Media Work (2007 version)

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Overall Presentation for the Media Work (Polity Press) book tour 2007 (c) Mark Deuze.

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  • A few notes with the images in this slideshow: they're taken from public websites (of people & companies), published academic papers, and books. The hourglass model of the game industry was designed by Chase Bowen Martin. If copyrightholders object to the inclusion of these images, please let me know and I will be happy to delete them.
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  • Media Work (2007 version)

    1. 8. Convergence Culture <ul><li>“ Media companies are learning how to accelerate the flow of media content across delivery channels to expand revenue opportunities, broaden markets and reinforce viewer commitments. Consumers are learning how to use these different media technologies to bring the flow of media more fully under their control and to interact with other users” </li></ul><ul><li>- Henry Jenkins </li></ul>
    2. 13. Creative Industries <ul><li>“ The idea of the creative industries seeks to describe the conceptual and practical convergence of the creative arts (individual talent) with cultural industries (mass scale), in the context of new media technologies (ICTs) within a new knowledge economy, for the use of newly interactive citizen-consumers ” </li></ul><ul><li> - John Hartley </li></ul>
    3. 28. [email_address] [email_address]

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