20130521 interactive mobilesystems-uploaded

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Both the recent adoption of ‘smart’ mobile devices and the advances in network communications have opened up new opportunities for learning. With our mobile devices we can connect anytime and anywhere to our global identity in the cloud extending our experience with our environment. We are constantly learning in an informal process through our devices in interaction with our physical context
and with people. As Sharples (2010) states, “learning flows across locations, time, topics and technologies rather than occurring within a fixed location”. Novel applications appear everyday, which propose new forms of interactions that superimpose layers of ‘digital’ contextualized information over ‘physical’ environments opening up a new range of learning experiences. In this session, we will discuss recent theory of mobile learning and how this has changed the way we learn. We will review some of the applications developed for supporting learning in several contexts, indoors and outdoors, and how all this
is evolving toward applications for learning in the Smart City. Finally we will discuss the challenges of current and future mobile learning scenarios.

M. Sharples,J. Taylor, and G. Vavoula. Bachmair, B. (Ed.) Medienbildung in neuen Kulturr¨aumen, chapter A Theory of Learning
for the Mobile Age. Learning through Conversation and Exploration Across Contexts, pp. 87–99. Verlag: Springer, 2010.

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20130521 interactive mobilesystems-uploaded

  1. 1. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos InteractivosInteractive Mobile Learning Systemsfor learningMar Pérez-Sanagustín,GAST, Gradient Laboratory,Universidad Carlos III de MadridDiseño y Evaluación de Productos Interactivos21st May 2013#depimlearning
  2. 2. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos Interactivos"Let’s face it: For my children and formillions like them, life will be an openphone test. They are among the firstgeneration who will carry access to thesum of human knowledge and literallybillions of potential teachers in theirpockets. They will use that access on adaily basis to connect, create and, mostimportant, to learn in ways that most of uscan scarcely imagine. Given that reality,shouldn’t we be teaching our students howto use mobile devices well?”We live in a mobile world de Will RichardsonThe New York Times, Enero 2012
  3. 3. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos Interactivos1. Mobile Learning1.1. Definitions1.2. Theory of mobile learning2. Mobile learning applications and scenarios2.1. Indoors & Outdoors Applications2.2. Designing situated learning scenarios2.3. Indoors & Outdoors Scenarios: Case studies2.4. Activity (30 mins)3. Mobile learning in the smart city: Future challenges3.1. Smart city Horizon 20203.2. Smart City Learning4. Conclusions
  4. 4. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos Interactivos“Mobile learning, or m-learning, can be any educational interaction delivered throughmobile technology and accessed at a students convenience from any location”(EDUCAUSE 2010)“Any Activity that allows individuals to be more productive wen consuming, interactingwith, or creating information, mediated through a compact digital portable device thatthe invididual carries on a regular basis,has reliable connectivitiy and fits in a pocketor purse”(mlearning.org)“The processes of gaining knowledge through conversations across mutliple contexts,amongst people and personal interactive technologies”(Sharples et al. 2010)“Mobile learning, or m-learning, can be any educational interaction deliveredthrough mobile technology and accessed at a students convenience from anylocation”(EDUCAUSE 2010)“Any Activity that allows individuals to be more productive wen consuming,interacting with, or creating information, mediated through a compact digitalportable device that the invididual carries on a regular basis,has reliableconnectivitiy and fits in a pocket or purse”(mlearning.org)“The processes of gaining knowledge through conversations across mutliplecontexts, amongst people and personal interactive technologies”(Sharples et al. 2010)1. 1. Mobile LearningDefinitions
  5. 5. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos Interactivos1. 1. Mobile LearningDefinitions
  6. 6. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos Interactivos1. 2. Mobile LearningTheoriesWhat makes mobilelearning differentform other learningtheories?1. Mobile2. Situated3. Learner centered4. Ubiquitous & personalSharples, M., Taylor, J. &Vavoula, G. (2007)A Theory of Learning for theMobile Age. In R. Andrews andC. Haythornthwaite (eds.)TheSage Handbook of ElearningResearch. London: Sage, pp.221-47.
  7. 7. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos InteractivosTechnological LayerSemiotic LayerFigures adapted from Sharples, M., Taylor, J. & Vavoula, G. (2007)1. 2. Mobile LearningTheories
  8. 8. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos Interactivos1. 2. Mobile LearningTheoriesTheory for Mobile LearningPedagogically-orientedframeworks fordesigning MobileLearning Activities
  9. 9. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos Interactivos1. 2. Mobile LearningTheoriesUden (2009)1. Subject (user): Defining who participates in the activity andtheir roles, the evaluation criteria…2. Tools: mobile device used by the learner and any othernon-computing tools (books, manuals…)3. Object: User intention, objective including materials to betransformed to achieve an outcome.4. Community: Social and physical environment that mightinfluence the learners’ activities.5. Rules: school regultaions…6. Division of labour: task distributionPedagogically oriented framework for mobile learning
  10. 10. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos Interactivos1. 2. Mobile LearningTheoriesSpikol et al.l (2009)Pedagogicall-orientedCOLABORATIVEmobile learning
  11. 11. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos Interactivos1. 2. Mobile LearningTheoriesTheory for Mobile LearningPedagogically-orientedframeworks fordesigning MobileLearning ActivitiesTechnologically-orientedframeworks for MobileLearning Applications
  12. 12. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos Interactivos1. 2. Mobile LearningTheoriesMotiwala (2007)Technologically-oriented
  13. 13. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos Interactivos2. Mobile Applications &Scenarios
  14. 14. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos Interactivos2.1 Applications &ScenariosApplications24 Enero 2013Learningapps forAndroid82,511(10.58%)http://www.appbrain.com/stats/number-of-android-apps
  15. 15. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos Interactivos
  16. 16. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos Interactivos2.1. Mobile Applications& ScenariosOutdoorsIndoors
  17. 17. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos Interactivos17http://www.youtube.com/watch?v=Gy-DI_bWElg&feature=player_embeddedGoogle IndoorsMaps + Wifi totrinagulate and give theposition of the users.2.1. Applications &ScenariosIndoors Apps
  18. 18. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos Interactivos18http://www.youtube.com/watch?feature=player_embedded&v=PkehW3fkpLQIndoorAtlasUsing magnetic fields todetect positions.http://www.indooratlas.com/2.1. Applications &ScenariosIndoors Apps
  19. 19. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos Interactivos19PizarraTag-basedtechnologies:RFID/NFC &QR Codes2.1. Applications &ScenariosIndoors Apps
  20. 20. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos Interactivos20Positioning outdoors“Technologies (using GPS…)that allow designingapplications that detect thelocation of the user andmodify interfaces andfunctionalities according tothis position”V. Zeimpekis, et al., A taxonomy of Indoorand Outdoor Positioning Techniques forMobile Location Services, ACM, 2003, p. 19-272.1 Applications & ScenariosApplications
  21. 21. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos Interactivos21PositionedaugmentedrealityOfficial website:http://www.layar.com/2. 1. Applications &ScenariosOutdoors Apps
  22. 22. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos Interactivos22http://www.youtube.com/watch?feature=player_embedded&v=-4VFeYZTTYsThetreasurehuntadventure2.1. Applications &ScenariosOutdoors Apps
  23. 23. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos InteractivosLink:http://www.m-ubuntu.org.za/Link:http://www.geocachingspain.com/Link: http://qrpedia.org/ Link: http://qrgotic.com/2.1. Applications& ScenariosOutdoors & Indoors Apps
  24. 24. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos Interactivos24Indoor positioningTechnologiesA system of interiorpositioning (IP) “enables amobile device to determineits position, and makes theposition of the deviceavailable for position-basedservices such as navigating,tracking” in indoor spacesGu Y. Et al (2009)2.1. Applications & ScenariosIndoors AppsGoogle IndoorsIndoorAtlasRFID/QRcodes
  25. 25. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos Interactivos Space Connectivity Guidance Position-based technology2.2. Applications& ScenariosDesigning m-LearningscenariosDesign Factors
  26. 26. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos Interactivos Indoors: closed physical space. Outdoors: Open physical spaces.262.2. Applications & ScenariosSpace
  27. 27. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos Interactivos Internet: Educational Resources(ERs) on the Cloud No Internet: Ers stored locallyin the smartphone.272.2. Applications & ScenariosConnectivity
  28. 28. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos Interactivos Cloud Map: cloud map updatingposition on real time. Local Map: Paper or local mapstored into the device.282.2. Applications & ScenariosGuidance
  29. 29. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos Interactivos GPS / Bluetooth: ER can beassociated to a geographicalpostiion with a position. QR-Codes / RFID: ERspostioned manualy to a specificposition.292.2. Applications & ScenariosPosition-based Technology
  30. 30. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos Interactivos2.2. Applications & ScenariosFactors in the design of m-learning activities
  31. 31. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos Interactivos2.3. ScenariosOutdoorsActivities in open spaces do notconditioned by the architechtonicbarriers
  32. 32. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos Interactivos32QuesTInSitu: Tool for the generationof learning experiences in situ basedon tests.Prototype:http://gti.upf.edu/questinsituFunctionalities- Create of geo-positioned routes ofquestions- Monitorize students in real time- Feedback in real time2.3. Applications& ScenariosOutdoors scenarios
  33. 33. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos InteractivosDiscoveringBarcelona!: Case Study• Objective : Learning about thecity of Barcelona applyingknowledge about Modernimslearned in class.• Participants: 34 secundaryschool studentsResults• Good support for assessment in situexperiences• Enriched experience in the city• Enacts learning attitude: motivationSantos et al. (2011) & Pérez-Sanagustín et al. (2012)2.3. Applications& ScenariosOutdoors scenarios
  34. 34. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos InteractivosVideos sobre la experiencia:http://www.youtube.com/watch?feature=player_detailpage&v=7w29vfCZOJ0Aventura literaria
  35. 35. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos InteractivosIndoorsActiviities occurring in a closed spaceconstrained by the architectural barriers.2.3. Scenarios
  36. 36. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos Interactivos36etiquetAR: Authoring tool forsupporting the design and enactmentof learning activities based on tags.Prototype:http://etiquetar.com.esFunctionalities- Create dynamic tags- Personalize your tags with Profiles- Comment on Tags2.1. Applications& ScenariosOutdoorsSanagustín et al. (2013)
  37. 37. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos Interactivos2.3. Applications& ScenariosIndoor scenariosHow an object become alearning object:Case StudyHow an object becomes alearning object: Case Study• Objective : Learning about themachines of the lab and reflect abouttheir possibilities contributing with yourideas.• Participants: around 243 engineeryingstudents & 3 teachers
  38. 38. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos InteractivosVideos sobre la experiencia:http://www.youtube.com/watch?feature=player_detailpage&v=k5zL-eJvFYcDiscovering the campus together: Case studySanagustín et al. (2012)
  39. 39. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos Interactivos Groups Use the template to thinkabout a m-learning activity.Write in post-its your solutionTag your solution2.3. ActivityActivity(30’)
  40. 40. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos Interactivos2.3. Activity
  41. 41. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos Interactivos3. Mobile Learning in the Smart CityFuture challenges
  42. 42. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos Interactivos• Marie Skłodowska-Curie actions on skills, training and career development• Research infrastructures (including e-Infrastructures)• Leadership in enabling and industrial technologies within the following areas:• Information and Communication Technologies (ICT)*• Access to risk finance (debt or equity financing)• Innovation in small and medium-sized enterprises (SMEs)• Health, demographic change and wellbeing• Food security, sustainable agriculture, marine and maritime research &• the bio-economy• Secure, clean and efficient energy (including nuclear energy)• Smart, green and integrated transport• Climate action, resource efficiency and raw materials• Inclusive, innovative and secure societieshttp://ec.europa.eu/research/horizon2020/index_en.cfm?pg=h2020-experts3.1. mLearning in the SmartCityHorizon 2020
  43. 43. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos Interactivos“The smart city can be defined as the integration oftechnology into a strategic approach to sustainability,citizen well-being, and economic development”(Woods, E. & Blooms, E., 2011)(Smart Cities, Ranking of European medium-sized cities”, 2007) (Final report )Smart citydefinition3.1. mLearning in the SmartCityHorizon 2020
  44. 44. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos InteractivosWe are free to choose our ownnetworks for membership andour own level of engagement ineach network. We are free, aswell, to shape our degrees ofconnection to local space. As aresult, we can each create ourown customized – andevolving – fusion of local andglobal identities.Josua Merowitz, The Rise of Glocality: New senses ofplace and Identity in the Global Village“““Glocalities,where thelocal andthe globalco-existUnique, constanlyevolving, mechanismthrough which we learn3.1. mLearning in theSmart CityHorizon 2020
  45. 45. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos InteractivosIntroductionLearning through glocalities• Glocalities are unique andconstantly evolving• Citizens are lifelong learnerspermanently learning with andwithin the city• Citizens build up their learningecosystems to be constantlyevolving3.1. mLearning inthe Smart CityHorizon 2020
  46. 46. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos Interactivos"The theme of the transformation of thelearning modalities that may be inducedby the transformation of living places insmart territories, cities and villages is a newtheme whose relevance will grow moreand more in the near future."WS Webpage: http://www.mifav.uniroma2.it/inevent/events/scl13/index.php?s=156January, 28- February, 1st 20133.2. mLearning in the Smart CitySmart Cities Learning
  47. 47. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos Interactivos1. Technological Ecosystems supporting learning within andfrom the smart cities’2. Smart city learning scenarios (contexts and methods for thecitizens of the future)3. Ecological monitoring and visualization of flows, behaviors,experiences styles and smart cities learning (analytics andvisualization)4. The impact of contextualization, glocalities, identities(cultural effect and inclusion)3.2. mLearning in the Smart CitySmart Cities Learning
  48. 48. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos Interactivos4. Conclusions• Mobile learning: Learning theory based on learning acrosscontexts and people through the use of mobiles. A New Era foreducation• Apps for supporting m-learning scenarios: Learningbeyond the classroom.• Factors in the design of m-Learning scenarios: Space,Connectivity, Guidance & Position based Technologies• Future challenges: the smart city learning
  49. 49. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos InteractivosWhat is next?http://youtu.be/9c6W4CCU9M4
  50. 50. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos InteractivosBibliography• Gu, Y., Lo, A. (2009) A Survey of Indoor Positioning Systems for WirelessPersonal Networks, IEEE Communications Surveys and Tutorials, 11(1), pp.13-32.• Motiwala, L. F. (2007) Mobile Learning: A Framework and evaluation,Computers & Education, 49, pp. 581-596.• Pérez-Sanagustín,M., Santos, P., Hernández-Leo, D. & Blat, J. (2012)4SPPIces: A case study of factors in a scripted collaborative-learning blendedcourse across spatial locations (2012) In International Journal of Computer-Supported Collaborative Learning, 7(3), pp. 443-465.• Pérez-Sanagustín, M., Ramírez-Gonzalez, G., Hernández-Leo, D., Muñoz-Organero, M., Santos, P., Blat, J. & Delgado Kloos, C. (2012) Discovering theCampus Together: a mobile and computer-based learning experience. Journalof Network and Computer Applications, 35(1), pp. 176-188• Santos, P., Pérez-Sanagustín, M., Hernández-Leo, D. & Blat, J. (2011)QuesTInSitu: From tests to routes for assessment in situ activities. Computers& Education, 57(4): 2517-2534.• Santos, P., Pérez-Sanagustín, M., Hernández-Leo, D. & Blat, J. (2012)Space-aware Design Factors for Located Learning Activities Supported withSmart Phones, Proceedings of the 6th Multimedia and UbiquitousEngineering. Leganés, pp. 792-798
  51. 51. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos InteractivosBibliography• Sharples, M., Taylor, J. & Vavoula, G. (2007)A Theory of Learning for theMobile Age. In R. Andrews and C. Haythornthwaite (eds.)The Sage Handbookof Elearning Research. London: Sage, pp. 221-47.• Spikol, D & Milrad, M. Combining physical activities and mobiel games topromote novel learning practices. (2008) 5th IEEE Interantaional Conferenceon Wireless, Mobile and Ubitquitous Tecnology in Education, pp. 31-38,Beijing, China.• Uden, L., (2007) Activity Theory for designing mobile learning, Int. J. MobileLearning and Organization, 1(1), pp. 81- 102.• Zeimpekis, V., et al. (2003) A taxonomy of Indoor and Outdoor PositioningTechniques for Mobile Location Services, ACM, pp. 19-27
  52. 52. Interactive Mobile Learning SystemsDiseño y Evaluación de Productos InteractivosThank youMar Pérez-Sanagustín:marimar.pshttp://mperezsanagustin.wordpress.com/mmpsanag@it.uc3m.es

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