Introduction to pervasive performancePervasive Games pervasive entertainment pervasive play pervasive experienceMag. Thomas WagnerPervasive Entertainment Fachhochschule SalzburgLab Salzburg (PELS) University of Applied SciencesMultimedia Technologies December | 2010
Pervasive Games | OverviewOverview Examples Big Urban Games and Pervasive PerformancesDetermination LARPPervasive ARGsGames Mixed-Reality Games Salen & Zimmerman Geo-Location Games Huizinga Urban Adventure GamesPervasive Games Assassination Games Markus Montola Extraordinary Interfaces for Games Jane McGonigal Reese Brown Further Reading
Pervasive Games | DeterminationDetermination
Pervasive Games | Determination | PervasivePervasivepervasive, to pervade sth. (engl.) “This magazine will treat ubiquitous(durchdringend, durchdringen) computing and pervasive computing as synonyms – they mean exactly thePervasive is often used as synonym same thing and will be used inter-for ubiquitous, but actually these changeably throughout the magazine.”terms mean something different S. Mahadev editor of IEEE’s first issue of Pervasive Computing in 2002pervasive -> activeubiquitous -> passive
Pervasive Games | Determination | GamesGames Huizinga play as a free action, outside of the ordinary lifeSalen and Zimmerman just acting “as if”„A game is a system in which players has its own timeframe and spaceengage in an artificial conflict, defined there is a “secret” communityby rules, that results in a quantifiableoutcome.“ Rules of Play: Game Design Fundamentals Magic Circle and Suits, lusoury attitudeRules: constituative rules, operativerules, implicit rules
Pervasive Games | Determination | GamesDigital games“wherever there is thechnologythere are games!”e.g. Tennis for Two, Spacewar!
Pervasive Games | Determination | Pervasive GamesPervasive Games socialIPerG expansion„Pervasive game is a game that has one temporalor more salient features that expand expansionthe contractual magic circle of playsocially, spatially or temporally.“Pervasive Games: Theory and Design spatial expansion
Pervasive Games | Determination | Pervasive GamesMcGonigalThis might be a game: ubiquitous play and performanceat the turn of the twenty-first centuryubicomp games > colonizationpervasive games > distractionubiquitous games > activation
Pervasive Games | Determination | Pervasive GamesBrown(technological view)Pervasive Games Are Not A Genre! They are a sub-genre.ubiquitous computing gamespervasive gamesbig games
Pervasive Games | ExamplesExamples
Pervasive Games | Examples | Big Urban GamesBig Urban Games andPervasive Performances“All Game Play is Performance”e.g. Radio Ballett, Improv Everywhere,Flash Mobs, The New GamesMovement, The Big Urban Game,PacManhatten ...between intervention andlarge-scale public gaming
Pervasive Games | Examples | Big Urban GamesRadio BalletLIGNA, 2002/03art projekt, public intervention;local radio transmission and small/pocket radios;Exercise in lingering not accordingto the rules.http://www.youtube.com/watch?v=qI3pfa5QNZI&feature=player_embedded
Pervasive Games | Examples | Big Urban GamesBUG Big Urban GameFrank Lantz et.al. , 2003large scale game project;web-based voting > vulonteers movethe inflatable game pieces;race between three teams, eachmove a 25-foot high inflatable gamepiece through a series of Twin Cities’checkpoints in the shortest amountof timehttp://www.decisionproblem.com/bug/bug2.html
Pervasive Games | Examples | LARPLife Action Roleplay(LARP)“Slip into a role,but not just on the paper.”e.g. Medival, Fantasy or Vamipre LARPGames, Prosopopeia Bardo 1 & 2
Pervasive Games | Examples | LARPProsopopeia Bardo 2„Momentum“IPerG (SICS, The InteractiveInstitue, University of Tampere,Company P) 2006a pervasive long-time larp staged in Swedenin 2006. 30 participants took on characters asdead revolutionaries re-entering our world,this time to save their own from oblivion. Thelarp used a host of technology installations,mobile equipment, and an advanced systemfor game mastering to enable the game to beongoing around the clock for 34 days.of timehttp://www.youtube.com/watch?v=3B8XFRrhack&feature=player_embedded
Pervasive Games | Examples | ARGsAlternate Reality Games(ARGs)“When reality und fiction overlap!”e.g. The Beast, I love bees,Majestic, Secrets of Copenhagen,Perplex City, ...
Pervasive Games | Examples | ARGsI love bees42entertainment, 2004Based on the Halo fiction, ilovebeeswas an original radio drama thatwas deconstructed and delivered toconsumers over an unlikely broadcastmedium: ringing payphones. ilovebeeswas a giant multi-player, multi-platformstory, immersing players in the world ofHalo2 in the four months leading up tothe title’s record shattering launch.http://www.ilovebees.com/http://www.42entertainment.com/bees.html
Pervasive Games | Examples | Mixed-Reality GamesMixed-Reality Games“Improve Reality!”e.g. AR Quake, Epidemic Menace,DEMOR, ...... in a very different form ...artvertiser, wikitude, layar or WARA(http://selectparks.net/~julian/theartvertiser/, Julian Oliver @ selectparks)
Pervasive Games | Examples | Mixed-Reality GamesAR QuakeWearable Computer Lab,University of South Australia,2002-06ARQuake is an Augmented Reality(AR) version of the popular Quakegame. Augmented reality is theoverlaying of computer generatedinformation onto the real world.http://www.youtube.com/watch?v=yNYfkxqiB6g&feature=player_embedded
Pervasive Games | Examples | Mixed-Reality GamesDEMORStudents of the Hoogeschoolvoor de Kunsten Utrecht, 2006egoshooter for the blind;defined public space;3D sound environment;location-based, pointing/aimingand shooting
Pervasive Games | Examples | Urban Adventure GamesUrban AdventureGames“Interactive city guide orexceptional storytelling?”e.g. ReXplorer, Faust, Uncle Roy allaround You, Rider Spoke
Pervasive Games | Examples | Adventure GamesReXplorerMedia Computing Group –RWTH Aachen, ETH Zürich –Dept. of Architecture, 2006location-based mobile game;defined public space;audio for storytellinghttp://www.youtube.com/watch?v=zuefBtnQGWg
Pervasive Games | Examples | Adventure GamesUncle Roy allAround YouBlast Theory, 2003location-based mobile game withstreet palyer and online player, whocollaborate in their search for uncleroy; defined public space;audio for storytellinghttp://vimeo.com/7182676
Pervasive Games | Examples | Geo-Location GamesGeo-Location Games“Play everywhere!”e.g. GeoCaching, Mogi Mogi,Insectopia, ...question about absolute orrelative positioning
Pervasive Games | Examples | Assassination GamesAssassination/ActionGames“Shot, shot ... your dead?”e.g. Killer: The Game ofAssassination, Paintball,BotFighter, ...
Pervasive Games | Examples | Extraordinary InterfacesExtraordinaryInterfaces for Games“new ideas, new interfaces forexceptional gameplay”e.g. Brainball, PainStation, BarcodeBattler/Warrior, Nexus duo-device,WARA, Abgestürzt! ...
Pervasive Games | Further ReadingFurther ReadingPervasive Games, Theory and DesignExperiences on the Boundary Between Life and PlayM. Montola, J. Stenros, A. Waern(FH Bibliothek)Rules of Play, Game Design FundamentalsK. Salen, E. Zimmerman(+ The Game Design Reader)Space Time Play, Computer Games,Architecture and Urbanism: The next LevelF. v. Borries, S. P. Walz and M. Böttger