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STORYTELLING VISUALIZED



                          1
It is increasingly important to clearly communicate in a straightforward and visually appealing manner. We
employ best practices for data visualization. Whether revamping presentations or simply telling your story
more effectively, we can make a lasting impact on your ability to “Tell the Story.”



  Visualization Opportunities:
  •  Sales Presentations
  •  Proposals
  •  Website/UX Design
  •  Marketing Materials




                                                                 Example of “Best in Class” visualization


                                                                                                             2
3
Widget market growth continues at a fast pace – In the three months leading up to mid-November
 2011, just over 6 percent of consumers claimed to have purchased a widget. In the six months since
 then, another 13 percent of consumers have purchased widgets, maintaining or even exceeding the
 growth rate observed in late 2011.




                                                                                                  4
5
Widget market growth continues at a fast pace, maintaining or even exceeding the growth
rate observed in late 2011




                                          +6%       Growth Rate
                                                     Nov ’11 to
                                                      April ‘12




                      6.2%                               6.6%
                     Purchased a widget                Purchased a widget
                       Quarterly Rate                    Quarterly Rate*
                      Nov ‘11                             April ‘12




                                                          *Averaged over two quarters




                                                                                        6
7
Using statistical techniques, five activity clusters were created that group widget buyers based on the
activities they use the device for. These activity clusters to some extent represent different levels of device efficacy,
and in turn, satisfaction levels.

Those who use widgets with a focus on entertainment activities were least satisfied with the device overall.
Consumers with a focus on personally productive activities were also less satisfied. At the upper end of widget
satisfaction were productive business, stay in touch/keep informed and reading.

Those who focus on productive business and stay in touch activities on their widgets are more likely to say they
would start over with a widget first rather than another widget. This suggests that there is at least a portion of the
population that wants a widget that can more functional for business tasks.

Furthermore, for both the business and personally productive consumers, productivity apps are much more
important.

Interestingly, when looking at which devices are being used less often by activity segment, those personal and
business productive consumers are more often eliminating a wide range of other devices than widgets. Readers
and stay informed are the groups that are more likely to be reducing use of other widgets.
9
Statistical techniques created five activity clusters that group widget buyers according
to their activity usage
                                                 % OF      IMPACT ON OTHER WIDGET         SATISFACTION
     ACTIVITY CLUSTERS           ACTIVITIES   PURCHASERS        DEPENDENCY                 (TOP 2 BOX)


                                                                 Little to
                 Reading                         22%            no impact


                                                                                    65%

                                                                 Less
                 Keeping in                                    dependent
                                                 27%
                 Touch
                                                                                    64%


                 Business                                         Still
                                                               dependent
                                                 18%
                 Productive
                                                                                    63%


                 Personally                                       Still
                                                 12%           dependent
                 Productive
                                                                                    57%

                                                                 Little to
                                                                no impact
                 Entertainment                   21%

                                                                                    54%


                                                                                                         10
11
Widgets are having a significant impact on future purchase plans for other widgets – Nearly
one in five (18%) don’t think they will ever need to buy another widget again, while two in five (42%)
have delayed their purchase plans, almost all by 1-2 years or even more.
13
Widgets are having a significant impact on future purchase plans for other widgets




         18%
                                                         42%
         Never purchase
                                                         Delay future purchase
         other widget again
                                                             <1 year              10%
                                                          1-2 years                          62%
                                                         2+yrs                       23%




                                                                 40%
                                                                 No impact on future other
                                                                 widget purchase



                                                                                                   14
15
16
17
18
SHANNON MCGUIRE
SMCGUIRE@RELATIONSHIPMAPPING.COM
          (303) 475-2297




                                   19

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Storytelling visualized relationship mapping

  • 2. It is increasingly important to clearly communicate in a straightforward and visually appealing manner. We employ best practices for data visualization. Whether revamping presentations or simply telling your story more effectively, we can make a lasting impact on your ability to “Tell the Story.” Visualization Opportunities: •  Sales Presentations •  Proposals •  Website/UX Design •  Marketing Materials Example of “Best in Class” visualization 2
  • 3. 3
  • 4. Widget market growth continues at a fast pace – In the three months leading up to mid-November 2011, just over 6 percent of consumers claimed to have purchased a widget. In the six months since then, another 13 percent of consumers have purchased widgets, maintaining or even exceeding the growth rate observed in late 2011. 4
  • 5. 5
  • 6. Widget market growth continues at a fast pace, maintaining or even exceeding the growth rate observed in late 2011 +6% Growth Rate Nov ’11 to April ‘12 6.2% 6.6% Purchased a widget Purchased a widget Quarterly Rate Quarterly Rate* Nov ‘11 April ‘12 *Averaged over two quarters 6
  • 7. 7
  • 8. Using statistical techniques, five activity clusters were created that group widget buyers based on the activities they use the device for. These activity clusters to some extent represent different levels of device efficacy, and in turn, satisfaction levels. Those who use widgets with a focus on entertainment activities were least satisfied with the device overall. Consumers with a focus on personally productive activities were also less satisfied. At the upper end of widget satisfaction were productive business, stay in touch/keep informed and reading. Those who focus on productive business and stay in touch activities on their widgets are more likely to say they would start over with a widget first rather than another widget. This suggests that there is at least a portion of the population that wants a widget that can more functional for business tasks. Furthermore, for both the business and personally productive consumers, productivity apps are much more important. Interestingly, when looking at which devices are being used less often by activity segment, those personal and business productive consumers are more often eliminating a wide range of other devices than widgets. Readers and stay informed are the groups that are more likely to be reducing use of other widgets.
  • 9. 9
  • 10. Statistical techniques created five activity clusters that group widget buyers according to their activity usage % OF IMPACT ON OTHER WIDGET SATISFACTION ACTIVITY CLUSTERS ACTIVITIES PURCHASERS DEPENDENCY (TOP 2 BOX) Little to Reading 22% no impact 65% Less Keeping in dependent 27% Touch 64% Business Still dependent 18% Productive 63% Personally Still 12% dependent Productive 57% Little to no impact Entertainment 21% 54% 10
  • 11. 11
  • 12. Widgets are having a significant impact on future purchase plans for other widgets – Nearly one in five (18%) don’t think they will ever need to buy another widget again, while two in five (42%) have delayed their purchase plans, almost all by 1-2 years or even more.
  • 13. 13
  • 14. Widgets are having a significant impact on future purchase plans for other widgets 18% 42% Never purchase Delay future purchase other widget again <1 year 10% 1-2 years 62% 2+yrs 23% 40% No impact on future other widget purchase 14
  • 15. 15
  • 16. 16
  • 17. 17
  • 18. 18