since February, 2000. He currently serves as the Education/Public Outreach (E/PO) Lead for NASA's LCROSS lunar impactor mission. In this role, he leads the design and development of a wide range of student and public programs focusing on providing participatory exploration opportunities allowing for direct participation in the mission. He coordinates mission E/PO programs with numerous internal and external partnering organizations. He has also participated in producing the Education/Public Outreach sections for numerous NASA mission proposals including the PASCAL mission to Mars, the ARES Mars airplane, the Lunar Crater Observation and Sensing Satellite (LCROSS), the Lunar Explorer for Elements and Hazards (LEEAH), the Telescope to Observe Planetary Systems (TOPS), the Near Earth Asteroid Trailblazer (NEAT), the Measurement and Analysis of Apophis Trajectory (MAAT), and the Transiting Exoplanet Survey Satellite (TESS). He served as the Technical Lead for the Ames Educational Technology Team (AETT) producing engaging interactive NASA educational products spanning grades K through college. Brian has played key roles in the Education Office's participation in various NASA field studies, providing technical support in the field for webcasts and robotic rover tests and demonstrations in the Atacama Desert of South America, the Mars Desert Research Station in Utah, the Mojave Desert in California, and Lassen Peak in California. Brian is a frequently-requested speaker at local schools and community organizations. As a member of NASA's Speakers Bureau, he is sent by NASA to give talks on a wide range of NASA missions and research topics. Prior to coming to work at NASA, Brian spent 20 years as a software engineer at companies in and around the Silicon Valley. During this time, he also worked as an instructor in San Jose State University's Internet Business Specialist program, where he developed and taught courses in Internet Programming, as well as beginning and advanced JavaScript programming. Brian also developed and taught adult education classes in Astronomy for the Metropolitan Education District in San Jose, and taught astronomy to middle school students as part of Project Astro. His volunteer work included serving as chairman of the Foothill College Observatory for 16 years. In this role he organized and conducted public and student programs, conducted observatory equipment training sessions, and managed a staff of volunteer astronomers. Brian is very active in the amateur astronomy community. He has served on the boards of directors of the San Jose Astronomical Association as well as the Peninsula Astronomical Society, organizing programs, events, and public activities. 36
    37. Dr. Todd Khozein 19631 Becker Rd. Hockley, TX 77447 Phone: 505 264-2348 E-Mail: todd.khozein@secondmuse.com Education • University of New Mexico School of Medicine, Doctorate in Medicine, 2000-2004 • University of New Mexico, B.A. Economics, 1995-2000 Professional Experience For the last eight years Todd Khozein has been involved in the study and application of systems theory, in particular as it applies to organizational structures. Beginning with the application of biological systems as models for cashew farming cooperatives in Honduras, he went on to develop and build systems in the Medical, Entertainment, Real Estate, E-commerce and Food & Beverage industries. For the past 3 years he has incorporated the rapid evolution of collaborative technology into these frameworks. His interests lie in the creation of collaborative frameworks where the incentive structure, technological platform and human resource development initiatives align to allow for cross-disciplinary transfusion of innovation across hierarchy. Central to his approach is the belief that all systems develop within particular ideological frameworks that, over time, no longer accurately represent our current understanding of the structure of reality. In order for organizations to be maximally effective, their systems must be informed by our ever-evolving understanding of what we know to be true. • Harmony Equity Group (HEG): Co-Founder of this private equity group investing in and facilitating the emergence of organizations that operate within collaborative frameworks. October 2007 – Present www.harmonyequity.com • Second Muse: Co-Founder and Consultant in this HEG-owned collaboration consultancy helping organizations such as Nestle, General Mills, World Health Organization (WHO) and others achieve more effective collaboration through education and technology. June 2008 – Present. www.secondmuse.com • Daystar Specialty Group: CFO of this Houston based, HEG-owned coffee business dealing in providing specialty coffee services to some of the largest convention centers in the United States. October 2006 – Present. www.daystarspecialtygroup.com • Cosmos Health: Former president and Co-Founder of Santa Fe based health services corporation specializing in sleep disorder diagnostic services. Currently serving as member of Board of Directors. Nov 2004 – Present. www.santafesleepcenter.com • CNB Development: President of this British Columbia based real estate development company building single-family housing and residential/commercial condominiums in Victoria, BC. July 2003 – March 2008 • Amity Records: Co-Founder and COO of this record label ranking its first artist to top radio/magazine charts within the first 8 months of operation. Producers of “Embrace the World”, “Bella Canto” and “Two Fest” March 2002 – October 2008. www.amityrecords.com • Prime Construction Inc: Vice-President involved in analysis and initiation of various real estate development projects in USA, Canada, Ecuador and Puerto Rico. March 2001 – October 2008 • PiCorp Inc: Co-Owner of Real Estate Investment Firm with the majority of its portfolio in income property. July 1998 - Present Academic Honors • Phi Beta Kappa • Goldey Key Honor Society 37
    38. Jeffrie Mathew Lindsay 303 Chiquita Ave #17, Mountain View, CA 94041 Phone: 408 218 0596 Email: progrium@gmail.com Professional Experience NASA, Web Systems Architect, 2009 Design and development of the NASA Apps Platform Usable Security, Software Developer, 2008-2009 Originally helped prototype their user facing web application, then became a primary developer on implementing their distributed password strengthening service. DevjaVu, Founder, 2006-2009 Thinking up and making really better tools for software developers and making them easily available to everybody CollabRx, Software Developer, 2008 Helping bootstrap development for a hugely ambitious platform for running virtual pharmaceuticals to accelerate the search for cures. CommerceNet, Prototype Engineer, 2007 Building prototypes and designing solutions for healthcare delivery and e-science AllTh.at, Lead Developer, 2006-2007 Built and launched a meta-search engine with search persistence from prototype to production. Also involved in overall product design and vision. Gamehelper, Lead Developer, 2006-2007 Building the technology and tools to power this fresh, innovative game portal and community. Also involved in design of user experience and product vision. Internet Simplicity, Technology Advisor, 2006-2007 Software development mentor and overall technology advisor for this growing web development studio Dynamik Solutions, Founder, 2005-2006 Developed an ambitious high level application framework called Vantage Publications and Presentations Guest speaker for "tech talk" lectures about Web Hooks at companies including Google, Pivotal Labs, and Yahoo Speaker at several conferences including Glue Conference and <head> global web conference Primary author of content at webhooks.org Education Self-educated in computer science, information design, and systems theory Taught experimental public computer science course Organized education-reform centered conference at Stanford University Other Activities and Experience Founder and co-organizer for SuperHappyDevHouse, a monthly event for "hackers and thinkers" that's been replicated in over 15 cities around the world Community Director for Hacker Dojo, a computer programmer community center in the Bay Area Technical Administrator for TIGSource, an online community for independent video game makers and players 38
    39. Joshua McKenty 21677 Rainbow Dr., Cupertino, CA, 95014 Phone: 650.265.7584 E-Mail: jmckenty@arc.nasa.gov Joshua McKenty is the quietly kept secret to many of the past ten years' biggest technology stories. He is currently developing a next-generation Cloud Computing platform called NASA Apps. Career highlights: • Team Lead for the development of the Netscape Browser (version 8 and 8.1), and AOL's IE AIM Toolbar (35 million daily unique users) • Project Lead for NASA.net, NASA's next-gen web application platform (currently in development) • Senior Engineer at Flock.com, and founder of their Canadian development office (currently 22 staff) • Project Lead for InkPC (alpha), a competitor to OLPC, but designed for inner-city applications • Joint CTO at Mercurial Communications, Inc., and one of Canada's fastest-growing companies 2 years in a row • Senior Engineer (outsourced) for the clean-tech company "Streetlight Technologies Inc.", • Inventor of Buylatr, a FF plugin for bargain-shopping, highlighted by Lifehacker.com as #2 in their "Top 10 Amazon Power Shopping Tools" roundup • Co-Founder, BountyUp.com - The Social Marketplace. "Buy the change you want to see in the World." Professional Experience • NASA Ames Research Center: Project Lead and System Architect of the NASA Apps Cloud Computing Platform. Led teams developing highly collaborative web applications for Citizen Science and other E/PO projects, including the image-processing pipeline for Microsoft WWT. May 2008 – Present • Cognition Services, LC: Principal of a private consulting firm specializing in large-scale consumer Internet services and applications. Clients include Tapulous (maker of the #1 iPhone game), Buddylube (widgets for 100+ Music Artists including 50-Cent), The Buried Life (theburiedlife.com), Songbird and others. June 2001 – Present www.cognition.ca • BountyUp, Inc: Co-founder of the first collaborative marketplace. Successfully crowd-funded green technology (Solar Panels for High Schools), music production (live Gospel Choir Recording). www.bountyup.com • Flock, Inc: Lead Engineer, opened the Canadian office and incorporated “Flock North”. Helped to recruit nearly 20 engineers, and drove to a successful 1.0 release of the first “Social Web Browser”. Co-developed an RDF-based data-store to manage aggregation and query of Social Network data, worked on integration of APIs from more than a dozen separate Social Services. • Mercurial Communications, Corp: Joint CTO and interim COO. Led company growth from 12 to 115 staff, delivering turnkey software development for AOL, Microsoft, HP, Boeing, the Government of Canada and many others. Successful roles include: Architect and Lead Engineer for the Netscape 8.0 Browser, the AIM IE Toolbar, Collaboration Wikis for the 2010 Olympic Bid Committee. Relevant Publications • http://flock.com/blog/what-could-people-look-like-in-the-browser (July 22, 2006) 39
    40. • http://www.cognition.ca/2009/02/n-reasons-why-open-standards-more-than-open-source-really- matter.html (February 10th, 2009) • http://www.cognition.ca/2008/02/facebook-application-development-how-to-11-tips-you-dont-want- to-miss.html • http://www.openinnovators.net/crowdsourcing-innovation-in-innovation-crowdsourcing-meta-enough- yet/ (Guest Author on OpenInnovators.net) • http://blog.bountyup.com/2007/12/27/thestockmarketassocialcommerce/ (Social Commerce: Taste it again, for the first time) • http://blog.bountyup.com/2007/12/13/a-primer-on-social-commerce-crowdsourcing-crowdfunding- and-community/ (A Primer on Social Commerce: Crowdsourcing, Crowdfunding, and Community) 40
    41. Keith Shackelford Mail Stop 233-17, Moffett Field, California Phone: 650-930-0311 E-Mail: Keith.C.Shackelford@nasa.gov Education • B.S, University of Alabama, Engineering, 1983. • M.S, Mississippi State University, Engineering, 1986. • PhD, Clemson/Georgia Institute of Technology, Engineering. Professional Experience • Worked various software, engineering, and management positions for over 21 years at NASA MSFC, NASA Headquarters, Stanford University, and NASA ARC. • Currently serving as Acting Division Chief, ARC Information Technology Directorate Special Project Division. • Responsible for over 15 million dollars worth of agency IT projects from security operations center to educational simulations. • Previous Ames work includes serving as the lead for the Data Systems Group within the Flight Systems Implementation Branch (Code SCF). This group currently was responsible for four data systems projects: 1. Shuttle Manned Vehicle Server Website (MV Orbiter) Project; 2. NESC Entry, Descent, and Landing (EDL) Database; 3. Code SC Electronic Data and Inventory Tracking System (EDITS) 4. Data Archive Project (DAP) • Served as the avionics technical expert on the Independent Review Board (IRB) for the LCROSS project • Technical advisor to the Center Director’s Strategic Business Development Office to help with creating technology mappings and alignments for the agency in conjunction with NASA’s identified potential commercial collaborators • Chief engineer lead in developing web based anomaly application tool • Led agency effort in developing web council stakeholder analysis. • Previous work experience included serving as the Gravity Probe B engineering manager at Stanford University, Interim Control Module resident manager at the Naval Research Laboratory, ISS node 3 software lead, Video Guidance Sensor software lead, and other various NASA software development flight and ground project roles. Honors and Awards Holds over 30 NASA and Stanford performance awards for work in various areas above. 41
    42. Loretta Hidalgo Whitesides 1445 S ST NW #2 WASHINGTON, DC 20009 626 429-6603 LORETTA@YURISNIGHT.NET OBJECTIVE: To train and develop the next generation of space leaders EDUCATION: • California Institute of Technology, M.S. Biology, 1999-2002, emphasis astrobiology • International Space University, SSP 2000 Chile, Space and Society Department • Stanford University, B.S. Biology, 1992-1996 EXPERIENCE: • “Launching Your Career in Space,” Workshop Leader, 2007-present. Have led numerous workshops across the country for university students interested in what it takes to thrive in the space industry. • Space Generation Advisory Council, Director of US Operations, 2002-present. Providing coaching & leadership development for space professionals throughout the industry. • International Space University, Lecturer, 2009. Leading workshop “A Space Explorers Guide to Moving Beyond Conflict and Ensuring Mission Success.” • Yuri’s Night, Founder & Executive Director, 2001-present. Annual worldwide party for space every April. 2008 had over 25,000 people participating at 190+ events around the world- including NASA Ames. • Zero Gravity Corporation, Flight Director, 2004-present, over 60 flights. Responsible for flyer safety and comfort, and documenting crew procedures and check-lists. FAA Certified. • Wired, Wired Science space blogger, produce daily articles for the website, 2007-2008. • NASA HQ, Contractor, 2005- 06. Worked on Exploration Systems’ legislative and education teams. Created $2M program for hands-on engineering training for undergrads. • X PRIZE Foundation, Director of Special Operations, 2004. Coordinated a team of young space professionals in preparation for SpaceShipOne’s three private human spaceflights. • IMAX Featured Explorer, fall 2003. Two months at sea, dove 2 miles down to sea floor, featured in James Cameron’s 3D IMAX movie about sea and space, “Aliens of the Deep” • NASA Ames, Contractor, NASA Academy Staff and researcher for Dr. Chris McKay, 1998- 99. OTHER ACTIVITIES: • OpenGoddard, Mentor and coach for the OpenGoddard leadership 2008-present. Helped organize our kick-off “social tagging” event for 75 emerging innovators and thought- leaders. • Featured Speaker at numerous conferences- The Students for the Exploration and Development of Space, The Conference on World Affairs, PUSH 2005, and the 42
    43. International Astronautical Congress (IAC) • Virgin Galactic Founders, My husband George and I have tickets to be the 1st honeymoon couple to fly into space on SpaceShipTwo. Delivered Plenary talk at IAC 2008 in Scotland on why. • Under African Skies, Total Eclipse of the Sun, Teaching Expedition, Zambia, summer 2001. AWARDS: • Todd B. Hawley Space Visionary Award, ISU*USA Alumni Association, May 2005 • Permission to Dream Award, Space Frontier Foundation, October 2001 43
    44. 7 Current and Pending Support 7.1 Current Support NASA ARC PI (Joshua McKenty) is currently committed as Project Lead of the NASA Apps Platform, supporting the partnership between Microsoft and ARC on the MS WWT, as well as leading development teams for LROSS and TESS citizen science EPO efforts. Inst. PI (Loretta Whitesides) is currently committed as Executive Director of Yuri's Night (25%), as well as Director of Communications for Odyssey Moon (5%) and a Flight Director for Zero Gravity Corporation (5%). Jessy Cowan-Sharp, Jeff Lindsay and Devin Carlen are currently committed as developers for the NASA Apps Platform and pilot projects. (50% each) Co-I Brian Day is currently committed as Education and Public Outreach Lead for the Lunar CRater Observation and Sensing Satellite (LCROSS). Keith Shackelford is Acting Chief, ARC Information Technology Directorate Special Projects Division. Also, he is working part time on the I3P procurement at NASA Headquarters. Todd Khozein and Chad Badiyan are both engaged with the World Health Organization as Engagement Officers for development of collaborative efforts of mid- to high-level officials in Ministries of Health for countries enrolled in the GGM program (15% each). Todd is also the Engagement Officer for development of collaborative education and technology for consumer packaged goods teams at Nestle/General Mills (15%). He has additional Second Muse corporate responsibilities (20%). Chad maintains Second Muse’s collaborative IT infrastructure (15%). He has additional Second Muse corporate responsibilities (10%). NASA ARC Co-I (Michael Broxton) is currently Co-I of NASA Lunar Advanced Science and Exploration Research (LASER) program grant #07-LASER07-0148, Principal Investigator of NASA Advanced Information Systems Research (AISR) program grant #06-AISRP06-0142, and is also supported by the NASA ESMD Lunar Mapping and Modeling Program (LMMP). 7.2 Pending Support NASA Apps (and the NASA ARC PI) are scheduled to support additional EPO product development, including reprocessing of Apollo-era Lunar Imagery, and a collaborative interface to the Human Research Program for external discipline scientists. These projects are pending approval of requested PPBE funds, and would start in FY10. Joshua McKenty’s expected contribution is 50%. Inst. PI (Loretta Whitesides) does not have any additional projects pending. Co-I Brian Day is scheduled to support the Transiting Exoplanet Survey Satellite (TESS) as Education and Public Outreach Lead. This commitment is contingent on TESS being selected for flight. NASA ARC Co-I (Michael Broxton) will continue to receive funding from the LASER and AISR programs through 2010. He will continue to support ESMD's Lunar Mapping and Modeling Program through 2011. 44
    45. 8 Letters of Commitment from Consortium Institutions 45
    46. ! ! ! ! ! !"#$%&'()*'+&%,+-%)&.(+/0%"1"(-0"%*()23"/-%1".(-0*)4'0()$"&(/)##+2)*+-%)&! ! ! "#$%&!'(!)**'! ! +,-$!.%$!/$!0-1-2(! 34-56!7/8!9/$!:4,!/##/$:85%:7!:/!$,;#/51!:/!:4,!.<%,5<,!0%;;%/5!+%$,<:/$-:,!.<%,5<,! =18<-:%/5!-51!>8?&%<!@8:$,-<4!A/$82;!B//#,$-:%C,!"D$,,2,5:!E/:%<,! FEEG*'H+"**IBJK!L,!&//6!9/$M-$1!:/!-;;%;:%5D!%5!:4,!<$,-:%/5!/9!-!</&&-?/$-:%C,! 9$-2,M/$6!:4-:!M%&&!;8##/$:!:4,!.<%,5<,!0%;;%/5!+%$,<:/$-:,N;!,99/$:;!:/!,54-5<,!:4,! :,-<4%5D!-51!&,-$5%5D!,O#,$%,5<,;!/9!;:81,5:;(!:,-<4,$;(!-51!:4,!#8?&%<!-51!:/!,5D-D,! :4,2!%5!5,M!-51!%55/C-:%C,!M-7;K! .,</51!08;,!;8##/$:;!:4,!#$/#/;,1!,99/$:(!%5<&81%5D!:4,!$,;/8$<,!</22%:2,5:;!2-1,!%5! :4%;!#$/#/;-&K!P/8!M%&&!$,<,%C,!:4,!98&&!<//#,$-:%/5!/9!/8$!:,-2(!M4%<4!%;!,O#,$%,5<,1!%5! 4,&#%5D!/$D-5%Q-:%/5;!%2#&,2,5:!</&&-?/$-:%C,!9$-2,M/$6;!-51!;/<%-&!2,1%-!:/!%5<$,-;,! </4,$,5<,!-51!,99,<:%C,5,;;K! L,!$,</D5%Q,!:4,!%2#/$:-5<,!/9!=18<-:%/5!-51!>8?&%<!@8:$,-<4!9/$!:4,!.<%,5<,!0%;;%/5! +%$,<:/$-:,(!-51!M,!65/M!:4-:!:4,!,O#,$:%;,!-51!$,;/8$<,;!M,!?$%5D!:/!:4,!:-?&,!M%&&!4,&#! -<4%,C,!:4,!+%$,<:/$-:,N;!C%;%/5K! .%5<,$,&7(! ! B4-1!R-1%7-5! >$%5<%#-&! !! 50%/+')6(7"&"1+6(!)4.-)&6(8)&9)&6(:";(<)*=6(>+&(?*+&/%./)6(@+&/)41"*! ! ( %&A)B."/)&9C4."D/)C( 46
    47. 9 Budget Summary and Details The budget for this proposal has been prepared using the NASA Ames FCA procedure – all key personnel have been accounted for as FTE or WYE using the center-specified average rate for the fiscal year in question. Travel budgets have been estimated at $2500 per trip, based on the requirement to have personnel from both Ames, and Second Muse (based in Texas) visit multiple center locations, as well as Headquarters. The number of trips has been estimated to facilitate our attendance at other SEPOF information exchanges, workshops and other events. FY2010 PERSONNEL Chad Badiyan Co-I $35,335 Michael Broxton Co-I $13,360 Devin Carlen Co-I $42,402 Jessy Cowan-Sharp Co-I $70,669 Brian Day Co-I $14,134 Todd Khozein Co-I $35,335 Jeff Lindsay Co-I $42,402 Joshua McKenty PI $70,669 Keith Shackelford Co-I $13,360 Loretta Whitesides Inst. PI $84,803 47

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