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pixelfountain learning simulations


A presentation showing pixelfountain's innovative learning approach that uses learning simulations (serious games) in a workshop setting - the best of both worlds.

A presentation showing pixelfountain's innovative learning approach that uses learning simulations (serious games) in a workshop setting - the best of both worlds.

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  • 1. Learning Simulation Workshops Speaker: Mary Dees
  • 2. Nationally Recognised
  • 3. Successful Constructivist Approach What I hear, I forget, what I see, I remember; but what I do, I understand -   Confucius 451BC Research indicates that we retain only 10% of what we hear; 20% of what we see; 65% of what we hear and see; but 90% of what we hear, see, and do . The approach brings clarity to complex problems , taps into the collective wisdom of the crowd, and ultimately improves decisions. Inspiration (motivation to act) + Simulation (how to act) = Improved Decisions
  • 4. Measurable Outcomes
    • Evaluation of our programmes have shown outcomes such as:
    • Values alignment in Unilever (200 people in a single workshop).
    • Improved partnership working in over 70 Local Authorities and their partners.
    • Breaking down silos and improving cross cutting work.
    • Better decision-making including procurement saving millions.
    • De-politicising of strategy development.
    • Engaging communities and giving everyone at our workshops a voice.
    • Improved prioritisation of housing schemes - delivered alongside HCA.
    • Allowing recruits to gain a holistic understanding through innovative induction.
    • Engagement of reluctant learners and special educational needs children.
    • Over 450 workshops delivered with more than 6,000 individuals (aged 10 to 80) trained.
  • 5. Before and After Workshops Comprehensive Programmes: Pre-work: analysis of learning and delegates. Ongoing delivery of outcomes to ensure change is mainstreamed. Goals & Expectations Workshop Reporting Action Sets Collaborative Tools Coaching
  • 6. Innovative Workshops Best of both worlds workshop: Introduction “ Ice Breaker ” Learning- simulation Real World Exercise
  • 7. Learning Simulation Overview
    • Govern-IT is an innovative learning-simulation used at the heart of an interactive workshop.
    • Delegates are immersed in a virtual local authority where they can explore different possibilities and problems. They are split into six teams:
    • Environmental Services
    • Community Services
    • Children’s Services
    • Corporate Services
    • Members
    • External Partners
    • Overall the workshop encourages team working, inclusive decision-making and effective scrutiny using the latest governance code as the benchmark for good practice.
    • Game play:
    • Eight teams need to work in partnership to improve a virtual community / organisation
    • Each team has a budget to work with, and decisions to make:
      • Look at reports to identify issues and opportunities.
      • Identify win-wins and negotiate with other teams.
    • After all the decisions have been made, we update the round to see what happened.
    • Look at the score and deal with incidents.
    • Repeat three or four more times (each round = 1 year).
  • 8. The Main Menu “ The most advanced computer led training course I have attended”
  • 9. “ An excellent wa y of exploring issues particularly the cross – cutting elements & how they impact across [the community]” Looking at the issues
  • 10. “ The richness of the experience was in the discussions, as we went through the purchases and the strategic rationale for the decisions made” Decisions, decisions, decisions
  • 11. “ Partnership approach and collaboration , illustrated through practical participation ” Advance the Round, see the Changes
  • 12. “ Very useful to look at effects over ‘four years’ and to consider effects and changes to plans” 3 rounds remain to deal with problems
  • 13. Flexibility - A single learning simulation can anchor many programmes and events. An initial investment will deliver value for money for years to come.
  • 14. Let’s “Play” Planit-Sustainability