Digital Media Literacies

580 views
501 views

Published on

Slideshow for my presentation at the 10th Anniversary Symposium of Media@LSE (June 16, 2013), focusing on (digital) media literacies, media life, and the necessity of (media) play and experimentation as contemporary survival skills.

Published in: Education, Business, Technology
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
580
On SlideShare
0
From Embeds
0
Number of Embeds
62
Actions
Shares
0
Downloads
0
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide
  • media life living in media part of tradition in theorizing nature/ society/ technology as integrated, fused:Bruno Latour: nonmodernismKaren Barad: agential intra-actionJane Bennett: vital materialismKatherine Hayles: posthumanism  & technogenesiseerst: media definedartefacts: larger/smaller/smarter/natural/organic (incl standards/protocols)activities: more/concurrent/disappearing/lifestylearrangements:inseparable/self as source (Time's YOU in 2006)key to definition:invisible/disappearautomatic- ambient & embedded/ecological- affect/intimate- creative worldviewwhy living in media?= orientation to media / mediatization= (self) presentation / (networks of) mass self-communication/expression= thymotic self-assertion / media as 'super peer': if I get recognized in media, I super-exist: hyperreal?= stretched social grooming (across time/space) and bonding (social support)avatar examplesmedia revolutions: occupy, Arab spring, UK riots & cleanup, indignados, white march (Dutroux), etcnew questions: - identity: multiplication, private=public?- community: mediascape vs mediasphere?- identity: changed, fluid, uncertain?silent disco: dancing with myselflove: easy, temporary, meaningful sex: mediated closeness, ambient  intimacydeath: stretching of concept / meaningall in all: media life is coming to terms with malleability, personalization, ecology= characteristics of MEDIA: reality as the "worst game ever"4 possible games/realities to play with (Flusser's "homo ludens"):- matrix - wikiality/googlization of everything - panopticon / omnopticon- TSDlife after the zombie apocalypse:- no ego/leader/hierarchy- no categories- no goals (but always driven)- impersonal socialityto create a passionate media life:- ideal of self-creation (Nietzsche)- plus ethics & aesthetics- a life worth living (Simmel)- life as a work of art (Foucault)- take responsibility for the art of life (Bauman)
  • media life living in media part of tradition in theorizing nature/ society/ technology as integrated, fused:Bruno Latour: nonmodernismKaren Barad: agential intra-actionJane Bennett: vital materialismKatherine Hayles: posthumanism  & technogenesiseerst: media definedartefacts: larger/smaller/smarter/natural/organic (incl standards/protocols)activities: more/concurrent/disappearing/lifestylearrangements:inseparable/self as source (Time's YOU in 2006)key to definition:invisible/disappearautomatic- ambient & embedded/ecological- affect/intimate- creative worldviewwhy living in media?= orientation to media / mediatization= (self) presentation / (networks of) mass self-communication/expression= thymotic self-assertion / media as 'super peer': if I get recognized in media, I super-exist: hyperreal?= stretched social grooming (across time/space) and bonding (social support)avatar examplesmedia revolutions: occupy, Arab spring, UK riots & cleanup, indignados, white march (Dutroux), etcnew questions: - identity: multiplication, private=public?- community: mediascape vs mediasphere?- identity: changed, fluid, uncertain?silent disco: dancing with myselflove: easy, temporary, meaningful sex: mediated closeness, ambient  intimacydeath: stretching of concept / meaningall in all: media life is coming to terms with malleability, personalization, ecology= characteristics of MEDIA: reality as the "worst game ever"4 possible games/realities to play with (Flusser's "homo ludens"):- matrix - wikiality/googlization of everything - panopticon / omnopticon- TSDlife after the zombie apocalypse:- no ego/leader/hierarchy- no categories- no goals (but always driven)- impersonal socialityto create a passionate media life:- ideal of self-creation (Nietzsche)- plus ethics & aesthetics- a life worth living (Simmel)- life as a work of art (Foucault)- take responsibility for the art of life (Bauman)
  • “Human evolution is ‘technogenesis’ in the sense that humans have always evolved in recursive correlation with the evolution of technics.”
  • “Life isn't about finding yourself. Life is about creating yourself.” George Bernard Shaw quotes (Irish literary Critic, Playwright and Essayist. 1925 Nobel Prize for Literature, 1856-1950)
  • Douglas Rushkoff
  • example loved ones communicating at the airport: calling every couple of seconds: empty communication, micro-coordinationas compared to the dancer in Pedro Calderon’s story: to an external observer this seems to be an empty (meaningless/purposeless) activity – like our immersion in media seems meaningless. however, one could see this as the dancer explains when asked: as a form of pure thinking, a pure being-in-the-worldthe world is hypercomplex in part because of media, yet we strive for redundancy - which can be seen as a harmony of all parts (“this makes sense; this is beautiful”)so for example in relation to this particular presentation: I am trying to give you an aesthetic account of media life perspective – telling a good/harmonious story – I am alos trying to do this within the set limits of this conference (within 10 to 12 minutes), which is an ethical account of the MLP.this position – ethical as well as aesthetic, praxeological as well as ontological and epistemological – is what we see as the solution to the so-called “emptiness” of our hypercommunication: the position of the super-observerthe super-observer is a solution to Luigi Pirandello’s dilemma that every human being shares: we cannot see ourselves live. however, in our current media life, we CAN. we can, because media make visible what is invisiblelike art, as Merleau-Ponty observed, media put at a distance what is otherwise too close: and today this means: our lifeworld, ourselves.
  • In such a realm of existential absurdity, where could freedom lie? Flusser argues that photographers, especially experimental photographers -and in Leonardo we can surely understand this to include all of us working in the field between science, art and technology -are the key. Those who play in and with the terms image, apparatus, program and information in the effort to produce the unexpected are playing against the camera, and against all apparatuses bedded in it. That is the meaning of freedom in the photographic universe.
  • aim of education is radical transformationempowermentdialogueproblems and solutionsreflection and actionno education is neutral
  • Digital Media Literacies

    1. 1. mdeuze@indiana.eduMark Deuze
    2. 2. mdeuze@uva.nlMark Deuze
    3. 3. living in, not with mediamedia literacies for lifefrom homo faberto homo ludens
    4. 4. living in, not with media
    5. 5. “digital media andcontemporary technogenesisconstitute a complexadaptive system, with thetechnologies constantlychanging as well asbringing about change inthose whose lives areenmeshed with them.”Katherine Hayles
    6. 6. media arepervasive, ubiquitous, ambient
    7. 7. media disappear
    8. 8. media organize life
    9. 9. media have becomesurvival relevant
    10. 10. watching and being watchedis the new normal
    11. 11. living in, not with mediamedia literacies for lifefrom homo faberto homo ludens
    12. 12. media literacies for life
    13. 13. “art represents the highesttask and the trulymetaphysical activity ofthis life”Friedrich Nietzsche
    14. 14. “why should the lamp or the housebe an art objectbut not our life?”Michel Foucault
    15. 15. willingly or not,knowingly or not,“we are all artistsof our liveslike it or not”Zygmunt Bauman
    16. 16. living in, not with mediamedia literacies for lifefrom homo faberto homo ludens
    17. 17. from homo faberto homo ludens
    18. 18. “we begin to become aware of just howmuch of our reality is open sourceand up for discussion.”Douglas Rushkoff
    19. 19. …on the transformation fromhomo faberto homo ludensVilémFlusser
    20. 20. … on re-humanizing people[in media]

    ×