A Day in the Life of Young People


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This presentation describes the process of a planit-young people workshop. Planit-Young People is based around the Every Child Matters agenda and deals with the complex issues surrounding young people. 8 teams need to work together to deal with problems such as teenage pregnancy, anti-social behaviour, worklessness, and drugs. The teams need to deal with root causes and create positive alternatives. Planit-YP is suitable for training professionals and for use in education and engagement.

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  • A Day in the Life of Young People

    1. 1. Let learning ripple through your organisation Speaker: Mary Dees
    2. 2. Let learning ripple through your organisation
    3. 3. Nationally Recognised
    4. 4. designed and developed by
    5. 5. Starting the Workshop Opening Excersise After introductions and an initial presentation on Every Child Matters, the delegates take part in a short ice breaker excercise.
    6. 6. “ People put clearly in roles and given good information – great software ” Interactive Main Menu
    7. 7. The Main Menu “ The most advanced computer led training course I have attended” Main Menu Shows a virtual community with problems such as teenage pregnancies, poor housing, unemployment, poor health and drug problems. The buildings represent the teams which work together in partnership to improve the lives of young people and the community in which they live.
    8. 8. “ An excellent wa y of exploring issues particularly the cross – cutting elements & how they impact across blocks” Looking at the issues Report Screen Teams are Town Hall, Education, learning and Skills, PCT, Third Sector, Housing, Emergency services and Development Partnership. Each team is given a mission statement outlining their objectives. They are presented with updated reports to help them make decisions.
    9. 9. Decisions, decisions, decisions Investment Having looked at their reports and developed a strategy the teams can invest their budgets. Can they balance their budget? Negotiate with other teams and choose win win wins to create a sustainable community?
    10. 10. Advance the Round, see the Changes Update Round After all the budget decisions have been made the round is updated. Improvements made to the community are shown.
    11. 11. The Score The Score The score shows how the teams have performed jointly in the areas of Social, environmental ,economic and also resource use. Red = 0 – 3 Amber = 3 – 7 Green = 7 – 10 Public Opinion is also scored.
    12. 12. 3 rounds remain to deal with problems “ Time out to engage in an exercise that demonstrated impact ”
    13. 13. Final Exercise Group Discussion Consider: Key Actions, Barriers, and Solutions. Break into 4 Groups The Real World Delegates reflect on the learning and discuss how this can be implemented in the real world.
    14. 14. What learning message delegates said they would take away: Working on my skills of negotiation Think outside the box –look at wider issues Increase awareness on the ground as to how inextricably linked all the issues are Implement new ways to improve collaborative working with partners Feedback “ How it captures the realness of complexities around joint commissioning ”
    15. 15. www.pixelfountain.co.uk