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HTML5 Games - An Introduction
 

HTML5 Games - An Introduction

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A brief presentation given on Friday February 18th, 2011 at Midnight Oil Creative in Burbank, CA. Presented by Matt Rosenzweig, Senior Front End Developer at Midnight Oil Creative.

A brief presentation given on Friday February 18th, 2011 at Midnight Oil Creative in Burbank, CA. Presented by Matt Rosenzweig, Senior Front End Developer at Midnight Oil Creative.

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    HTML5 Games - An Introduction HTML5 Games - An Introduction Presentation Transcript

    • Matt Rosenzweig – Midnight Oil Creative
      GAMES
    • What We’re Covering
      HTML5 WTF?
      A Brief History of Timewasters
      HTML5 Games Today
      Going Native
      The Future
      Examples
      Q&A
    • HTML5 WTF?
      The next evolution of HTML; last major update was HTML4 in 1999
      Lots of awesome new features
      <video>, <audio>, <canvas> and other new multimedia goodness
      Richer semantics via <header>, <footer>, <article>, etc
      Offline storage, web workers, geolocation, forms
      Not officially part of HTML5, but CSS3 brings a wealth of new features to enable greater styling of HTML content
      HTML5 = HTML5 + CSS3 + JavaScript
      Support: Safari, Chrome, Firefox, Opera, IE9 (sort of)
    • A Brief History of Timewasters
      Casual games: simple rules, no required long-term time commitment, low production & distribution costs (Boyes 2008)
      Analog: Checkers, Solitaire, Beer Pong
      Early Digital: Pac Man, Duck Hunt, Tetris
      Early Online: Bejeweled, Kongregate, Y! Games
      Early Mobile: Snake, N-Gage
    • A Brief History of Timewasters
      Current Casual Gaming Trends
      Hybrid: Geocaching, Alternate Reality
      Advanced Mobile: Angry Birds, Doodle Jump, Cut The Rope
      Social: Farmville, Mafia Wars
      Console: Wii Classics, LittleBigPlanet
    • HTML5 Games Today
      Promising proof-of-concepts
      HTML5 Game Libraries: Impact, Akihabara, Rocket Engine, LimeJS
      They help with the heavy lifting: Asset management, animation, physics, keyboard / mouse input, processing of sounds and graphics
      Hybrid model: Open Source with commercial licensing = free to use / experiment with, cheap to commercialize
    • HTML5 Games Today
      Pros
      Cross Platform: Any device with an HTML5-enabled browser (including about 160 million iOS devices)
      More CPU-efficient than Flash
      Frictionless distribution: Put it online and the entire world can play it
      Client-Server / Network functionality: Just like building any other online application
    • HTML5 Games Today
      Cons
      3D (via WebGL) is only in an experimental state
      Cross-browser complications due to differences in HTML5 implementations
      Discovery: No central repository store for HTML5 games
      Game development is hard, and we gotta put food on the table (monetization)
      Hampered by committee-driven standards formulation (the W3C), proprietary solutions have already solved most of these cons (iOS / App Store is the best example)
    • Going Native
      Generally speaking, native game solutions are kicking HTML5’s ass
      iOS: 3D, monetization via purchase, ad-supported, in-app purchases, licked the discovery problem too
      Android: Large install base, ad-supported games generate upwards of five-figure monthly incomes for developers
      Console / Desktop: Far more advanced graphics capabilities, support for hardware controllers, decades-old industry ecosystem to support future advancement (retail / dev / marketing / consumers)
    • The Future
      3D support coming via WebGL (soon-ish)
      IE9 brings HTML5 support (but IE6 – IE8 are still out there and hard to upgrade)
      Advancements in hardware acceleration (better graphics faster)
    • The Future
      The Takeaway:
      In the next several years, HTML5 will probably have all the technology required to make great contemporary games. The problems that still need to be solved are largely business-related: Distribution, discovery, and monetization. HTML5 developers should embrace what makes the platform unique and create games based on those qualities, but it will probably require a fundamental shift in how we think about both creating and playing games for that to happen.
    • Examples
      Roundball
      Biolab Disaster
      ZType
    • Q&A
      Questions? Ask away!
      If we run out of time, you can contact me here:
      Matt Rosenzweig
      Sr. Front End Developer
      Midnight Oil Creative
      mrosenzweig@midnightoilcreative.com