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Games ed flier 0.8

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Pdf on games based learning products. games-ED is a venture from pixelfountain. For more information visit http://www.games-ed.co.uk

Pdf on games based learning products. games-ED is a venture from pixelfountain. For more information visit http://www.games-ed.co.uk

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    Games ed flier 0.8 Games ed flier 0.8 Document Transcript

    • www.games-ed.co.uk Learning games: ○ Site licences. ○ Educational workshops. ○ Bespoke games & workshops. Innovation in Learning ... Learning games that inspire, engage and motivate students from ages 10 to 21+ “Games provide a platform for active learning, that is, they are learning by doing rather than Features Checklist: listening or reading, they can be customised to the learner, they provide immediate feedback, Games based learning played as a whole class. allow active discovery and develop new kinds of Don’t need an IT suite - just a laptop & projector. comprehension. There is also evidence of a Specifically designed for education use. higher level of retention of material "- Ulicsak, M. Integrated into the curriculum. & Wright, M. (2010). Games in education: Serious Games. Bristol, Futurelab. High quality shared learning experience, unlike standalone games, that supports multiple games-ED learning games support the curriculum learning conversations. and cross curriculum dimensions. They serve a serious Pupils make the decisions but the teacher / educational purpose, but understand that learning can facilitator remains in control. be fun. They provide interactive experiential learning that is collaborative, engaging, motivational, Easy to use with comprehensive teaching and enables problem solving and ultimately the instructions and web support. accelerated learning of complex subjects. Support exercises to extend the learning into micro topics / modules. Currently games-ED products cover young people’s Integrated (summative) assessment, and criteria issues, sustainable development and climate change for observing learning outcomes. and support learning from year 6 through to degree level. To accommodate this diverse age group the learning games can be played at different levels and supported with different activities. "I think pupils gained experiences they could not have encountered elsewhere." - Teacher “Really enjoyed the game. Many pupils wanted to play on at lunchtime and some have asked if they can access it from home. ” - Physics Teacher ”I think the workshop should be used around all schools – gets children working together about beneficial factors for our city.” - Pupil, Liverpool Youth Parliament mdees@pixelfountain.co.uk Schools event in Liverpool. 0161-427-8684
    • “A brilliant game that engaged pupils, encouraged discussion and competition.” – Teacher Dynamic main screen >>> View Reports >>> Purchase Decisions >>> Judgement (Score) “I liked the opportunity to experience your game and the way I took leadership of the group.“ - Pupil Innovation in Learning Flexible Delivery games-ED exercises are played collaboratively. The We provide licences to allow teachers / lecturers to students are split into sub teams, take on different roles deliver the games. We support these licensees with in a virtual world and collectively make improvements. train-the-trainer packs and a web site. The games are supported with additional activities that reflect on the learning and stretch the learners. We can also come in and deliver workshops for you. The learning game can be run in a timetable slot, or can be extended for use in an event / thematic day. Benefits: Ÿ Provides personal, learning & thinking skills. Current Portfolio Ÿ Supports Cross Curriculum Dimensions. Sustainaville: Sustainable development (environment, Ÿ Engaging (including reluctant learners) and fun. health, crime, economy, poverty & resource use). Ÿ Motivational and challenging. The Climate Game: Climate change (reducing emission Ÿ Inclusive - everyone can participate and succeed, of greenhouse gases and coping with the consequences so improving self esteem. of climate change). Ÿ Learning games appeal to different learning styles. Ÿ Encourages collaboration and team working, Young People First: YP issues (risky behaviours, potentially across subject areas. health, poverty, economic well being, safety & education). Ÿ Accelerated learning of complex subjects and cause & effect. * depending on size of the establishment Site / Dept Licence (lecturer / teacher led): ○ Licence per use £100 ○ Annual site / dept licence £350 -£500 * Workshops (outside facilitator led): ○ Single lesson £200 ○ ½ day (multiple lessons) £200 ○ Full day (multiple lessons) £300 0161-427-8684 mdees@pixelfountain.co.uk West Cumbria Youth Parliament www.games-ed.co.uk