Fun - A Prerequisite for Learning Games
Upcoming SlideShare
Loading in...5
×
 

Fun - A Prerequisite for Learning Games

on

  • 2,326 views

Presentation at ED-Media 2012, Denver

Presentation at ED-Media 2012, Denver

Statistics

Views

Total Views
2,326
Views on SlideShare
1,121
Embed Views
1,205

Actions

Likes
2
Downloads
6
Comments
0

11 Embeds 1,205

http://app.tugraz.at 802
http://elearningblog.tugraz.at 263
http://www.stimmts.at 75
http://classroom-aid.com 37
http://apps.tugraz.at 9
http://www.developer.stimmts.at 7
http://wbt24.de 7
http://feeds.feedburner.com 2
http://elearningblog.tu-graz.ac.at 1
http://www.google.ch 1
http://elearningblog-temp.tu-graz.ac.at 1
More...

Accessibility

Categories

Upload Details

Uploaded via as Adobe PDF

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

    Fun - A Prerequisite for Learning Games Fun - A Prerequisite for Learning Games Presentation Transcript

    • Fun – A Prerequisitefor Learning Games Christoph Hannak, Michael Pilz, Martin Ebner
    • •  Theory of games in education•  General concept•  Duell & GPS Mode•  Joker•  Teacher‘s opportunities•  Evaluation
    • •  Theory of games in education•  General concept•  Duell & GPS Mode•  Joker•  Teacher‘s opportunities•  Evaluation
    • α"
    • fantasy challenge curiosityhttp://www.flickr.com/photos/bods/6119906063
    • •  Theory of games in education•  General concept•  Duell & GPS Mode•  Joker•  Teacher‘s opportunities•  Evaluation
    • General concept•  Part of students’ daily life•  Basic idea is that users play again each other•  Each player can choose his opponent•  15 questions in asynchronous duel mode or GPS-based mode•  Jokers, statistics, backend for teachers ...
    • •  Theory of games in education•  General concept•  Duell & GPS Mode•  Joker•  Teacher‘s opportunities•  Evaluation
    • Duell & GPS Mode•  Duel operates asynchronously (offline mode)•  GPS Mode gives the opportunity to link a set of statements to GPS coordinates and can only be played in case the user is close to the given location coordinates
    • Home Screen
    • Duell Menu
    • Game
    • Duel Result Screen
    • •  Theory of games in education•  General concept•  Duell & GPS Mode•  Joker•  Teacher‘s opportunities•  Evaluation
    • Joker•  Use a joker against your opponents; can be bought with credits earned through level-ups and achievements•  Fun jokers were implemented purely for gamification•  Learning jokers complement the fun aspect of the game using learning techniques
    • Ballon Joker
    • Splatter and Ballon Joker
    • Reverse Joker
    • •  Theory of games in education•  General concept•  Duell & GPS Mode•  Joker•  Teacher‘s opportunities•  Evaluation
    • Teacher‘s opportunities•  opportunity to create a set of statements about arbitrary topics•  share these set of statements with the students•  receive feedback about the knowledge of his students•  GPS sets can be a creative way to foster location based knowledget
    • •  Theory of games in education•  General concept•  Duell & GPS Mode•  Joker•  Teacher‘s opportunities•  Evaluation
    • Evaluation•  N=20 (age 18 – 26)•  150 statements (geography, chemistry, mathematics)•  15 rounds per user, 15 statements per round
    • Research Queston 1: Does playing the game result in a better user performance in the long run?
    • Research Question 2: Do the implemented jokers make the game more fun to play?
    • Research Question 3: Are statistics as well as score essential for the game?
    • Research Question 4: Are location-based questions an innovative and challenging part of the game?
    • Conclusion & Discussion•  Increasing results after a several games•  Jokers, location-based service and game goodies enhance motivation•  Content of questions is manigfold•  Learning in a funny and innovative way
    • Graz University of Technology http://www.smartass.at/ http://app.tugraz.at SOCIAL LEARNING Computer and Information Services Graz University of Technology Martin Ebner mebner http://elearningblog.tugraz.at http://elearning.tugraz.at