Framing your digital footprint: Edna keynote

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    Framing your digital footprint: Edna keynote - Presentation Transcript

    1. FRAMING YOUR DIGITAL FOOTPRINT Megan Poore
      • Web 2.0, Web 3.0
      • Educators online: paths
      • Educators online: activity
      • Impact of read/write culture
      • Personal and professional learning journeys: issues
      • The future: Where are you headed?
      COVERAGE
      • Web 2.0 is not a software package
      • It is the ‘read-write’ web
      WEB 2.0
    2. O’Reilly (2005: online) WEB 2.0 WEB 1.0 WEB 2.0 Ofoto Flickr Mp3.com Napster Britannica Online Wikipedia Personal websites Blogging Publishing Participation Content mgt systems Wikis Directories (taxonomy) Tagging (‘folksonomy’) Stickiness Syndication Software as package Software as service
      • Social networking
      • Wikis
      • MySpace, Face book
      • Blogs
      • Podcasting
      • Tagging, RSS
      • YouTube
      • Social bookmarking
      WEB 2.0
    3. Source: http://kosmar.de/archives/2005/11/11/the-huge-cloud-lens-bubble-map-web20/
    4. Lankshear and Knobel (2006: 1) Mindset 1.0 Mindset 2.0 The world is appropriately interpreted, understood and responded to in broadly physical industrial terms. The world cannot adequately be interpreted, understood and responded to in physical-industrial terms only. Value is a function of scarcity Value is a function of dispersion Products as material artifacts Products as enabling services. Tools for producing Tools for mediating and relating Focus on individual intelligence Focus on collective intelligence Expertise and authority ‘located’ in individuals and institutions Expertise and authority are distributed and collective; hybrid experts Space as enclosed and purpose specific Space as open, continuous and fluid Social relations of ‘bookspace’; a stable ‘textual order’ Social relations of emerging ‘digital media space’; texts in change
    5. O’Reilly (2005: online)
      • The long tail
      O’Reilly (2005: online) WEB 2.0 DESIGN PATTERNS
    6. Cosmos (2007: online) WEB 2.0 DESIGN PATTERNS
      • Users add value
      • Some rights reserved
      • Perpetual beta
      • Co-operate, don’t control
      • Constructivism
      O’Reilly (2005: online) WEB 2.0 DESIGN PATTERNS
    7. TECHNOLOGY TO WATCH Horizon Report (2007) Horizon Report(2008) 2007 2008 User-created content Grassroots video Social networking Collaboration webs Mobile phones Mobile broadband Virtual worlds Data mashups New scholarship and forms of publication Social operating systems Educational gaming Collective intelligence
      • User-created content
      • Social networking
      • Mobile phones
      • Virtual worlds
      • New scholarship and forms of publication
      • Educational gaming
      TECHNOLOGY TO WATCH: 2007 Horizon Report, EDUCAUSE (2007)
      • Grassroots video
      • Collaboration webs (group docs, online meetings, info and data swapping)
      • Mobile broadband (mobile access)
      TECHNOLOGY TO WATCH: 2008 Horizon Report, EDUCAUSE (2008)
      • Data mashups (combining data from different sources to create new understandings of the data)
      • Collective intelligence (Wikipedia and Freebase; practice in knowledge construction)
      TECHNOLOGY TO WATCH: 2008 Horizon Report, EDUCAUSE (2008)
      • In denial
      • In between
      • Into it
      EDUCATOR PATHS: ATTITUDES
    8. Alan AtKisson (1991) EDUCATOR PATHS: ATTITUDES
    9. Image from Sue Waters’ wiki EDUCATOR PATHS: ATTITUDES
      • Where are you on the curve?
      • Do Meg’s ICT attitudinal survey
      EDUCATOR PATHS: ATTITUDES
      • Two main paths:
        • Formal
        • Informal
      • The path you take, depends on your idea of trustworthiness
      EDUCATOR PATHS: ATTITUDES
      • Departmental or institutional support
      • One to many
      • It’s about the department, institution, policies, guidelines
      • Must cater for all
      EDUCATOR PATHS: FORMAL
    10. EDUCATOR PATHS: FORMAL (schools)
    11. EDUCATOR PATHS: FORMAL (schools)
    12. EDUCATOR PATHS: FORMAL (schools)
    13. EDUCATOR PATHS: FORMAL (schools)
    14. EDUCATOR PATHS: FORMAL (H Ed)
      • ‘ People’ support
      • One to many/many to many
      • It’s about ideas, sharing, niche, experience
      • Catering for niches
      • Catering for ourselves
      EDUCATOR PATHS INFORMAL
      • Blogs, wikis
      • Creative Commons
      • Facebook/social networking
      • Second Life
      • RSS, Social bookmarking
      • Video
      EDUCATOR PATHS INFORMAL
      • How to harness this in one location?
      • me.edu.au
      EDUCATOR PATHS INFORMAL
      • Share resources, ideas, thoughts, discoveries, current issues, experiences
      ONLINE ACTIVITY BLOGS
    15. ONLINE ACTIVITY BLOGS
    16. ONLINE ACTIVITY BLOGS
      • Share individual interests
        • If I like someone, I will follow their profile
        • Random discoveries
        • New networks with like-minded individuals
      ONLINE ACTIVITY: FACEBOOK
    17. ONLINE ACTIVITY: FACEBOOK
      • Groups
        • Share common experiences
        • Professional networks
      ONLINE ACTIVITY: FACEBOOK
    18. ONLINE ACTIVITY: FACEBOOK
      • To share stories, resources, info, solutions
      • To get answers
      • Should be using them better: to help us trouble-shoot the tech and teaching problems
      ONLINE ACTIVITY: DISCUSSIONS
    19. ONLINE ACTIVITY: DISCUSSIONS
      • Share resources, discoveries
      • Tagging: nimble, agile
      • Allows for unpredictable, capricious connections
      ONLINE ACTIVITY: BOOKMARKING
    20. ONLINE ACTIVITY: BOOKMARKING
    21. ONLINE ACTIVITY: BOOKMARKING
    22. ONLINE ACTIVITY: BOOKMARKING
    23. ONLINE ACTIVITY: BOOKMARKING
      • Push AND pull
      • Personalised via feedreaders
      ONLINE ACTIVITY: BOOKMARKING
    24. ONLINE ACTIVITY: RSS
    25. ONLINE ACTIVITY: RSS
    26. ONLINE ACTIVITY: RSS
    27. ONLINE ACTIVITY: RSS
      • Share resources, PD
      • Create spaces for meeting
      • Create identity (as teacher, professional, as learner)
      ONLINE ACTIVITY: SECOND LIFE
    28. ONLINE ACTIVITY: SECOND LIFE
      • Share access, copyright
      • Allows for personal re-mixing of others’ creations
      • Ease of distribution of work, flexible, responsive to my needs
      ONLINE ACTIVITY: CC
    29. ONLINE ACTIVITY: CC
      • Create resources, for others
      • Repositories, links
      ONLINE ACTIVITY: WIKIS
    30. ONLINE ACTIVITY: WIKIS
    31. ONLINE ACTIVITY: WIKIS
      • Share resources
      • Help and support
      • Instruction, tutorials
      • Showcases of student/class work
      ONLINE ACTIVITY: VIDEO
    32. ONLINE ACTIVITY: VIDEO
    33. ONLINE ACTIVITY: VIDEO
    34. COMPARISON FORMAL INFORMAL Web 1.0 Web 2.0 Fixed Flexible Static Dynamic Stable Unpredicatable Standardised Flexible Proprietorial Personal Permancy Impermanent Cater for all Niche Sites, sites, sites People, people, people
      • Sites, sites, sites
      • Web 1.0, fixed, static, stable, conservative, standardised, white bread, unspectacular, middle-of-the-road, impersonal, permanency, proprietorship, bounded
      • Must cater for all ...
      EDUCATOR PATHS: FORMAL
      • People, people, people
      • Web 2.0, nimble, flexible, dynamic, radical, energetic, spectacular, ends of the earth, personal, unpredictable, impermanency, vagrancy, grassroots, boundless, random
      EDUCATOR PATHS: INFORMAL
      • BUT!
      • We will eventually see a shift away from the tools --> people
      • SOSs
      ONLINE ACTIVITY
      • SOSs will take all the data available and aggregate it to give info about
        • Strength
        • Depth
        • Endurance
        • of our connections
      WEB 3.0: SOSs
      • Social networking systems (Bebo, Facebook, MySpace) = uncontextualised info
      • Only the connections we’ve told them about.
      • This is a problem.
      • Have to enter the data myself every time.
      WEB 3.0: SOSs
      • Social graph
      • Every click of a mouse: ‘clickstream’
      • If you take away the documents, you have the connections between people
      WEB 3.0: SOSs
    35. SOSs Image from Google’s social graph page
      • No multiple log-ins
      • The system will focus on YOU, not the website or software service
      • e.g., SOS will integrate all flight info from various sources and present that: it is the flight that interests me, not the website
      SOSs
    36. SOSs Network/devices/infrastructure Websites/software services Event/situation/me
      • Higher ed culture works against read/write culture
      • Scholarly isolation
      • Aggressive competitiveness
      • Lack of mentoring
      • Valuing product over process
      • Disciplinary nationalism
      IMPACT OF READ/ WRITE CULTURE Diane Zorn
      • More academics are pre-publihing via blogs etc -- does this count?
      • How to ‘control’ ideas? Can/should we do this?
      • How to control the amount of info available? Can/should we do this?
      IMPACT OF READ/ WRITE CULTURE
      • On research: more stuff is ‘findable’
      IMPACT OF READ/ WRITE CULTURE
      • You and your students need expanded literacies:
      • Basic (reading, writing, numeric)
      • Scientific
      • Economic
      • Visual
      • Technological
      • Multicultural
      • Global awareness
      Pletka (2007: 47) IMPACT OF READ/ WRITE CULTURE
      • Social
      • Technical
      • Professional
      LEARNING JOURNEYS
      • How to ‘be’ online
      • Personal cultural changes
      • Our socialness online will look facile, underdeveloped to future generations
      LEARNING JOURNEY: SOCIAL
      • Keeping up with the latest
      • Knowing how and why to deploy certain tools
      • But let the students show you how they work
      LEARNING JOURNEY: TECHNICAL
      • Feeling uncomfortable with changing role
      • Learning more from colleagues
      • Becoming multi-literate
      • Professional cultural changes
      LEARNING JOURNEY: PROFESSIONAL
      • We are NOT fighting above our weight
      • Education must be a driving force of the future
      • Must stop being reactive and passive -- must be active
      EDUCATION’S DIGITAL FOOTPRINT
      • Education has a poor reputation for holding on to systems foreverrrrrr
      • Must claim our market share: do not accept poor product, e.g., WebCT/Blackboard (web 1.0)
      • Use the free stuff and demand what we need
      EDUCATION’S DIGITAL FOOTPRINT
      • Must start leading
      EDUCATION’S DIGITAL FOOTPRINT
      • Compacts between management and teachers to encourage innovation
      • Must get support in policy to experiment and innovate and try stuff out
      EDUCATION’S DIGITAL FOOTPRINT
      • I don’t need to understand it all
      • I don’t have to know it all
      • I will learn it when I have to
      • I am no longer the sole repository of information in my life -- and that’s OK!
      YOUR NEW MINDSET
    37. LICENCE

    Megan PooreMegan Poore, 2 years ago

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    Educator paths and online activity; Web 2.0 and Web more

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