Fun - A Prerequisite for Learning Games
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Fun - A Prerequisite for Learning Games

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Presentation at ED-Media 2012, Denver

Presentation at ED-Media 2012, Denver

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  • 1. Fun – A Prerequisitefor Learning Games Christoph Hannak, Michael Pilz, Martin Ebner
  • 2. •  Theory of games in education•  General concept•  Duell & GPS Mode•  Joker•  Teacher‘s opportunities•  Evaluation
  • 3. •  Theory of games in education•  General concept•  Duell & GPS Mode•  Joker•  Teacher‘s opportunities•  Evaluation
  • 4. α"
  • 5. fantasy challenge curiosityhttp://www.flickr.com/photos/bods/6119906063
  • 6. •  Theory of games in education•  General concept•  Duell & GPS Mode•  Joker•  Teacher‘s opportunities•  Evaluation
  • 7. General concept•  Part of students’ daily life•  Basic idea is that users play again each other•  Each player can choose his opponent•  15 questions in asynchronous duel mode or GPS-based mode•  Jokers, statistics, backend for teachers ...
  • 8. •  Theory of games in education•  General concept•  Duell & GPS Mode•  Joker•  Teacher‘s opportunities•  Evaluation
  • 9. Duell & GPS Mode•  Duel operates asynchronously (offline mode)•  GPS Mode gives the opportunity to link a set of statements to GPS coordinates and can only be played in case the user is close to the given location coordinates
  • 10. Home Screen
  • 11. Duell Menu
  • 12. Game
  • 13. Duel Result Screen
  • 14. •  Theory of games in education•  General concept•  Duell & GPS Mode•  Joker•  Teacher‘s opportunities•  Evaluation
  • 15. Joker•  Use a joker against your opponents; can be bought with credits earned through level-ups and achievements•  Fun jokers were implemented purely for gamification•  Learning jokers complement the fun aspect of the game using learning techniques
  • 16. Ballon Joker
  • 17. Splatter and Ballon Joker
  • 18. Reverse Joker
  • 19. •  Theory of games in education•  General concept•  Duell & GPS Mode•  Joker•  Teacher‘s opportunities•  Evaluation
  • 20. Teacher‘s opportunities•  opportunity to create a set of statements about arbitrary topics•  share these set of statements with the students•  receive feedback about the knowledge of his students•  GPS sets can be a creative way to foster location based knowledget
  • 21. •  Theory of games in education•  General concept•  Duell & GPS Mode•  Joker•  Teacher‘s opportunities•  Evaluation
  • 22. Evaluation•  N=20 (age 18 – 26)•  150 statements (geography, chemistry, mathematics)•  15 rounds per user, 15 statements per round
  • 23. Research Queston 1: Does playing the game result in a better user performance in the long run?
  • 24. Research Question 2: Do the implemented jokers make the game more fun to play?
  • 25. Research Question 3: Are statistics as well as score essential for the game?
  • 26. Research Question 4: Are location-based questions an innovative and challenging part of the game?
  • 27. Conclusion & Discussion•  Increasing results after a several games•  Jokers, location-based service and game goodies enhance motivation•  Content of questions is manigfold•  Learning in a funny and innovative way
  • 28. Graz University of Technology http://www.smartass.at/ http://app.tugraz.at SOCIAL LEARNING Computer and Information Services Graz University of Technology Martin Ebner mebner http://elearningblog.tugraz.at http://elearning.tugraz.at