Computer and Video Games

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This lecture is designed by Moises Montenegro on the structure and trends in the computer and video game industry.

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  • Utopia vs Dystopia Theme
  • Computer and Video Games

    1. 1. The Future of: Computer and Video Games
    2. 2. Overview: <ul><li>Technology </li></ul><ul><li>Laws </li></ul><ul><li>Institutions </li></ul><ul><li>Organizations </li></ul><ul><li>Markets </li></ul><ul><li>Careers </li></ul>
    3. 3. Technology <ul><li>Onlive Cloud Computing – OnLive </li></ul><ul><li>Mobile – DS-I and iPhone </li></ul><ul><li>Bigger, Better, Faster Stronger – PC Games, PS3, and Xbox </li></ul><ul><li>Modest Technology, but heightened innovation. – Nintendo Wii </li></ul>
    4. 4. Technology
    5. 5. Next (Current) Best Artifacts Control Personalization Screen-based Portable Networked Converged Wireless
    6. 6. Laws Potential conflicts with Onlive’s Streaming service and Broadband usage. DRM issues & SPORE
    7. 8. Institutions
    8. 10. Organizations
    9. 12. + 10% of all gameworkers are female + 40% of all gamers are female
    10. 13. Markets
    11. 19. Careers
    12. 22. New Elements Onlive – Online streaming gaming service debuted at GDC. Cloud Computing and Gaming
    13. 23. New Elements iPhone mobile Gaming
    14. 24. Is this the end?

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