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Personal Learning Environment - a Conceptual Study
Personal Learning Environment - a Conceptual Study
Personal Learning Environment - a Conceptual Study
Personal Learning Environment - a Conceptual Study
Personal Learning Environment - a Conceptual Study
Personal Learning Environment - a Conceptual Study
Personal Learning Environment - a Conceptual Study
Personal Learning Environment - a Conceptual Study
Personal Learning Environment - a Conceptual Study
Personal Learning Environment - a Conceptual Study
Personal Learning Environment - a Conceptual Study
Personal Learning Environment - a Conceptual Study
Personal Learning Environment - a Conceptual Study
Personal Learning Environment - a Conceptual Study
Personal Learning Environment - a Conceptual Study
Personal Learning Environment - a Conceptual Study
Personal Learning Environment - a Conceptual Study
Personal Learning Environment - a Conceptual Study
Personal Learning Environment - a Conceptual Study
Personal Learning Environment - a Conceptual Study
Personal Learning Environment - a Conceptual Study
Personal Learning Environment - a Conceptual Study
Personal Learning Environment - a Conceptual Study
Personal Learning Environment - a Conceptual Study
Personal Learning Environment - a Conceptual Study
Personal Learning Environment - a Conceptual Study
Personal Learning Environment - a Conceptual Study
Personal Learning Environment - a Conceptual Study
Personal Learning Environment - a Conceptual Study
Personal Learning Environment - a Conceptual Study
Personal Learning Environment - a Conceptual Study
Personal Learning Environment - a Conceptual Study
Personal Learning Environment - a Conceptual Study
Personal Learning Environment - a Conceptual Study
Personal Learning Environment - a Conceptual Study
Personal Learning Environment - a Conceptual Study
Personal Learning Environment - a Conceptual Study
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Personal Learning Environment - a Conceptual Study

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Presentation of our first Protoype as well as the general design concept at this year ICL Conference

Presentation of our first Protoype as well as the general design concept at this year ICL Conference

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  • 1. Personal Learning Environment - a Conceptual Study Behnam Taraghi, Martin Ebner, Gerald Till, Herbert Mühlburger
  • 2. Technology enhanced Learning http://flickr.com/photos/powerbooktrance/289992273//
  • 3. uLearning http://www.flickr.com/photos/sovietuk/141381675
  • 4. What is a PLE ?
  • 5. According to Stephen Downes a PLE is ... a future learning environment http://www.flickr.com/photos/alancleaver/2441359074
  • 6. According to Stephen Downes a PLE is ... not an institutional or coporate application but a learning center http://www.flickr.com/photos/skippytpe/256929499
  • 7. According to Stephen Downes a PLE is ... where content is reused and remixed http://www.flickr.com/photos/alysser/2011022884
  • 8. According to Stephen Downes a PLE is ... according to the student‘s own needs and interests http://www.flickr.com/photos/alysser/2011022884
  • 9. Why we need a PLE ?
  • 10. University a closed castle? http://www.flickr.com/photos/toru_okada/1377360600
  • 11. But how can we integrate the WWW ... http://edtechpost.wikispaces.com/file/view/swl_ple2.gif (Scott Leslie, PLE Diagram)
  • 12. and combine it with university‘s services? http://www.flickr.com/photos/ghz/407109888/
  • 13. The general concept
  • 14. 7 crucial aspects for the shift (Schaffert&Hilzensauer, 2008) Social Involvement Content Ownership Educational & organisatioal culture Personalisation Technological aspects Role of learner http://www.flickr.com/photos/thetoad01/2677459596
  • 15. Technological concept
  • 16. MashUp Principle - Use of Widgets http://java.sun.com/developer/technicalArticles/J2EE/mashup_2/
  • 17. Comparable to iGoogle
  • 18. Widget „Widgets are full-fledged client-side applications that are authored using Web standards. They are typically downloaded and installed on a client machine or device where they typically run as stand-alone applications outside a Web browser“ Defintion of W3C • Follow a W3C Widget Specification • IST Palette Project allows exchange - furthermore also the communicaton between widgets
  • 19. Java FX „JavaFX is a rich client platform for building cross-device applications and content. Designed to enable easy creation and deployment of RIAs with immersive media and content, the JavaFX platform ensures that RIAs look and behave consistently across diverse form factors and devices.“ http://javafx.com/docs/gettingstarted/javafx/
  • 20. Java FX • JavaFX for PLE Widgets • Java plus JavaFX User Interface • Drag-to-Install
  • 21. Java FX Will PLEs Become Ubiquitous through the Use of Widgets? (Taraghi, Mühlburger, Ebner, Nagler (2009)
  • 22. First Design Study
  • 23. Central Ideas of the GUI: „Less is more“ „the best of two worlds“ „tidy not cluttered“ http://www.flickr.com/photos/harmrhebergen/2694630
  • 24. Brainstorming
  • 25. First conceptual ideas
  • 26. MockUp http://www.flickr.com/photos/theredproject/3879832565
  • 27. Main GUI Elements
  • 28. Workflow WidgetZone Widget Zoom Dashboard FullScreen
  • 29. Usability Tests http://www.flickr.com/photos/rdolishny/2760207306
  • 30. First Design
  • 31. PersonalDashboard
  • 32. Thinking Aloud Test
  • 33. Remark about Widget Size
  • 34. First Working Prototype
  • 35. Prototype
  • 36. Next Steps • Roll Out of the Prototype • Programing of Useful Widgets • Special focus on learning objects
  • 37. Join us in Graz - http://www.iunig.at SOCIAL LEARNING Computer and Information Services Graz University of Technology Graz University of Technology Martin Ebner http://elearningblog.tugraz.at http://elearning.tugraz.at

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