„Emotional Flowers“ User Centered Game Design

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    „Emotional Flowers“ User Centered Game Design - Presentation Transcript

    1. „Emotional Flowers“ User Centered Game Design HCI & Usability Unit, ICT&S Center, University of Salzburg Dr. Marianna Obrist 08.06.2009 Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
    2. Emotions Children UCD Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
    3. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
    4. 1 Emotional Flowers •  Creating a Virtual Plant by performing Facial Expressions (sadness, joy, anger) …   Individually (Creation)   In Collaboration with other players (Co-Creation) •  Multi-Player Online Game for Children (8-14 years old as main Target Group) •  V4, developed within Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
    5. 1 Research Focus   How to address User Experience in the game development? Co-Design Live Game Expert User In-situ Evaluation User Tests Workshop Event with Field Study Evaluation of Creation Part with Children Children Concept First Concept Second Third Creation Prototype Co-Creation Prototype Prototype Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
    6. 1 Technical Details – Game •  Programming Language: ActionScript 3.0 & Adobe Flex •  Combiled for Adobe AIR •  Multi Server Architecture (PHP server, Java Chat server, Local C++ Stefan server for facial recognition software) •  More technical details ask: „Stefan Riegler“ & „Daniel Schwaiger“ Daniel Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
    7. 1 Facial Recognition •  SHORE (Sophisticated High-Speed Object Recognition Engine) •  developed by •  Logitech Quickcam Pro9000 Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
    8. Creation Part Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
    9. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
    10. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
    11. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
    12. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
    13. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
    14. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
    15. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
    16. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
    17. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
    18. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
    19. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
    20. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
    21. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
    22. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
    23. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
    24. 2 Evaluation of the Creation   In-situ Evaluation (UniHautnah 2008) Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
    25. 2 Snapshot of Evaluation Results 64,09 % 20,17 % 11,33 % Juhu, lustig Juhu, lustig Juhu, lustig bad
 beautiful
 childish
 great
 simple
 naja naja naja difficult Wääh, fad 3,04 % Wääh, fad 1,38 % Wääh, fad boring
 funny
 Juhu, lustig Juhu, lustig surprising
 confusing
 naja naja ugly exciting
 Wääh, fad Wääh, fad Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
    26. Co-Creation Part Collaboration Cooperation Co-Experience Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
    27. 3 Active User Involvement   Co-Design Workshop   Instant Card Technique   Idea Generation for the Co-Creation Part   Overall Conclusion of Results:   Children want to cooperate, play against each other and communicate in a game.   Children want to know, how good other players are for comparing themselves with the others. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
    28. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
    29. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
    30. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
    31. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
    32. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
    33. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
    34. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
    35. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
    36. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
    37. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
    38. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
    39. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
    40. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
    41. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
    42. 3 Evaluation of the Co-Creation   Live Game Event February 2009 Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
    43. Co-Design Live Game Expert User In-situ Evaluation User Tests Workshop Event with Field Study Evaluation of Creation Part with Children Children Concept First Concept Second Third Creation Prototype Co-Creation Prototype Prototype Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
    44. 3 Field Study (Start Event Today!) •  Three-Week Field Evaluation •  Installation in 12 Households •  Children get Experience Package (Feedback Cards, Camera, Diary, Vidoe Diary ... Interviews, Questionnaire) Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
    45. 4 Conclusions •  Active User Involvement provides valuable input for shaping the Game Details (e.g. features). •  Iterative User Evaluation as a fix Part of the Development Process is effective to eliminate problems in the Game Play. •  Developers and Evaluators should work close together on solutions for found problems in order to improve the Game (keep the User’ Needs in mind) •  Working together with Children is very interesting and challenging, they are very honest in their feedback. •  User Feedback needs to be balanced with the Development Goals and overall Game Concept. Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
    46. Still, there are a lot of open issues and questions, which need to be improved in the Game Development Process... we are working on that :) Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
    47. ... in order to provide the User the Optimal Experience! Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
    48. Thanks for your Attention! Questions? Comments? Emotions? Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
    49. * Contact HCI & Usability Unit ICT&S Center, University of Salzburg Sigmund-Haffner-Gasse 18 5020 Salzburg, Austria Dr. Marianna Obrist marianna.obrist@sbg.ac.at hci-unit@icts.sbg.ac.at Human Computer Interaction & Usability Unit http://icts.sbg.ac.at

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