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01. menorestic2010 richardson
01. menorestic2010 richardson
01. menorestic2010 richardson
01. menorestic2010 richardson
01. menorestic2010 richardson
01. menorestic2010 richardson
01. menorestic2010 richardson
01. menorestic2010 richardson
01. menorestic2010 richardson
01. menorestic2010 richardson
01. menorestic2010 richardson
01. menorestic2010 richardson
01. menorestic2010 richardson
01. menorestic2010 richardson
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01. menorestic2010 richardson

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  • 1. www.europeanschoolnet.org - www.eun.org Responsible citizenship in the 2020 world II Congreso Internacional Menores en las TIC II International Congress “Children in ICT” Aprendiendo un uso responsable de las TIC Learning a responsible usage of ICT Recinto Ferial /Exhibition Site Luis Adaro (Gijón) 26-27 Octubre/October 2010 Janice Richardson
  • 2. Why Insafe? 30 awareness centres 27 helplines 30 youth panels pan-EU youth panel ************* 24 EU Hotlines Insafe in a nutshell
  • 3. Safer Internet Day Let’s work together… Celebrated in 65 countries worldwide It’s more than a game, its your life! 8 FEBRUARY 2011 SID
  • 4. Emerging trends  75% of 5-7 year-olds in EU already online  29% increase in 5-9 yr olds in virtual worlds  22% of 8-11 yr olds have an SN profile  2 in 3 chn have a mobile phone at age 10  31% of all young people access via handheld device  over 10% use game devices to go online Source: OfCom – UK children’s media literacy, 2010 EU Kids Online 2010 Latest figures
  • 5. What do young people do online? 0%   10%   20%   30%   40%   50%   60%   70%   80%   90%   schoolwork   playing  games   watching  clips   instant  messaging   pos>ng  images   pos>ng  messages   using  webcam   file-­‐sharing  sites   blogs   Source: EU Kids Online 2010 (23,420 children aged 9-16 using internet, plus parent) EU Kids Online 2010
  • 6. More trends!  Facebook: 100 million users in first 9 months; took TV 13 years to reach same figure  Facebook: 500 million active user spending 700 billion minutes monthly  There are currently 50 million tweets per day  99% of all movies watched online in USA are via Youtube Life online
  • 7. More trends!  Gamers spend an average 8 hours weekly playing online  18 million accounts are registered on Second Life  13 million players make World of Warcraft (“WoW”) world’s largest Massive Multiplayer Online Role Playing Game  Young people sleep 2 to 3 hours less nightly than in 2000 Life online
  • 8. Opportunities & challenges Global library on demand Non-accountability/objectivity Cut/paste non-learning & zapping, “multi-tasking” Virtual worlds, games Mobile anywhere/anytime contact New socialization opportunities Creativity – user-generated content Multi-media learning content Photo misuse, privacy, bullying Discerning friends/setting limits Location-based risks, ”addiction” Violence…
  • 9. Educating for citizenship Learningtolearn Lrngtolivetogether Learningtodo Learningtobe 4 pillars of learning
  • 10. Are young people eSkilled? 0%   10%   20%   30%   40%   50%   60%   70%   80%   90%   100%   EU Kids Online 2010
  • 11. Are young people eSkilled? EU Kids Online 2010 0%   10%   20%   30%   40%   50%   60%   70%   80%   90%   100%  
  • 12. Learning to be? 15% of 11-16 year olds have received peer to peer “sexual messages or images …[meaning] talk about having sex or images of people naked or having sex,” and 3% say they have sent or posted such messages. Privacy Interculturaldialogue 4 pillars of learning Social engagement
  • 13. 3 challenges to meet  curriculum for progressive, systematic development of skills Adressing the issues  empowerment of parents – they have a real role to play!  socialisation of children into today’s information and knowledge society from early age
  • 14. Thank you for listening ;-) For further information: Janice.Richardson@eun.org info-insafe@eun.org

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