Media Industries and Production

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    Notes on slide 1

    Interinstitutional news coherence Inhabited Institutions & Organized Networks (photo: the Time Warner building in New York; photo Rik Hamelink, 21 October 2004, URL: http://www.enjoyradio.net/weblog/ny/index.html). We need to look at LARGE or SMALL companies differently they are all interconnected HUGE communicative complexity High labor mobility and contingency Opportunities for CONTROL as well as creative FREEDOM

    Media deconcentration: US Film & Video

    So how is work organized? Key structure of the global media industries: HOURGLASS. Here an example of the computer & video game industry MAP courtesy of Chase Martin, IU graduate student

    So how is work organized? Key structure of the global media industries: HOURGLASS. Here an example of the music industry MAP courtesy of Chase Martin, IU graduate student

    So how is work organized? Key structure of the global media industries: HOURGLASS. Here an example of the advertising industry PUBLICIS: LA HOLISTIC DIFFERENCE

    Why worry about media industries? Berlusconi & Baywatch Effects; Outsourcing

    Why worry about media industries? Berlusconi & Baywatch Effects; Outsourcing BERLUSCONI: Media Ownership = Political Power BAYWATCH: Media Commercialization = Displacement of Public Discourse by Distribution of Commodifiable Entertainment Products He is the third longest serving Prime Minister of the Italian Republic (President of the Council of Ministers of Italy), a position he has held at three different times; 1994–1995, 2001–2006 and since 2008.[1] He is the leader of the Forza Italia political movement, a centre-right party he founded in 1993. Before the 2008 Italian general elections he announced his intention to establish a new political party, People of Freedom (Popolo Delle Libertà), to be constituted by the merging of Forza Italia with the National Alliance party (Alleanza Nazionale), and other right wing parties later in 2008. His victory in the 2008 general elections paved the way for the fourth term as prime minister.

    Why worry about media industries? Berlusconi & Baywatch Effects; Outsourcing

    All 175 newspapers opeds after start of war: good thing

    Within a few years: Bertelsmann CEO’s: Thomas Middelhoff 1998-2002; Gunther Thielen 2002-2007; Hartmut Ostrowski 2008 - …

    Du bist deutschland: initiative of Bertelsmann AG: Leading members include Lufthansa, telecoms company Deutsche Telekom and the publisher, Bertelsmann. According to the latter, the work will be carried by a wide range of German media and is designed to lead to "a new mood in Germany". Total media investment may reach as high as € 30 million.

    Beate Uhse AG: It was founded by former German war-time pilot and sex pioneer Beate Uhse-Rotermund in 1946 and started out as a distibutor of pamphlets on family planning called Schrift X (roughly: Writing X or Paper X) which was a major success. In 1962 the company opened the world's first sex shop in Flensburg. When pornography was finally made legal in West Germany in 1976, Beate Uhse was well-prepared with a widely known and respected brand name and an established mail order business. http://www1.dubistdeutschland.de/dbd/servlet/page/Deutschland_aus_Kinderaugen/home http://dubistdeutschland.amazink.de/

    Ulrike Marie Meinhof (1934-1976) was a German left-wing militant and co-founder of the RAF or Red Army Faction (Rote Armee Fraktion) after originally working as a journalist for the monthly magazine konkret. In the next two years Meinhof participated in the various bank robberies and bombings executed by the group. On 9 May 1976 she was found hanged by a rope, fashioned from a towel, in her cell in the Stammheim Prison. The official findings were not accepted by many in the RAF[5] and other militant organisations, and there are still some who doubt their accuracy and believe that she was murdered by the authorities. http://www1.dubistdeutschland.de/dbd/servlet/page/Deutschland_aus_Kinderaugen/home http://dubistdeutschland.amazink.de/

    Why worry about media industries? Berlusconi & Baywatch Effects

    More people in germany feel sad about globalization and loss of power: Rammstein

    titanic: http://www.boxofficemojo.com/alltime/

    OUTSOURCING: movies

    Globalization of production: trends towards centralized production (australia: postproduction) and regional specialization

    GLOBALIZATION OF MEDIA WORK: ADVERTISING Quote from an August 6 2007 story in the New York Times

    GLOBALIZATION OF MEDIA WORK: FILM TV Example of GPN/New International Division of Cultural Labor in the US movie industry: Runaway Production

    GLOBALIZATION OF MEDIA WORK: GAMES

    http://www.gdcfocuson.com/gos/

    OUTSOURCING: videogames

    GLOBALIZATION OF MEDIA WORK: JOURNALISM

    direct consequence of taking creative work out of the exclusive hands of professionals and companies AND outsourcing work translocally: corporations cutting transaction/overhead costs of knowledge work & outsourcing to consumers

    A couple of slides of media workspaces Advertising agency.

    Al Jazeera broadcast newsroom/workspace

    BBC TV production “behind the scenes” (of a Doctor Who special)

    Game developers on the EA Vancouver campus. What do these spaces tell us: Its all informal (dressed down, casual), fun (lots of smiles), cool, hip, young people (!) But ALSO: high pressure, hard at work, busy, dynamic AND: IT/technology driven, office work, desktop work So in Media Work two contradictory claims about the future of work come together: high-tech rationalized/bureaucratized/deskbound knowledge work versus 2. flexible, creative, dynamic, open, fluid “work as play”

    http://roget-in-kiwi-land.blogspot.com/2008/04/weta-formal-friday.html

    http://roget-in-kiwi-land.blogspot.com/2008/04/weta-formal-friday.html

    http://roget-in-kiwi-land.blogspot.com/2008/04/weta-formal-friday.html

    http://roget-in-kiwi-land.blogspot.com/2008/04/weta-formal-friday.html

    examples: recruitment video of Pandemic: http://www.pandemicstudios.com/corp/index.php - video for Troika design group: http://www.troika.tv/ - band video of Eve Online employees: http://www.youtube.com/watch?v=VgvM7av1o1Q

    POC: Technology; Law & Policy; Organization of Work; Careers; Markets

    POC: TECHNOLOGY

    POC: LAWS

    POC: ORGANIZATIONS

    POC: CAREERS: flexibility (biased towards the young and the restless)

    POC: MARKETS: 1. Editorial logic

    First step: Analysis of the society structure (the establishment survey). Second step: Selection of the group of families as a representation of country (construction of the telemetric panel). Third step: Equipping the households with data collecting electronic devices. Fourth step: Day-to-day data transmission from the households to the computerized ''library'' of AGB Nielsen Media Research. Fifth step: Data processing and creation - out of thousands of elements - one consistent database. Sixth step: Determining, second by second, what programs were broadcast by individual stations. Seventh step: Providing customers with files, which, when used with appropriate software, give a full picture of the TV audience.

    POC: MARKETS: 1. Convergence Culture Logic: http://www.crashthesuperbowl.com/

    Final thoughts 1: TALENT = FANDOM Media work & FANDOM: social contract producers/consumers = leave me alone to do what I want to do + please acknowledge my work/what I’m doing

    Favorites, Groups & Events

    Media Industries and Production - Presentation Transcript

      • media industries / media production
      • each year: more media owned by less corporations
      • recently: a parallel process of media deconcentration
      • berlusconi effect: media ownership equals political power
      • baywatch effect: media concentration equals lowest common denominator content
      • globalization of production equals outsourcing
      • media production: the precarious balance between Content, Connectivity, Creativity, and Commerce (4C)
    1.  
    2. horizontal and vertical integration
    3.  
    4.  
    5. the hourglass structure of the media industries
    6. hourglass example: videogames
    7. hourglass example: music
    8. hourglass example: advertising
    9. why care about media ownership? the berlusconi, baywatch, and global production networks effects
    10. berlusconi effect: media ownership equals political power
    11. media power and political power: the case of Rupert Murdoch
    12.  
    13. media power and political power: the case of Bertelsmann
    14.  
    15.  
    16.  
    17. baywatch effect: concentration of media ownership equals lowest common denominator content
    18. baywatch effect and globalization
    19. gpn effect: media conglomeration means all production is global, all labor is local
    20.  
    21. global production networks and media industries
    22. “ The plan is to build a global digital ad network that uses offshore labor to create thousands of versions of ads […] Publicis executives see [China, India, Russia and Brazil] as important sources of low-cost labor […] the Publicis Groupe will benefit from the global talent pool ”
    23. runaway production
    24.  
    25. 60% of game studios outsource production: “ it's no longer necessary or efficient to develop games entirely in one location”
    26.  
    27.  
    28.  
    29.  
    30.  
    31.  
    32.  
    33. videogame localization
    34. remote control journalism
    35. precarity in media work 2006
    36. 2007
    37. 2008
    38. so what it is like to work in the media today?
    39. typical media workspaces: advertising
    40. typical media workspaces: television news
    41. typical media workspaces: tv entertainment
    42. typical media workspaces: computer and video games
    43. WETA: “formal Fridays”
    44.  
    45.  
    46.  
    47. work in the media as “playbor”
    48. media production = production of culture technology laws & regulations organizations careers markets
    49. technology: to empower or enslave?
    50. law & regulation: constraint or enabling?
    51. organization: firms or networks?
    52. careers: soloist or superstar DJ?
    53. how media workers make decisions: editorial logic
    54. how media workers make decisions: market logic
    55. today: convergence culture logic?
    56. media professionals as fans
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