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How and Why a Biochemist Became
an Indie Game Developer
Melanie Stegman, Ph.D.
Creative Director
Molecular Jig Games, LLC
www.MolecularJig.com
@MelanieAnnS
@MolecularJig
See Melanie Present this at
http://youtu.be/kucqqpIuso4
Melanie Stegman, Ph.D.
I make games about the molecular world.
2D strategy game Immune Defense
3D game epic Cell Adventure game
I evaluate the effect of games on players.
What players learn
How players attitudes change
0%
10%
20%
30%
40%
1 2 3 4 5
Transmigration Female IA
Female Control
Biochemist making games
A biochemist became a game dev
Why I want to teach molecular biology with games
Molecular biology education must occur younger in life so that the concepts are
learned more completely and so the general public learns them, not just biology experts.
How to demonstrate intuitive learning occurs
This talk describes my evaluation methods as well as my game design methods.
Creating an intuitive game is ideal for engaging players and ideal for teaching
complex concepts,
But assessing intuitive learning is more difficult than accessing formal
knowledge.
You can make science games, too!
Get a scientist as a partner
Get funding (This is why assessment matters)
Iterative design with a larger development team…
Healthcare
Environment
Genetically Modified Food
Infectious Disease
Teenage pregnancy
Mental Health
Molecular Biology is relevant to many issues...
Healthcare Policy
Environment Policy
Genetically Modified Food Policy
Infectious Disease Policy
Teenage pregnancy Policy
Mental Health Policy
Molecular Biology is relevant to many issues...
that the average American votes on.
We know so many more details…
We can’t just teach the same stuff in a fancy way,
we need to teach about vast, new worlds of molecular science.
The Machinery of Life
David Goodsell, Ph.D.
Scripps Research Institute
Combining electron microscopy, biochemistry and
structural biology data
The Machinery of Life
David Goodsell, Ph.D.
Scripps Research Institute
We know where your
salt molecules are
Cytoplasmic protein
mRNA
Ribosome
Water
ATP
Sodium ion
The Machinery of Life
David Goodsell, Ph.D.
The Ebola Virus A very scary sausage?
http://www.pdb.org/pdb/101
Art by David Goodsell
Ebola Virus
A tiny infection machine
With replaceable parts
Introduction to surface molecules
Intuitive
Formal
Epistemological
Deep understanding of molecular biology
requires time to develop
Grade school Middle School High School
Problem is that Molecules are considered abstract
and their behaviors are not introduced until high school
Jerome Bruner
The Process of Education
Complex concepts can be learned by
children as games. Grammar is his best
example.
Five year olds do not know what a verb is,
but they still use them correctly.
Games provide a contextual motivation that
drives the learning.
Misconceptions are difficult to change
CBE: Life Science Education. 7:227. 2008.
Misconceptions are difficult to change
Introduction to random motion
A biochemist became a game dev
Why I want to teach molecular biology with games
Molecular biology education must occur younger in life so that the concepts are
learned more completely and so the general public learns them, not just biology experts.
How to demonstrate intuitive learning occurs
This talk describes my evaluation methods as well as my game design methods.
Creating an intuitive game is ideal for engaging players and ideal for teaching
complex concepts,
But assessing intuitive learning is more difficult than accessing formal
knowledge.
You can make science games, too!
Get a scientist as a partner
Get funding (This is why assessment matters)
Iterative design with a larger development team…
Level 1, Immune Attack. Transmigration of Monocyte
Monocyte
Your Nanobot
Activating Selectin Proteins with our ray gun
Activated Selectin Proteins attract the monocyte
Evaluation of Learning and Confidence
Gains in Immune Attack Players
Immune Attack teaches students cell biology
Three Day Evaluation Protocol
7th -12 grade teachers register on our website.
Students are randomly assigned to the test group or the control group.
Week One
Students play Immune Attack OR the control game for 40 minutes.
Week Two
Students play Immune Attack OR the control game for 40 minutes.
The next day, students take online exam.
Two Years of Development
to create reliable test of Knowledge and Confidence
Immune Attack players score significantly better than
their classmates on our test of terms and concepts.
0
5
10
15
20
25
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
Frequencies of Scores on Test of Terms and Concepts
IA N = 180 Control N = 160
Numberofquestionscorrect
Number of student with this score
Boys and girls, game players and non-
game playing students all scored
equally well on test of learning
All 0 hours/week 1 to 5
hours/week
6+
hours/week
Immune Attack Control
Control
0
5
10
15
20
All Girls Boys
Self reported hours per week
of video games played.
Numberofquestionsansweredcorrectly
Even students who did not pass the first level and who
responded that IA was not “easy to play” scored significantly
higher on cell biology questions compared to control
(classmates who played an unrelated game) .
All IA 1 2 3 4 5 All Ctrl
Response to Easy to Play?
0
2
4
6
8
10
12
14
16
18
20
Immune
Attack
Level 1 Levels 2
and 3
Level 4 Level 5 Levels 6
and 7
Control
Numberofquestionsansweredcorrectly
Something that will
damage your ship.
An amino acid A protein that stops Monocytes.
A wiggly thing that is the
wrong target.
A lipid A protein that makes Monocytes
exit the blood vessel.
An object you need to
avoid.
A complex
carbohydrate
A protein that does not interact with
Monocytes.
A wiggly thing you need to
shoot to win.
A protein A protein that causes the Monocyte
to slow down.
75% 50% 51%
75% 52% 54%
74% 49% 50%
What is the arrow pointing to?
All
Girls
Boys
Students remember objects and their role in the game.
Immune Attack players remember best the
objects they needed to use/avoid/find.
All
Girls
Boys
What kind of
cell is this?
What color were
the Monocytes in
Immune Attack?
What color were
the Pseudomonas
bacteria?
What color are
were the
Neutrophils?
Amoeba Green Blue Yellow
Bacteria cell Yellow Yellow Blue
A skin cell Red Red Red
White Blood Cell Blue Green Green
43% 63% 40% 19%
48% 64% 45% 24%
38% 64% 35% 15%
Nature Reviews Immunology, 2007. 7:678.
1.
2.
3.
4.
5.
Immune Attack players gain confidence
A complex diagram looks as understandable as a
simpler diagram to IA players.
0%
10%
20%
30%
40%
1 2 3 4 5
Transmigration
1 2 3 4 5
Yellow Macrophages
Total Ctrl n = 161
Total IA n = 180
Immune Attack players gain confidence with
related images.
I would be able to understand this diagram
if I read it and thought about it.
0%
10%
20%
30%
40%
1 2 3 4 5
DATA All IA Players n = 180
Percentoftotalstudents
Disagree -------------- Agree
Get this paper: www.molecularjig.com/wp-content/uploads/2014/07/Stegman-2014-Immune-Attack.pdf
Immune Attack players retain terms and concepts and
show increased confidence.
Non-gamers did not lose confidence!
Amount played and “ease” of playing helped.
Can we make a game that engages more people?
Immune Attack players retain terms and concepts and
show increased confidence.
Non-gamers did not lose confidence!
Amount played and “ease” of playing helped.
Can we make a game that engages more people?
Engaging more people
Tutorial
Meaningful decisions
Playtesting
Retaining players
Replayability
More levels
More bad guys
Bout us: We are an independent game studio and a double bottom line company. Our goals are to keep ourselves
in business and to increase general knowledge of molecular behavior. Molecules like proteins, lipids, drugs and
ions are are the key to understanding many important concepts: health, the environment, infectious disease,
public safety, etc. We will accomplish our goals by creating games that take place in the molecular world and
making them available to as wide an audience as possible.
Our Tutorial to make George Fan proud
Play our game demo at www.MolecuarJig.com/demo
The Kickstarter ends Jan 25!
A biochemist became a game dev
Why I want to teach molecular biology with games
Molecular biology education must occur younger in life so that the concepts are
learned more completely and so the general public learns them, not just biology experts.
How to demonstrate intuitive learning occurs
This talk describes my evaluation methods as well as my game design methods.
Creating an intuitive game is ideal for engaging players and ideal for teaching
complex concepts,
But assessing intuitive learning is more difficult than accessing formal
knowledge.
You can make science games, too!
Get a scientist as a partner
Get funding (This is why assessment matters)
Iterative design with a larger development team…
Apply for a grant
Our science game development cycle
Blog post: www.molecularjig.com/2014/09/15/iteration-and-collaboration/
www.ScienceGameCenter.org
Search by platform, subject or age group
Read reviews by players, teachers, scientists and game developers.
Contribute your own reviews, register as a teacher, scientists or game
developer or a player.
1800 Registered users
2400 Likes on Facebook
A curated list of
>80 Science Games
Submit your game!
Brought to you by
Molecular Jig Games.
Some more Seattle science game developers
Immune Defense
Learning Objectives
Randomness of molecular diffusion
Specificity of interactions between protein signals and protein receptors
Low and high affinity interactions are different
Cells have specific functions because of their unique complement of proteins
Cells can signal to each other
Cells respond to their environment if they have the correct receptors
Regulating which proteins you have on hand is important for cell function
Pathogens have evolved to thwart our immune system
Immune Defense
Learning Objectives
Random molecular diffusion drives predictable cell behavior
Player can spend Energy to change the location of molecules and dragging molecules closer to cells can help
move them to the pathogens faster.
Molecules are truly moving randomly in Immune Defense. Trying to catch them makes that clear, additionally,
cells sometimes move away from pathogens because the bind to a signal that is coming from the other
direction.
We encourage players to learn how random diffusion drive specific cell behaviors by rewarding the player for
saving their energy and not moving molecules when they don’t need to.
1) Energy is required to buy new cells and
2) remaining Energy is multiplied by score at end of level
Players learn
Cells move eventually to the Pathogen
Random motion of particles that begins at a source causes a gradient of particles.
Immune Defense
Learning Objectives
Specificity of interactions between ligands and protein
receptors, Low and high affinity interactions are different
Player is racing against an Inflammation clock, and so is under pressure to reach Pathogens quickly. Player
can use receptors that have higher affinity for the cytokine molecules, thus moving forward faster.
NK Cells and the adaptive immune cells will find target cells by binding with more than one receptor, and the
first receptor may let go before the second binds… which means the player is directly thwarted by the “off-
rate.”
Player learns: The structure (shape) of proteins and other molecules is important for their function. Proteins
have discrete tasks, and they cannot replace each other.
Immune Defense
Learning Objectives
Cells have specific functions because of their unique complement
of proteins
Cells can signal to each other
Cells respond to environment only if they have the correct
receptors
Regulating proteins expression is important for cell function
Players purchase the correct cell for the various Pathogen types.
Players regulate which proteins are on the cell surface.
Players can avoid getting infected by down regulating the pathogen binding receptors and can activate their cells
by upregulating their activation signal receiving receptors.
Cells have a defined set of proteins and their functions are limited to the proteins that have (differentiation of cells.
Immune Defense
Learning Objectives
Pathogens have evolved to thwart our immune system
Neutrophils follow 4 steps to kill pathogens: Detection, Binding, Phagocytosis and Dissolving in the
Phagosome. Pathogens accidently evolve genes that help the avoid these four steps. If pathogens can
avoid any of these 4 steps, they are harder to kill.
Players learn that evolution is not perfect: There are four steps to kill pathogens, and evolution gives
some pathogens an advantage. Pathogens cannot respond at the moment and suddenly become
resistant, evolution is not instant.

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Melanie Stegman presents Immune Defense, learning objectives and learning data

  • 1. How and Why a Biochemist Became an Indie Game Developer Melanie Stegman, Ph.D. Creative Director Molecular Jig Games, LLC www.MolecularJig.com @MelanieAnnS @MolecularJig See Melanie Present this at http://youtu.be/kucqqpIuso4
  • 2. Melanie Stegman, Ph.D. I make games about the molecular world. 2D strategy game Immune Defense 3D game epic Cell Adventure game I evaluate the effect of games on players. What players learn How players attitudes change 0% 10% 20% 30% 40% 1 2 3 4 5 Transmigration Female IA Female Control Biochemist making games
  • 3. A biochemist became a game dev Why I want to teach molecular biology with games Molecular biology education must occur younger in life so that the concepts are learned more completely and so the general public learns them, not just biology experts. How to demonstrate intuitive learning occurs This talk describes my evaluation methods as well as my game design methods. Creating an intuitive game is ideal for engaging players and ideal for teaching complex concepts, But assessing intuitive learning is more difficult than accessing formal knowledge. You can make science games, too! Get a scientist as a partner Get funding (This is why assessment matters) Iterative design with a larger development team…
  • 4. Healthcare Environment Genetically Modified Food Infectious Disease Teenage pregnancy Mental Health Molecular Biology is relevant to many issues...
  • 5. Healthcare Policy Environment Policy Genetically Modified Food Policy Infectious Disease Policy Teenage pregnancy Policy Mental Health Policy Molecular Biology is relevant to many issues... that the average American votes on.
  • 6. We know so many more details… We can’t just teach the same stuff in a fancy way, we need to teach about vast, new worlds of molecular science. The Machinery of Life David Goodsell, Ph.D. Scripps Research Institute
  • 7. Combining electron microscopy, biochemistry and structural biology data The Machinery of Life David Goodsell, Ph.D. Scripps Research Institute
  • 8. We know where your salt molecules are Cytoplasmic protein mRNA Ribosome Water ATP Sodium ion The Machinery of Life David Goodsell, Ph.D.
  • 9. The Ebola Virus A very scary sausage?
  • 10. http://www.pdb.org/pdb/101 Art by David Goodsell Ebola Virus A tiny infection machine With replaceable parts
  • 12. Intuitive Formal Epistemological Deep understanding of molecular biology requires time to develop Grade school Middle School High School Problem is that Molecules are considered abstract and their behaviors are not introduced until high school
  • 13. Jerome Bruner The Process of Education Complex concepts can be learned by children as games. Grammar is his best example. Five year olds do not know what a verb is, but they still use them correctly. Games provide a contextual motivation that drives the learning.
  • 15. CBE: Life Science Education. 7:227. 2008. Misconceptions are difficult to change
  • 17. A biochemist became a game dev Why I want to teach molecular biology with games Molecular biology education must occur younger in life so that the concepts are learned more completely and so the general public learns them, not just biology experts. How to demonstrate intuitive learning occurs This talk describes my evaluation methods as well as my game design methods. Creating an intuitive game is ideal for engaging players and ideal for teaching complex concepts, But assessing intuitive learning is more difficult than accessing formal knowledge. You can make science games, too! Get a scientist as a partner Get funding (This is why assessment matters) Iterative design with a larger development team…
  • 18. Level 1, Immune Attack. Transmigration of Monocyte Monocyte Your Nanobot
  • 19. Activating Selectin Proteins with our ray gun
  • 20. Activated Selectin Proteins attract the monocyte
  • 21. Evaluation of Learning and Confidence Gains in Immune Attack Players
  • 22. Immune Attack teaches students cell biology Three Day Evaluation Protocol 7th -12 grade teachers register on our website. Students are randomly assigned to the test group or the control group. Week One Students play Immune Attack OR the control game for 40 minutes. Week Two Students play Immune Attack OR the control game for 40 minutes. The next day, students take online exam.
  • 23. Two Years of Development to create reliable test of Knowledge and Confidence
  • 24. Immune Attack players score significantly better than their classmates on our test of terms and concepts. 0 5 10 15 20 25 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 Frequencies of Scores on Test of Terms and Concepts IA N = 180 Control N = 160 Numberofquestionscorrect Number of student with this score
  • 25. Boys and girls, game players and non- game playing students all scored equally well on test of learning All 0 hours/week 1 to 5 hours/week 6+ hours/week Immune Attack Control Control 0 5 10 15 20 All Girls Boys Self reported hours per week of video games played. Numberofquestionsansweredcorrectly
  • 26. Even students who did not pass the first level and who responded that IA was not “easy to play” scored significantly higher on cell biology questions compared to control (classmates who played an unrelated game) . All IA 1 2 3 4 5 All Ctrl Response to Easy to Play? 0 2 4 6 8 10 12 14 16 18 20 Immune Attack Level 1 Levels 2 and 3 Level 4 Level 5 Levels 6 and 7 Control Numberofquestionsansweredcorrectly
  • 27. Something that will damage your ship. An amino acid A protein that stops Monocytes. A wiggly thing that is the wrong target. A lipid A protein that makes Monocytes exit the blood vessel. An object you need to avoid. A complex carbohydrate A protein that does not interact with Monocytes. A wiggly thing you need to shoot to win. A protein A protein that causes the Monocyte to slow down. 75% 50% 51% 75% 52% 54% 74% 49% 50% What is the arrow pointing to? All Girls Boys Students remember objects and their role in the game.
  • 28. Immune Attack players remember best the objects they needed to use/avoid/find. All Girls Boys What kind of cell is this? What color were the Monocytes in Immune Attack? What color were the Pseudomonas bacteria? What color are were the Neutrophils? Amoeba Green Blue Yellow Bacteria cell Yellow Yellow Blue A skin cell Red Red Red White Blood Cell Blue Green Green 43% 63% 40% 19% 48% 64% 45% 24% 38% 64% 35% 15%
  • 29. Nature Reviews Immunology, 2007. 7:678. 1. 2. 3. 4. 5.
  • 30. Immune Attack players gain confidence A complex diagram looks as understandable as a simpler diagram to IA players. 0% 10% 20% 30% 40% 1 2 3 4 5 Transmigration 1 2 3 4 5 Yellow Macrophages Total Ctrl n = 161 Total IA n = 180
  • 31. Immune Attack players gain confidence with related images. I would be able to understand this diagram if I read it and thought about it. 0% 10% 20% 30% 40% 1 2 3 4 5 DATA All IA Players n = 180 Percentoftotalstudents Disagree -------------- Agree Get this paper: www.molecularjig.com/wp-content/uploads/2014/07/Stegman-2014-Immune-Attack.pdf
  • 32. Immune Attack players retain terms and concepts and show increased confidence. Non-gamers did not lose confidence! Amount played and “ease” of playing helped. Can we make a game that engages more people?
  • 33. Immune Attack players retain terms and concepts and show increased confidence. Non-gamers did not lose confidence! Amount played and “ease” of playing helped. Can we make a game that engages more people?
  • 34. Engaging more people Tutorial Meaningful decisions Playtesting Retaining players Replayability More levels More bad guys
  • 35. Bout us: We are an independent game studio and a double bottom line company. Our goals are to keep ourselves in business and to increase general knowledge of molecular behavior. Molecules like proteins, lipids, drugs and ions are are the key to understanding many important concepts: health, the environment, infectious disease, public safety, etc. We will accomplish our goals by creating games that take place in the molecular world and making them available to as wide an audience as possible.
  • 36. Our Tutorial to make George Fan proud Play our game demo at www.MolecuarJig.com/demo
  • 38. A biochemist became a game dev Why I want to teach molecular biology with games Molecular biology education must occur younger in life so that the concepts are learned more completely and so the general public learns them, not just biology experts. How to demonstrate intuitive learning occurs This talk describes my evaluation methods as well as my game design methods. Creating an intuitive game is ideal for engaging players and ideal for teaching complex concepts, But assessing intuitive learning is more difficult than accessing formal knowledge. You can make science games, too! Get a scientist as a partner Get funding (This is why assessment matters) Iterative design with a larger development team…
  • 39. Apply for a grant
  • 40. Our science game development cycle Blog post: www.molecularjig.com/2014/09/15/iteration-and-collaboration/
  • 41. www.ScienceGameCenter.org Search by platform, subject or age group Read reviews by players, teachers, scientists and game developers. Contribute your own reviews, register as a teacher, scientists or game developer or a player. 1800 Registered users 2400 Likes on Facebook A curated list of >80 Science Games Submit your game! Brought to you by Molecular Jig Games.
  • 42. Some more Seattle science game developers
  • 43. Immune Defense Learning Objectives Randomness of molecular diffusion Specificity of interactions between protein signals and protein receptors Low and high affinity interactions are different Cells have specific functions because of their unique complement of proteins Cells can signal to each other Cells respond to their environment if they have the correct receptors Regulating which proteins you have on hand is important for cell function Pathogens have evolved to thwart our immune system
  • 44. Immune Defense Learning Objectives Random molecular diffusion drives predictable cell behavior Player can spend Energy to change the location of molecules and dragging molecules closer to cells can help move them to the pathogens faster. Molecules are truly moving randomly in Immune Defense. Trying to catch them makes that clear, additionally, cells sometimes move away from pathogens because the bind to a signal that is coming from the other direction. We encourage players to learn how random diffusion drive specific cell behaviors by rewarding the player for saving their energy and not moving molecules when they don’t need to. 1) Energy is required to buy new cells and 2) remaining Energy is multiplied by score at end of level Players learn Cells move eventually to the Pathogen Random motion of particles that begins at a source causes a gradient of particles.
  • 45. Immune Defense Learning Objectives Specificity of interactions between ligands and protein receptors, Low and high affinity interactions are different Player is racing against an Inflammation clock, and so is under pressure to reach Pathogens quickly. Player can use receptors that have higher affinity for the cytokine molecules, thus moving forward faster. NK Cells and the adaptive immune cells will find target cells by binding with more than one receptor, and the first receptor may let go before the second binds… which means the player is directly thwarted by the “off- rate.” Player learns: The structure (shape) of proteins and other molecules is important for their function. Proteins have discrete tasks, and they cannot replace each other.
  • 46. Immune Defense Learning Objectives Cells have specific functions because of their unique complement of proteins Cells can signal to each other Cells respond to environment only if they have the correct receptors Regulating proteins expression is important for cell function Players purchase the correct cell for the various Pathogen types. Players regulate which proteins are on the cell surface. Players can avoid getting infected by down regulating the pathogen binding receptors and can activate their cells by upregulating their activation signal receiving receptors. Cells have a defined set of proteins and their functions are limited to the proteins that have (differentiation of cells.
  • 47. Immune Defense Learning Objectives Pathogens have evolved to thwart our immune system Neutrophils follow 4 steps to kill pathogens: Detection, Binding, Phagocytosis and Dissolving in the Phagosome. Pathogens accidently evolve genes that help the avoid these four steps. If pathogens can avoid any of these 4 steps, they are harder to kill. Players learn that evolution is not perfect: There are four steps to kill pathogens, and evolution gives some pathogens an advantage. Pathogens cannot respond at the moment and suddenly become resistant, evolution is not instant.

Editor's Notes

  1. Concerns: Whether the correct concepts are actually being taught, whether younger children are confused by the concepts Erin Fertig’s work. I want to make sure that the correct concepts are being taught. Iterative process of deciding what to present, making the game, testing for comprehension. Intuitive understanding of how things work Pacman, Donkey Kong, IA Formal Surge, Medical Mysteries (MedMyst) Epistemological HHMI, Scythe Experience
  2. How to teach molecular biology to the average person. Average person: last biology class was in high school. Tricky, because research shows that high schoolers leave high school and even leave their college level biology courses with Misconceptions!
  3. ----- Meeting Notes (7/28/12 15:22) ----- Short protocol Quantitative data Need a large N Well Controlled because each class is split in half
  4. Get this paper: www.molecularjig.com/wp-content/uploads/2014/07/Stegman-2014-Immune-Attack.pdf
  5. Get this paper: www.molecularjig.com/wp-content/uploads/2014/07/Stegman-2014-Immune-Attack.pdf
  6. The same question every game designer asks: how to make my game more engaging?
  7. Now that our game design is demonstrated to teach and be engaging, are concerns are the same as every other commercial video game company: Get and keep more players.
  8. Therefore, I started a video game company. About us: We are an independent game studio and a double bottom line company. Our goals are to keep ourselves in business and to increase general knowledge of molecular behavior. Molecules like proteins, lipids, drugs and ions are are the key to understanding many important concepts: health, the environment, infectious disease, public safety, etc. We will accomplish our goals by creating games that take place in the molecular world and making them available to as wide an audience as possible.
  9. This type of game play matching with real biology works nicely, even beyond immunology! Cancer cells with different receptors than healthy cells are easier to locate than cancer cells that are not different from healthy cells…