Original Design Ideas

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Original Design Ideas

  1. 1. Original Design Ideas Koth_Abandoned_Intellege (King of the Hill)
  2. 2. Objectives of this Presentation/Contents This presentation is split up into two parts Original Design Ideas Changes from Original concept in final version Before reading please watch an explanation of the map: http://www.youtube.com/watch?v=ByKpn5WzVhY&featur e=player_embedded
  3. 3. Abandoned Intelligence
  4. 4. Level Details 16 players – 8 on each team. Maximum Class Numbers (on Each Team) 2 Scouts 2 Engineers Due to the open areas most 3 Soldiers of the fighting will 1 Pyro be performed in the main 2 Medics tower 2 Heavies 2 Snipers 2 Spies 2 Demo Men Justification for this is in character specifics file Symmetrical map to keep game balanced for both teams.
  5. 5. Birds Eye Sniper Tower Blue Ramp to capture point Spawn Room Container (reaches 2nd floor) Red Spawn 3 Story Room spy base (capture point) Sniper Tower
  6. 6. Control Tower • Ramps to enter tower on the first floor • Entrance on the 2nd floor from containers. • Ramps inside on each floor to access the next • Windows on each floor for sniper to shoot into the fight • Ramp facing opposite direction from players spawn point. 3 Story Tower control Point on 3rd
  7. 7. Sniper Tower Sniper Tower faces other spawn room to stop Scout having large advantage Sniper tower faces control tower with views of each floor Sniper tower on a wooden walkway from second floor of Spawn Room
  8. 8. Spawn Room Health Locker Identical spawn room with 4 exits two on the ground floor, two up ramps.
  9. 9. Sniper Finished Product Tower Red Spawn Room Diving Fence Control Point Containers Blue Spawn Room Cover in open areas
  10. 10. Control Point containers and fence Control tower now has an open top to let more light in and to give the demo man and advantage The two sides of the map are now separated to encourage players to go into the control tower. It adds a strategy depth also.

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