Slideshow transcript
Slide 1:NET GEN LIFE AND LEARNING Megan Poore
Slide 2: COVERAGE • Statistics and expectations • ICT proficiency and literacy • Information behaviour • Social networking and gaming • Learning needs • Moral Panic and Digital Faith • Implications
Slide 3: TECHNOLOGY TO WATCH 2007 2008 User-created content Grassroots video Social networking Collaboration webs Mobile phones Mobile broadband Virtual worlds Data mashups New scholarship and Social operating forms of publication systems Educational gaming Collective intelligence Horizon Report (2007) Horizon Report(2008)
Slide 4: SOME STATS: Incoming students Access Mobile 93% Desktop 90% Broadband 73%



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